MCHG said:
Mikeyfell said:
I would take the inventory system from Last of Us and the inventory System from Bioshock Infinite and switch them. That one's self explainable if you've played both games.
What? No. Not at all.
The whole scrounger/survivalist mentality in Last of Us is completely undermined by being able to carry around an entire arsenal in your backpack
A lot of the tension in Last of Us is cut by never having to think outside the box due to not having the right weapon for the job (Even though the right weapon for the job is literally always shivs) But after you fuck up you always have a gunfight in your backpack. I never had to run or hide or got stuck with long, or short range weapons when I needed the other one. If you were only allowed to use the last gun you found you'd appreciate it more.
and having to constantly scrounge for weapons and ammo is counter-intuitive to the nature of every "shock" game (Bio and System)
Every Shock game (Including Infinite) has a very balanced weapon load out where every gun is very good for a very specific situation and not much else. Plus after you start shelling out your hard earned cash for gun upgrades you never want to give up your "better weapons" even though there's a really big possibility that you will never see ammo for them again this level. Joke's on me when I spent all my money upgrading my Hand Cannon and maybe got to use it once after that...
It cuts into a lot of the visceral fun of the Shock series when you get confronted by a patriot and then have to run your ass back to the bathroom because that's where you thought you saw the last Rocket Launcher. Or the game gives you a sniper because you need to snipe and after all the murder is complete you need to trudge all the way back to the level's starting point and hope your Carbine didn't de-spawn.
Both games would be VASTLY improved by swapping inventory systems.