Adam Jensen said:
R* didn't know how well their PC port of IV would sell. How could they know?
Sales figures from their previous GTA ports would of been a good indicator, as would sales from the console versions, as would the absolute love the PC community has/had for the GTA series. They couldn't of known for sure - but they would of known with much more certainty than they could of with any other game/IP.
Adam Jensen said:
And it obviously didn't sell well enough, otherwise they would have devoted the resources into developing RDR for PC as well. They said that PC version of RDR isn't viable. And how did they come to that conclusion? They took a peak at GTA IV sales on PC and the resources they would have to devote to porting it over to PC.
Ok....as long as that's all your opinion, and you're not trying to pass it off as fact, i'll leave you to it. I must say though that if GTA IV didn't sell well enough for them to worry about porting RDR, why did they bother with the two GTA IV expansions?
Adam Jensen said:
Combine that with the fact that they had a lot of issues porting their last game on PC, and the fact that they already have people working on Max Payne 3 for 3 systems simultaneously and GTA V for consoles, and the fact that RDR already sold more than they thought it would and it's getting quite obvious that PC port of RDR really isn't viable. And let's not forget that R* is still working on Agent as well. Which is most likely going to be their first next gen title. L.A. Noire on the other hand sold well below their expectations, so they made a shoddy port to try to squeeze a few more bucks from it.
Here's where you lose me. Surely porting a game that uses the same engine as a previous port, and has sold ridiculously well on other platforms, makes more sense than porting a game with a new engine that hasn't sold well? I'm talking about time, money and resources here, whereas you seem to be focusing on the resource side.
To me, it would be like Call of Battle Honor 12 only being made for a single platform because the sales are good enough on that, and there's no need to try to maximise sales from other platforms.
I also tend to think the popularity of RDR surprised them. IMO, the comment on the viability of a port has more to do with resources than anything else, as you touched on above. With all the other projects going on, and the popularity of RDR being a surprise, it seemed to me that they simply don't have the man power to do a RDR port. I tend to think it would be a completely different story with GTA, and I think LA Noire was always going to get a PC version. Just my opinion though.
All this aside, as I said before, you're comparing one of the most loved franchises in recent history to two new IP's, that, as far as Rockstar would of been concerned, could of gone either way.