GTA5 on the way? - big improvements needed.

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hem dazon 90

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aquaman839 said:
For all the greatness that was GTAIV it did not have the customability or the wacky fun that San Andreas had. The need to bring back the tanks, have a more diverse map cities are great but we need more. I want customer characterization, more clothes to pic from,and the ability to get fat or jacked. I want a car pimping garage, and better weapons. They need to up the crazy. San Andreas is still the best GTA.
But GTA4 was great because of the unneeded silliness. I mean, it had the best story out of any game ever made. Wacky fun would just take away from the games message.
 

spartan231490

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MiracleOfSound said:
Well, with all the rumours flying around of a GTA5 announcement at E3, I figured I'd find out what changes we all hope Rockstar make for the better.

Personally I'd like to see the following:

1. Proper checkpointing.

When we die, just restart us at a checkpoint, with the same ammo and armour we had when we first passed the same point.

It's maddening in GTA4 how dying or failing means having to drive around the city and pick up your body armour over and over before answering some stupid text message and having to restart the whole mission. BOGT fixed this to a small extent but it was still a very annoying mechanic.

2. Fix. The. Damn. Controls.

Every GTA game has been plagued by awful on foot controls.

The camera shakes all over the place if you try to look around while moving, always trying to centre itself on your back.. just give us the option to switch this off.

Niko's turning circle has the circumference of Rosie O'Donnell, the aiming and shooting are clunky as hell, the sticky cover system is slow and clumsy and your character always seems to have problems getting stuck on walls, corners or small objects.

3. Better save/wait system

Don't make us drive halfway across the damn city to our one safehouse. Just let us save whenever we want. And if you're going to make missions only available at certain times, give us a 'wait' option.

4. Better tutorials

Black text boxes in the top left corner during gameplay have got to go. At least give us a log of all the tutorials in case we miss one because we're, y'know, trying to play the game at the same time.

Let us learn how to pilot a chopper before you make us chase down three speeding boats in it. Tell us how to do it, don't just expect us to know that it controls completely differently to every other chopper in the game.

5. More colours, customisation and wacky fun

This is the most important one.

Let us be a fat dude with a massive afro and pink tattoo running around in yellow polka dot underpants beating people to death with a dildo again.

Share your thoughts, what you'd like to see Rockstar improve for GTA5.
Disagree on the save system, I like the safe-house thing. It lends to the crime atmosphere, but that's just me. Also, I don't think character customization would add much to GTA, it's a sandbox game, not an RPG, and you don't even see your character that often. The only thing you gain from character customization is some immersion during cut-scenes, and the lulz factor of ridiculous characters.(admittedly haven't played GTA since San Andreas, so I could be wrong about how often you see your character, in which case it's a fine idea)
 

Ashcrexl

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MiracleOfSound said:
1. Proper checkpointing.



2. Fix. The. Damn. Controls.



3. Better save/wait system



4. Better tutorials



5. More colours, customisation and wacky fun
1. the DLC's both implemented proper checkpoints.
2. i don't know what you're talking about. but i guess that would be annoying to people who notice it.
3. it does have autosave. and taxis. i mean, what else do you want? quicksave?
4. i think there actually is a log thing in the pause menu. just check that.
5. it depends on Rockstar's direction. if they want to make serious dramas about retribution, wacky fun and color doesnt fit into the equation. if they want to write a story about a common street thug who takes over an entire state, then, yeah, they would definitely bring back the fun. if GTA V isnt up your alley, there's always saint's row.
 

.No.

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Jasper Jeffs said:
I disagree with all of OP's points.

I like the checkpoint system, it makes the game harder. When you're wasted, you go to hospital. You respawn at the hospital with full health and you lose the ammo you have used. I like that, death has consequence, bullets/explosives have meaning, it makes me sit on the edge of my seat shitting myself when there is a warehouse full of people and I'm on 1/4 health. I miss that from games, the majority are far too fucking easy now.

I've never had a problem with the controls, they work fine for me. If I want to look at something I can just stop running and look around, or press the aim button. The cover system is quite annoying at times, but I never really use it. I found it much easier to aim at a wall, look around the corner, pop out and shoot. Cover is good at times if there are huge amounts of people and I don't want to take damage, especially with how accurate the blindfire is.

I like #3 as well, you don't even have to do it. The game autosaves after every mission, when you reboot you will be in the nearest safehouse. It's only necessary if you want to manually save. I don't want the game to play itself, after instant saves people will want instant cars in their garages, and then instant teleportation to missions. Never had a problem with #4 either, I usually fuck around a lot in between missions anyway, so I'll know how to do most things.

I really hope they don't go down the path of #5, or at least not as excessively as Saints Row 2, which killed it. San Andreas is lots of fun, and it does it much better than SR does. It feels like a child developed the SR activities. I know you can beat people down with dildos on San Andreas, and it's quite hilarious at moments. What's different is GTA doesn't sell itself on its gimmicks. The SR3 trailer is someone kicking a pedestrian in the balls, you know they're gonna milk the shit out of stuff like that. That's what they do. I'm not gonna lie and say SR isn't fun, it is for a while, but once you have experienced it for more than 5 hours you realise it's just a string of gimmicks. GTA holds up better than that with an involving story, amazing map, fun gameplay, huge scope etc, and then it has the ridiculous stuff on top of that.

I don't really know what to hope for with the next instalment of GTA, I'd be happy with just a continuation of GTA IV. If I had to pick something though it'd be nice if the map was more varied, I love San Andreas' map for that reason, it has loads of different environments. Monster trucks, planes, BMXs etc would be cool too, I'd like to see them on the engine they're using, would be dope.
Agreed, and Saint's Row has always struck me as a game that would get tiring pretty fast. Although the control's from RDR wouldn't hurt.
 

MatsVS

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Vausch said:
There's a line, you must admit. Games like Just Cause 2 made controlling a plane or chopper easy to get and understand and with a little practise you could do some pretty fun things. GTA4's helicopters were so difficult to just get off the ground I tried to avoid them at all cost. I'm fine with making them hard to fully master but Yahtzee's mention of them handling like you were carrying a roundabout with a hippo on one side was a pretty darn accurate comparison.
Yes, I'll concede that the helicopters were... unnecessarily uncooperative on occasion. :p
 

latenightapplepie

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MiracleOfSound said:
5. More colours, customisation and wacky fun

This is the most important one.

Let us be a fat dude with a massive afro and pink tattoo running around in yellow polka dot underpants beating people to death with a dildo again.


I cringed at the wackiness of San Andreas and really appreciated the darker, more serious tone of GTA IV.

If anything, the series should get more contemplative and sober. Red Dead Redemption did this, and I loved it.
 

MiracleOfSound

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MatsVS said:
I've never understood why people equated being bad at a game with the game having "bad controls". Your failure to master them is not necessarily attributable to the game's core mechanics. Maybe... you just suck. Controlling a character which is less an object with mass, weight, and a reaction time, and more a hovering camera able to stop on a dime is best left for those moron-FPSs people seem to enjoy these days.
I had a feeling the obligatory 'DERP U JUST SUCK TEH GAME' post would arrive at some point.

I for one certainly don't 'suck' at GTA4, nor did I fail to 'master' it. In fact I 100%-ed it.

I just found certain actions and mechanics clumsy, slow and fiddly to perform, in comparison to other 3rd person games such as Assassin's Creed or Gears Of War, both of which have very responsive, tight controls and in my opinion much better collision detection, turning circles, environmental interaction and combat than GTA.

I really don't see how you equate having this opinion with 'sucking' at it.

Funnily enough, I loved the driving in GTA4, something a lot of people hated.
 

Diablo2000

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Aug 29, 2010
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mjc0961 said:
MiracleOfSound said:
I agree with all of them except for #5. If they want to make a very specific main character in order to tell a GTA IV or Red Dead Redemption style story, that's fine by me. There's Saints Row for all that wacky stuff anyway, so you can have the best of both worlds if you get both games.
I see your point there... But I think that letting you costumize your character is a step foward, SA did this great, you could put any tattoo, hair, clothes on CJ and he was still a whining little shit even though we was using a afro hair cut, some hawaii shirt and a ridiculous red ray ban(My version of CJ is bizzare!), but I grown very attached to CJ because I could make him look however I want. GTA4 has that a bit, but much more limited. I actually missed that a lot...
 

firstxaidxkit

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VanityGirl said:
Honestly, there's things I would pick to improve on in the next GTA game.

The Character Himself
-Sorry, but Niko was far from likable. Every time he opened his mouth I wanted to slap his digital face. Just because the game looks like shit doesn't mean Niko should either! He was so bland and boring that I wanted to buy a rainbow suit just to brighten him up a little.

The Environment!
Pretty easy to understand. GTAIV was a big brown bag of gritty poo poo. The town was so glum and depressing (unlike most other GTA titles) that I quickly grew bored and plunged Niko into the nearest body of water so I could see some blue instead of the constant brown. I don't know what city that based GTAIV's city off of, but I've never seen a 1st world country's city be totally brown. Bright signs, flashey yet trashy hookers, colour casinos, these are the things that could brighten the city up without making it overtly cartoony.

F-ing Car Physics
Really? I've never seen cars drive so poor in any game. Also, since when will smashing into one pole cause my car to become a raging pile of horse crap? This seriously needs to be fixed. It's hard to play a fun game of cops and robber with your buddies if none of you can drive the cars to their max potential.

Multiplayer
One of the things I actually liked about GTAIV was the multiplayer. The biggest complaint I had was the lack of things to do with your buddies. How about making an online coop story mode? Oh do what crackdown did and let us do missions with out characters. Making more multiplayer play lists would be nice.
How about capture the flag? That could be fun and with the inclusion of cars it could make for some zany and funny multiplayer.

General Controls
What is it about Rock Star games and bad character controls? I have had to suffer through it in GTA and more recently Red Dead. When you're not in a car or on a horse, the controls can be a major pain. Simply put, make on foot controls better!

Bad Glitches
I encountered a lot of freezing whilst trudging through GTAIV. I also saw a lot of enemies lodged into walls. This was and is a big problem because they can shoot you through the wall, but you can't shoot them. (This was also a problem in Red Dead). Please take more time to test this. I'm not sure how something that big could have slipped under your noses, but that is a very annoying little glitch. It's hard to keep your cool while you're getting slaughtered by some guy stuck in a wall.

-----

Honestly, I could go on about GTAIV. I was very dissapointed when I bought the game. I missed the stupid fun I had on GTA:SA and GTA:VC. I loved making my character look stupid or making him look classy. I enjoyed the random fun I could have by jumping out of an airplane and landing on top of a pointed building.

I don't know Miracle, I think Rock Star would have to fix a bunch of things for me to go buy GTA V on launch.
1. Alright, I'll give you that.
2. This is NEW YORK CITY. I don't know if you've ever even seen pictures of it, but this game is pretty damn accurate to representing the environment. Face it, not every city can look like Las Vegas. Pretty petty complaint.
3. Uh, learn? The controls are not that hard. I understand being used to old controls in certain game series, but they changed the mechanics to make it more realistic and give the players another challenge. Once you get the hang of them, the controls are pretty damn smooth.
4. I don't play much multiplayer.
5. ...This game has pretty smooth controls that like EVERY game, you have to get the hang of. And it's interesting that you say that RDR has bad controls when many people regard them as being fluid and fun for a Rockstar game.
6. Perhaps it is your hardware.

Sorry you hated the game so much, but I would have to disagree with almost every single point you just made there.
 

KissofKetchup

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VanityGirl said:
First, let me preface by saying that I find it perfectly acceptable that you didn't like the game.

The Character Himself
You may not have liked him, but Niko was far from bland. He was definitely the most intricate and detailed character to date in GTA. You probably just missed it by being preoccupied with all the other stuff that you didn't like

The Environment!
It was mostly brown and gray for a reason, just look at this pic
Not a lot of color is there?
And there was color in the game anyway!!!! Go to Star Junction if you're that depressed by the overall glumness of it.

F-ing Car Physics
I'm sorry this is going to sound mean, but you're not very good then and blaming the game for your ineptitude. Of course a car should be fucked up if you hit a pole. If you hit one in real life do you think that your car is going to drive away without a scratch? Of course not.

Multiplayer
You do make a fair point there.

General Controls
Remember that nobody was forcing you to suffer playing...

Bad Glitches
Most of them have been fixed, but this one is really fun
http://www.youtube.com/watch?v=kN58iDVmL6Y
 

FalloutJack

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I would argue for a "More like San Andreas and less like 4" kind of change. Apparently, people complain alot about our man Niko and not so much about CJ, or so I have observed.
 

Saelune

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Well, GTA5 wont be around until they release atleast 2 more full sequals that for some reason dont count for the numbering.

I want it to be fun and silly and over the top. Thats what I liked before. Also continue improving free roam. A great idea in 4, which they vastly improved in RDR, now do it even more!
 

kickyourass

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I agree with all of those and they would all improve the game, but for me there are two things I can think of that I would make the next GTA leagues better then 4 (Which is already a kick ass game).
The first is MID MISSION CHECK POINTS! I know at least two have already said it but I'll say it again, having to start an ENTIRE MISSION over again is annoying as hell. Especially with the longer missions like Three Leaf Clover, which can take the better part of an hour to finish (Can't tell you how many times I rage-quit that mission because I died 2 blocks from the end and had to start at the begining all over again).
The second is a change in location, yes Liberty City was fun, but I'd like to see somewhere else now. I know from Red Dead Redemption they can make other places, and make them fun so how about a GTA set in France or something.
 

Beautiful End

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I'll agree with the Tutorials that pop up on the right/left/whatever corner of the screen. I've been caught off guard when these pop up and I usually miss them (I just started playing GTA4 for the first time). Red Dead did the same thing but slightly worse: The tutorial boxes accommodate themselves according to whatever text pops on the screen. So if you're visiting a new area and the name pops up in the middle of the screen, then whoops, Tutorial box has to move in order to make room. Then the box is allowed to shift again once the former text leaves. This is INCREDIBLY annoying because as I'm trying to read the box WHILE riding a horse AND shooting bad guys, the box shifts and I lose track of what I was reading.

Another thing: Wacky controls. Driving a car in GTA4 is almost impossible. There is no brake, only a reverse pedal. So if you wanna stop, well, you either need to slow down beforehand (Which is kinda hard if someone is chasing you) or you gotta hit the reverse button, which causes the car to break slowly. I don't know if it's just me or whatever but past GTA games handled this better. Also, fighting? Doesn't work. Niko is far from good when it comes to that. He takes ages just to swing one arm and by then, someone else is already kicking my butt.
And then you have the text messaging option that you answer with one button but you gotta keep it pressed in order to see another feature but don't get it confused with the Sprint button because that's something else and make sure that you read the message while you're driving because it might hint you to go ditch whatever mission you're planning on working on right now and go do something else and also forget about the radio stations but don't get that confused with the car pedals because you might die unless you already pressed Triangle which kinda propels you out of the car and ARGHHH! See what I'm getting at?! Fix your dam controls and make them easier to understand for everyone!

Is it just me or does it seem like San Andreas is the best GTA ever (As far as customization, controls that were as good as it ever gonna get and so on) and Rockstar is more interested in adding new, 'cool' features instead of taking stuff from past games and adding them to the new ones BECAUSE THEY WORKED? I bet it's just me...
 

JohnnyDelRay

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I'm all for mid-mission checkpoints, to cut out the really bland parts, *before* the action starts. That would be super. And doing away with some of the crappy buddy missions. Everything else is just fine, I really liked Niko, and playing a slightly more understated, believable yet very deep character, surrounded by maniacs. The graphics and the city look great, and come a damn long way since GTA3.

Bit more character customization would be lovely, too, but it doesn't need to go into ludicrousville like Saints Row, we have Saints Row for that, and a damn fine game for tomfoolery it is.
 

Paulie92

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MiracleOfSound said:
Well, with all the rumours flying around of a GTA5 announcement at E3, I figured I'd find out what changes we all hope Rockstar make for the better.

Personally I'd like to see the following:

1. Proper checkpointing.

When we die, just restart us at a checkpoint, with the same ammo and armour we had when we first passed the same point.

It's maddening in GTA4 how dying or failing means having to drive around the city and pick up your body armour over and over before answering some stupid text message and having to restart the whole mission. BOGT fixed this to a small extent but it was still a very annoying mechanic.

2. Fix. The. Damn. Controls.

Every GTA game has been plagued by awful on foot controls.

The camera shakes all over the place if you try to look around while moving, always trying to centre itself on your back.. just give us the option to switch this off.

Niko's turning circle has the circumference of Rosie O'Donnell, the aiming and shooting are clunky as hell, the sticky cover system is slow and clumsy and your character always seems to have problems getting stuck on walls, corners or small objects.

EDIT: To the silly people saying 'DERP U JUST SUCK' - no. Stop it. Having the opinion that other games control better than this one does not mean you suck at it, and this is coming from someone who 100%-ed GTA4.

3. Better save/wait system

Don't make us drive halfway across the damn city to our one safehouse. Just let us save whenever we want. And if you're going to make missions only available at certain times, give us a 'wait' option.

4. Better tutorials

Black text boxes in the top left corner during gameplay have got to go. At least give us a log of all the tutorials in case we miss one because we're, y'know, trying to play the game at the same time.

Let us learn how to pilot a chopper before you make us chase down three speeding boats in it. Tell us how to do it, don't just expect us to know that it controls completely differently to every other chopper in the game.

5. More colours, customisation and opportunities for wacky fun

This is the most important one for me...

Let us be a fat dude with a massive afro and pink tattoo running around in yellow polka dot underpants beating people to death with a dildo again.

Share your thoughts, what you'd like to see Rockstar improve for GTA5.
I don't really agree with most of your points except for the level checkpointing one, though I do get where you're coming from. I thought GTA IV had far too many tutorials (albeit necessarily, which is probably a flaw). At first I thought it was stupidly serious, but on replay I didn't mind the atmosphere the problem was mainly what I expected vs. what I got. The saving was only really a problem because there were 3 saves on a massive map which took a long time to get around, if you could buy more houses like in other GTA's it wouldn't be a problem.
 

Racecarlock

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So, just because Saints Row 2 exists, all of a sudden GTA has to be all sober and dark? You know there are also other games on the sober and dark side of the spectrum too, right? Mafia 2 comes to mind. But, all I really want is a working amusement park in there. You get on a ride, you get a first person rotatable camera view. That's all I need. And maybe planes, but hell, bully's carnival keeps me coming back and it only had 7 attractions. I miss roller coasters in video games these days. I'm coaster crazy.
 

Aphex Demon

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Aug 23, 2010
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All the fun aspects GTA San Andreas had, keep the same car physics, damn they were fun.
CUSTOMIZATION.

I could go on and on.