GTA5 on the way? - big improvements needed.

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Macheteswordgun

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Jul 24, 2010
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Cancel gta5 give the money to saints row 3 production.


I kid sort of, I didn't love gta4 but i didn't hate it, it just turned me off but yes what you pretty much said sums up my complaints the controls the dieing etc i think if they wanted to make more fans happy or just in my opinion just go back to san andreas or vc bring back that kinda gta4 not i can't decide on realism or fun
 

Jasper Jeffs

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Nov 22, 2009
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I disagree with all of OP's points.

I like the checkpoint system, it makes the game harder. When you're wasted, you go to hospital. You respawn at the hospital with full health and you lose the ammo you have used. I like that, death has consequence, bullets/explosives have meaning, it makes me sit on the edge of my seat shitting myself when there is a warehouse full of people and I'm on 1/4 health. I miss that from games, the majority are far too fucking easy now.

I've never had a problem with the controls, they work fine for me. If I want to look at something I can just stop running and look around, or press the aim button. The cover system is quite annoying at times, but I never really use it. I found it much easier to aim at a wall, look around the corner, pop out and shoot. Cover is good at times if there are huge amounts of people and I don't want to take damage, especially with how accurate the blindfire is.

I like #3 as well, you don't even have to do it. The game autosaves after every mission, when you reboot you will be in the nearest safehouse. It's only necessary if you want to manually save. I don't want the game to play itself, after instant saves people will want instant cars in their garages, and then instant teleportation to missions. Never had a problem with #4 either, I usually fuck around a lot in between missions anyway, so I'll know how to do most things.

I really hope they don't go down the path of #5, or at least not as excessively as Saints Row 2, which killed it. San Andreas is lots of fun, and it does it much better than SR does. It feels like a child developed the SR activities. I know you can beat people down with dildos on San Andreas, and it's quite hilarious at moments. What's different is GTA doesn't sell itself on its gimmicks. The SR3 trailer is someone kicking a pedestrian in the balls, you know they're gonna milk the shit out of stuff like that. That's what they do. I'm not gonna lie and say SR isn't fun, it is for a while, but once you have experienced it for more than 5 hours you realise it's just a string of gimmicks. GTA holds up better than that with an involving story, amazing map, fun gameplay, huge scope etc, and then it has the ridiculous stuff on top of that.

I don't really know what to hope for with the next instalment of GTA, I'd be happy with just a continuation of GTA IV. If I had to pick something though it'd be nice if the map was more varied, I love San Andreas' map for that reason, it has loads of different environments. Monster trucks, planes, BMXs etc would be cool too, I'd like to see them on the engine they're using, would be dope.
 

FolkLikePanda

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Apr 15, 2009
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Make it like Vice City and San Andreas but with good graphics and an improved controls, also I don't want to fall off a building by pressing jump onto a ledge, if I jump onto a ledge I don't want to jump over it and fall 10,000 feet to my death I just want to jump onto it so I get a good sniping rampage view.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Jasper Jeffs said:
I like the checkpoint system, it makes the game harder. When you're wasted, you go to hospital. You respawn at the hospital with full health and you lose the ammo you have used. I like that, death has consequence, bullets/explosives have meaning, it makes me sit on the edge of my seat shitting myself when there is a warehouse full of people and I'm on 1/4 health. I miss that from games, the majority are far too fucking easy now.
To me that's not harder, just more annoying. They could make the enemy AI better and faster, give us a Hard more with more damage to your health when you get shot, worse cars during races, stricter timers, that sort of thing. That's making it harder.

Jasper Jeffs said:
GTA holds up better than that with an involving story, amazing map, fun gameplay, huge scope etc, and then it has the ridiculous stuff on top of that.
That's exactly what I mean. I thought San Andreas got it just right.
 

omega_peaches

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Jan 23, 2010
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I thought GTA4 wasn't really too much of a GTA game, if you know what I mean.
GTA has always been really wacky. GTA IV Wasn't, it seemed more story oriented than the other ones.
I enjoyed 4 and SA in different lights, I guess.
 

Vausch

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Dec 7, 2009
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Make the PC version not shit. I got that thing for 5 bucks on a steam sale and I still want to punch everybody at rockstar until they give me back my money.
 

Svenparty

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Jan 13, 2009
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Hopefully they will learn from GTA:IV which although was extremely stylish was not exactly a barrel of laughs.

Also SET IT IN VICE CITY!!!!!!
 

Rayne870

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Nov 28, 2010
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MiracleOfSound said:
Essentially take San Andreas and give it graphics of GTAIV. Or at least do what you said, and put in ride pimping...I missed that so much.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Jasper Jeffs said:
I like the checkpoint system, it makes the game harder. When you're wasted, you go to hospital. You respawn at the hospital with full health and you lose the ammo you have used. I like that, death has consequence, bullets/explosives have meaning, it makes me sit on the edge of my seat shitting myself when there is a warehouse full of people and I'm on 1/4 health. I miss that from games, the majority are far too fucking easy now.
Again, that's not actually making it more difficult. It's just making it more tedious. The difficulty is created by the level layouts, number of enemies, enemy placement, and what weapons the enemies have. 5 guys with pistols who don't have cover to use are going to be easier to kill than 15 guys with assault rifles and plenty of cover to take advantage of.

Furthermore, losing some money and ammo isn't a consequence for death. You always have plenty of money, so the small loss of funds doesn't matter, and because you still have so much money, buying replacement ammo isn't a burden either. The only thing the game is truly taking away from you is time, because rather than just let you retry immediately, you have to dick around buying more ammo, driving to the mission start again, then driving back to the real part of the mission. This is not a consequence or difficulty, it's just bad design.

No, if they want real consequence for failing a mission, they should say "Okay, you failed that mission. You don't get to try again: the other guys keep their drugs or whatever and your boss is not pleased with you." and then have some kind of alternate paths for such events occurring. Maybe your boss tries a new plan to steal the drugs, or maybe he just gets sick of you and tries to kill you. Of course, we're not likely to see that in modern games considering how much more expensive that would make things. But as long as you dying in a game results in the game just letting you try again, the only thing the game can hold over your head if you die is how much time it's going to make you waste doing all the easy shit over again to get back to where you died. I'd prefer that they just cut the bullshit and let you retry straight away instead of wasting 5-10 minutes of your time.

Alternatively, options. That's what the options menu is there for, developers. Let the player decide if they want "difficulty" and "consequence", or if they want to skip the nonsense and try again right away. Then everybody's happy.
 

MolotoK

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Jul 16, 2008
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One thing GTA 5 needs are better car physics!
I seem to be the only one who enjoyed the relatively realistic car physics in Mafia 1......

Most of all it needs the whacky humour and sense of anarchy of GTA2.
"ELVIS HAS LEFT THE BUILDING!".... a tank.... kill frenzies... a mugger who mugs random people or even the player... car thiefs who steal your car...."MEDICAL EMERGENCY!".... insane gangs.... making sausages out of human flesh for the russian mafia....
What the GTA series needs is less story and more open world gameplay. We've all seen a million gangster movies. No need to stretch the same old gangster plot over 20hours with insane amounts of overwritten dialog and unfunny characters. The only likable character in GTA4 was Niko Belic. All other were just annoying.

They should ditch the linear main story line and let the player decide which gangs he wants to work for and what jobs to accept, etc.
 

Rewdalf

Usually Sacrastic
Jan 6, 2010
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If you want a silly outlandish sandbox game, then go wait for Sants Row 3...
All of the things you've listed haven't been problems for me in any of the GTA games...
The controls? Well you've got a lot of them. I happen to think they're easy to get the hang of though. I've got driving, flying, and of course walking down. Aiming isn't too much of a challange either, and if you find it too hard you've got an auto-aim system as well!
Tutorials? For what? Walking? Driving? The only difficult portion of the game is left for the player, and that's playing the damn game.

The only issue I've seen with GTA IV is the teasing.
Including all of these goodies and not letting players use them.
Why have an 18-wheeler if it's going to be essentially useless? What about the damn tow truck from The Lost and Damned?!
The Skyhook from The Ballad of Gay tony as well!
Sure, the firetruck sprays water, but we've got no side-missions.
No ambulance missions either...
I do have to admit though, that the police missions were well done, if not with a few issues...

All of the money you earn from missions and various other things... What do we do with it? I can already buy everything from every store... What happened to buying cars? New properties? Businesses? As for the weapons, I've already got plenty from the missions...

Anything else? No! People complaining about the driving and how the game is "overly-realistic" can just go play something else...
Honestly though, I can drive you from one side of the map to the other without an issue simply because I took the time to adjust myself to the controls, instead of complaining for them to be adjusted to me...
I'd rather have driving be a bit hard so that I can undertake the challange of mastering it instead of having cars handle like go-karts like Saints Row, which I also own and play. The two games are drasticly different, yet they both have appeal. If GTA isn't your thing, there are plenty of other games out there.
 

badgersprite

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Sep 22, 2009
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firstxaidxkit said:
And the whole checkpoint thing...I don't see why games should baby us along the way. If you fail, you fail, you just have to try again and be better. Remember in linear PS2 games where checkpoints were few and FAR between?
I agree with this. If there were no penalties, it would remove essentially all the challenge. GTA isn't exactly a hard game. Going to jail or going to hospital is one of the defining features of the game, and it makes money actually mean something.

Besides, it's not like everyone isn't already save scumming when they lose all their shit.

A minor annoyance that turned into a big grievance with me in GTAIV is STOP MAKING MY RARE AND EXPENSIVE SUPER HYPED UP CAR DISAPPEAR AFTER I DRIVE IT ANYWHERE. I'm driving it to missions and stuff because I want to use it. Don't make my car vanish every single time I take it out to use it. Have it respawn in my garage any time it's destroyed or lost, like in previous games.
 

jawakiller

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Jan 14, 2011
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They need destructible terrain and base population. As in a base fluctuating population of people that CAN decrease due to reckless slaughter. And actually working gangs, not a couple of lame ass black guys with gats. And a limited amount of police. After killing eighty-six cops it gets kind of ridiculous. Thats it. And bring back national guard-like soldiers.

Maybe they'll add something that people should worry about, like rape or something.
 

VanityGirl

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Apr 29, 2009
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Honestly, there's things I would pick to improve on in the next GTA game.

The Character Himself
-Sorry, but Niko was far from likable. Every time he opened his mouth I wanted to slap his digital face. Just because the game looks like shit doesn't mean Niko should either! He was so bland and boring that I wanted to buy a rainbow suit just to brighten him up a little.

The Environment!
Pretty easy to understand. GTAIV was a big brown bag of gritty poo poo. The town was so glum and depressing (unlike most other GTA titles) that I quickly grew bored and plunged Niko into the nearest body of water so I could see some blue instead of the constant brown. I don't know what city that based GTAIV's city off of, but I've never seen a 1st world country's city be totally brown. Bright signs, flashey yet trashy hookers, colour casinos, these are the things that could brighten the city up without making it overtly cartoony.

F-ing Car Physics
Really? I've never seen cars drive so poor in any game. Also, since when will smashing into one pole cause my car to become a raging pile of horse crap? This seriously needs to be fixed. It's hard to play a fun game of cops and robber with your buddies if none of you can drive the cars to their max potential.

Multiplayer
One of the things I actually liked about GTAIV was the multiplayer. The biggest complaint I had was the lack of things to do with your buddies. How about making an online coop story mode? Oh do what crackdown did and let us do missions with out characters. Making more multiplayer play lists would be nice.
How about capture the flag? That could be fun and with the inclusion of cars it could make for some zany and funny multiplayer.

General Controls
What is it about Rock Star games and bad character controls? I have had to suffer through it in GTA and more recently Red Dead. When you're not in a car or on a horse, the controls can be a major pain. Simply put, make on foot controls better!

Bad Glitches
I encountered a lot of freezing whilst trudging through GTAIV. I also saw a lot of enemies lodged into walls. This was and is a big problem because they can shoot you through the wall, but you can't shoot them. (This was also a problem in Red Dead). Please take more time to test this. I'm not sure how something that big could have slipped under your noses, but that is a very annoying little glitch. It's hard to keep your cool while you're getting slaughtered by some guy stuck in a wall.

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Honestly, I could go on about GTAIV. I was very dissapointed when I bought the game. I missed the stupid fun I had on GTA:SA and GTA:VC. I loved making my character look stupid or making him look classy. I enjoyed the random fun I could have by jumping out of an airplane and landing on top of a pointed building.

I don't know Miracle, I think Rock Star would have to fix a bunch of things for me to go buy GTA V on launch.
 

MatsVS

Tea & Grief
Nov 9, 2009
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I've never understood why people equated being bad at a game with the game having "bad controls". Your failure to master them is not necessarily attributable to the game's core mechanics. Maybe... you just suck. Controlling a character which is less an object with mass, weight, and a reaction time, and more a hovering camera able to stop on a dime is best left for those moron-FPSs people seem to enjoy these days.

And if you want "wacky fun", play something else. Some of us enjoy serious plot lines with characters that are more than caricatures of american criminals (though they can indeed be amusing). There is room enough in the gaming-sphere for a GTA franchise and a Saints Row franchise. They don't both have to do the same thing.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Vausch said:
Make the PC version not shit. I got that thing for 5 bucks on a steam sale and I still want to punch everybody at rockstar until they give me back my money.
Quoted for mother fucking truth. Rockstar has never had good PC ports though, to be fair. The only PC games they've done well were GTA 1 & 2, and that's because they were originally released for the PC.

On topic:

MiracleOfSound said:
1. Proper checkpointing.

2. Fix. The. Damn. Controls.

3. Better save/wait system

4. Better tutorials

5. More colours, customisation and wacky fun
Agreed on all of these, save maybe #3. I don't mind the save system as it is (but I will agree that there should be more safehouses spread throughout the area), as it's usually not that much of a hassle to drive 5 minutes to save the game.

I do agree with you on the wait system though. They need to either completely remove the time-specific missions or put in a wait system. Anything else is just being a dick.

As for my own contributions, the one thing I really want to see in GTA5 is the lack of the god damn cousin. I can't play GTA4 because he's so annoying (well that, and the fact that I tried to play the PC port). I literally gave up on the game after ~45 minutes.

Beyond that, I'd also like to see a return of the old cheat codes from 3 and Vice City. I can't remember if there were any in SA or 4, but I seem to recall not being able to use any. Been a while since I last played though so I could be wrong. I just had way too much fun in Vice City spawning a tank on things and then running around with it. Especially once I figured out how to fly it.
 

GiantRaven

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Dec 5, 2010
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Agayek said:
Beyond that, I'd also like to see a return of the old cheat codes from 3 and Vice City. I can't remember if there were any in SA or 4, but I seem to recall not being able to use any. Been a while since I last played though so I could be wrong. I just had way too much fun in Vice City spawning a tank on things and then running around with it. Especially once I figured out how to fly it.
There were plenty of cheats for both. In fact, San Andreas had by far the most mileage out of cheating, especially with the co-op multiplayer. I had so much fun spawning vehicles in front of my friend whilst he was flying a truck.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
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No more fucking dating. I could not get past the first two hours of this game because the annoying chick kept calling me to go bowling. This gets old... really fast.
 

Vausch

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Dec 7, 2009
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MatsVS said:
I've never understood why people equated being bad at a game with the game having "bad controls". Your failure to master them is not necessarily attributable to the game's core mechanics. Maybe... you just suck. Controlling a character which is less an object with mass, weight, and a reaction time, and more a hovering camera able to stop on a dime is best left for those moron-FPSs people seem to enjoy these days.
There's a line, you must admit. Games like Just Cause 2 made controlling a plane or chopper easy to get and understand and with a little practise you could do some pretty fun things. GTA4's helicopters were so difficult to just get off the ground I tried to avoid them at all cost. I'm fine with making them hard to fully master but Yahtzee's mention of them handling like you were carrying a roundabout with a hippo on one side was a pretty darn accurate comparison.