Scarim Coral said:
Well I am really hoping that they don't get rid of the Assassin since it is one of my most play and favourite class. Well I know they still got the weapon dagger but that doesn't mean they will be in it (I read that spellcaster can use dagger now). I did read rumour that Caithe the Sylvari could be a assassin but again this is just a rumour.
It is no rumor. Even if it's not specifically called "Assassin", Caithe is most certainly assassin-like in the book. She focuses purely on exploiting weaknesses and finding critical points to strike, as well as increasing allies' criticals (by telling them where to strike). (not a spoiler, its literally one of the first things she says in her first real appearance in the Edge of Destiny.)
I wonder when ANet will finally finish the assassin-like and what will they call it? The heavy favorite among discussion threads seems to be "Rogue", but I personally hate that. It's far too generic... Sabateur, Assassin (duh), Slayer, Reaver, Ravager, Sniper (maybe)... What do you think? (no "Hunter" either. Rangers already have that covered.)
Also, I'm still strongly hoping for Mesmer to come back in it relatively original form (or at least keeping its name.) With the "sneaky" playstyle covered by the "assassin-like" and Mesmers not really covering long-range combat, it's hard to guess what kind of play Mesmers will represent. The only thing I can think of is sewing confusion and distraction with illusions (somewhat like the hologram ability in Halo: Reach, but vastly expanded)... and I'm cool with that.
For my third guess today, I'm going to can the generic "Gunner" (I also hate that name) class that's been tossed around, and go more for a Gadgeteer, Bombardier, Grenadier, Engineer... or something along that line. Mostly to flesh out two of the three Asura we've seen in the books, who focus around activating devices and throwing bombs (which is very Asura, but at the same time... why couldn't anyone do that?). Perhaps the final class could play similar to the FFTA2 Grenadier: firing mortars and launching ballistic attacks while also setting traps, buffing allies, and wielding guns... It fits the long-range camping/sniper playstyle that has yet to be represented, and has much more impressive visuals than simply "shoot gun". (aka blow. sh*t. up!)