Greatest Non-Final Boss in Gaming

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EMO_of_LiGHT

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Jan 25, 2009
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Pretty much anything from a 3D Zelda, though Jallhala from Wind Waker holds a special place in my heart for the bizzarly hilarious death sequence where he realizes that all his minions got served, panics, and ends up killing himself.
 

Woodsey

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Aug 9, 2009
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None, boss fights are shit.

I'm surprised dev's didn't get rid of them 10 years ago.
 

Anchupom

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Apr 15, 2009
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Flying Fox's 2nd appearance and Roach from Heavenly Sword were fun.

And the Quark fight in R&C3 was stupidly good fun too. For no reason. :D
 

Geamo

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Aug 27, 2008
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If you've played Batman:Arkham Asylum, you'll know why...


Best friggin' boss ever.
 

Magnatek

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Jul 17, 2009
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This guy from Mega Man X4

 

Nincompoop

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May 24, 2009
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Lurtz in Lord of the Rings: The Two Towers (PS2).

You could control him by covering behind some statues and move the instant he attacks, rendering his sword stuck upon the impact on the statue. This was the way to defeat him. However, you could, if you wanted (and had what it took) beat him fair and square. Simply mix your block 'n' hits and defeat him. This was not an easy task. You had a small window to strike him, if you failed, he would hack you up. If I remember correct, you had to 'dodge' as well in order to defeat. Seeing that there was no real 'dodge' mechanic, you had to swiftly run away and return even quicker to strike.

What I really like about this is that, even though you were supposed to lure him to hit those statues, you had the opportunity to defeat him 'fairly'.

I really despise quick-time-event-esque gameplay. Where you either have to use quick-time-events or defeat a boss in silly stages. Where you at first dodge his spells (that for some reason he can't use all the time) and then when he suddenly comes out of cover to mock you, you strike. Lurtz' boss stage was similar, but with the choice of fighting him the standard way.

kthxbye
 

Quick Ben

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Oct 27, 2008
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Geamo said:
If you've played Batman:Arkham Asylum, you'll know why...


Best friggin' boss ever.
Yeah, he's pretty awesome. But mostly because of the mindfuck parts, and not the fight parts.
 

Crabturtleking

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Jun 2, 2009
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I greatly enjoyed fighting Yeager in Tales of Vesperia. Getting the secret mission on the other hand...
 

God's Clown

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Aug 8, 2008
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Yiazmat from FF12. He literally took several hours to beat. So if you messed up and died, you had to start from the begin :D
 

FightThePower

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Dec 17, 2008
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Woodsey said:
None, boss fights are shit.

I'm surprised dev's didn't get rid of them 10 years ago.
Why do you think that exactly? I'm not disagreeing, just curious.

More OT:
Nothing has ever beaten that one for me.
 

Rory

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Mar 4, 2009
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MGS series has had some great not-final bosses, Psycho Mantis, Grey Fox, The End, Metal Gear Rays and Crying Wolf, to name a few. I also think the huge minotaur boss in God Of War was awesome.
 

Spike_Alexbobby

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Jan 28, 2009
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How could you guys forget the boss battle game... Shadow of the Colossus. Pretty much every single one was totally awesome.
 

Yudas

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Apr 30, 2009
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Rory said:
MGS series has had some great not-final bosses, Psycho Mantis, Grey Fox, The End, Metal Gear Rays and Crying Wolf, to name a few. I also think the huge minotaur boss in God Of War was awesome.
Never played God of War but MGS 1 did indeed have some awesome bosses.