BreakfastMan said:
It gives more choices to the player as to how they want to play their class. For instance, do I want to be a barbarian that hits slowly, but hard, or do I want to be one that hits fast, but weak? Or do I want to be using a lot of skills, but not many melee attacks? Giving the player the ability to distribute their attributes as they see fit gives the the player the choice to make decisions such as these. Removing this ability restricts the player's ability to choose how they want to develop their character. And that is just a damn shame.
It's well and good to include choices for how people want to play and level their character, but do you recall how many RPGs or games with RPG mechanics back in the 90's-early 00's would utterly mind-fuck the player if they
dared level how they wanted, instead of how the game intended? How you could get stuck facing a boss that would crush your entire party in two hits because you didn't think to beef up constitution or strength enough, or just wanted to have a well-rounded rogue-mage-warrior party?
Honestly, I've not really played Diablo so I have no comment on that particular franchise, but sometimes less is more. And when specific classes favor specific stats and skills anyway, why not include an auto-level? I've seen
far too many people in
WoW who will grab the wrong stats for their chosen class. Plate-wearing damage-dealers who try stacking stamina and avoidance, or a melee damage-focused druid wearing casting gear, healers wearing damage-gear, tanks wearing damage-gear, all of them wearing PvP gear for PvE content, etc. etc.
At least with an auto-level thing it would help assuage that. Why would a paladin need to be dexterous? Why would a rogue want to favor strength? Why would a ranger decide to build up melee combat skills?
I suppose some people just like having the
option of building their character the way they want, and that's fine. Yeah, it sucks that they aren't including it. But I hardly think it's going to ruin the franchise.