FightThePower said:
Woodsey said:
None, boss fights are shit.
I'm surprised dev's didn't get rid of them 10 years ago.
Why do you think that exactly? I'm not disagreeing, just curious.
Well considering how much everything else advances in games (and how quickly), it seems odd that they can't come up with anything better than what is generally a variation on some sort of being with a huge health bar and lasers for balls (the cock being some form of cannon).
Especially as story telling is actually improving as well, something big and shooty isn't satisfying when it makes no sense.
Take the recent and excellent Arkham Asylum; a fantastic game taking on the uniqueness of Batman and the world, but then the boss fights were rubbish.
Do something DIFFERENT, I don't need to just hit something big to have a satisfactory end. For the final fight in Arkham, why didn't they have a simply but brutal hand to hand fight, mano-a-mano with the Joker?
That would have been so much more satisfying then what it was.
Mafia for example (yes, some of you may have noticed I use this game for a lot of examples) had a large shoot out for its finale. It was hard, but it fitted the story and when you got down to the villain it was a matter of practicing what you had been doing for most of the game; being careful when you took your shots and trying not to get hit. The 'boss' had the same amount of health as you, and when he ran out to surprise you, if you pumped him with one shot from a sawn-off he went down like a sack of shit.
That was satisfying.