Guild Wars 2: The Speculationing

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2xDouble

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Zenode said:
It better be an assassin! I love my main assassin in GW.....

The graphics are pretty and looking good the amount of customisation is just mind boggling (for whats announced)
Im pretty sure speculation is that its gonna be released sometime in 2012

I want a melee spellcaster profession....I would so be all over that
They have confirmed over Twitter and in a "meeting" (read: after party) at NY ComiCon, that there will be an "assassin-like" class in GW2. What does this mean? well, that's what this thread is for. heh.
 

2xDouble

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TsunamiWombat said:
I have to admit I was only dimly excited by GW2, but looking through all these blog posts, I am impressed by the graphics and the promises of customization. All Guild Wars lacks is an identity of it's own to seperate itself from Genero WoW clone #52, and hopefully this can be delivered.
Want to know what's really cool about all the so-called "hype" surrounding this game? (No? haha... no really will you accept this quest? heh)

This article [http://www.arena.net/blog/when-its-ready] confirms that everything they have released, every bit of official information (important distinction) that has been put out, is 100% already up and running. This means there is no "if they can deliver"; no "here is what we intend to do". Instead, with every new piece of information, they're saying "here is what we are delivering", and "this is what we have done". I, for one, think that's awesome.

Skepticism time: Yeah, but it's an interview posted on their own blog they put out themselves, how much can that be trusted? Discuss. (or not, whatever. heh.)
 

Desaari

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This dry spell of information on the GW2 site is killing me.

I'm hoping the "assassin like class" will have a more active combat role this time around. Although it was fun spiking the shit out of people in casual PvP, pressing keys 1 through 6 got old pretty fast. That said, the assassin has huge potential for GW2 with some of the old shadow arts and deadly arts abilities such as throwing daggers, blinding powder, caltrops, etc.
 

2xDouble

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Desaari said:
This dry spell of information on the GW2 site is killing me.

I'm hoping the "assassin like class" will have a more active combat role this time around. Although it was fun spiking the shit out of people in casual PvP, pressing keys 1 through 6 got old pretty fast. That said, the assassin has huge potential for GW2 with some of the old shadow arts and deadly arts abilities such as throwing daggers, blinding powder, caltrops, etc.
I think I can safely confirm that everything will be far more active and engaging in GW2 (compared to GW1 and other "current-gen" MMOs):
(Also check out the various GW2 demo gameplay and skill demos on guildwars2.com and re-posted on YouTube)

A few other questions: How will this Assassin-like class play differently than the other classes' melee abilities? (most notably the Ranger's) Shadowstepping (active combat teleporting, in case anyone needs to know) is a given, but how will this come into play? and will it be different than a faster version of the Ranger's agility-based skills? Will the Assassin-like also be akin to a Sniper, i.e. critical-hits from the longbow or rifle as well as daggers and axes? What will be its Unique Mechanic, assuming the Shadowstep remains a skill effect? Stealth, maybe? Shadow Meld or some other type of Shadow or Darkness-based "sorcery"?

*deep breath* God, I love speculating! lol.
 

oppp7

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I'm going to guess that the first part of GW2 will only be about Tyria, and the other continents will be visited at a different time (similar to GW1).
 

2xDouble

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Sparked by sarcastic comments (like most of the best innovations), I recently came up with an interesting thought that may or may not be included, but looks like it just might fit into the GW2 universe: FPS elements. (No wait, hear me out...)

ANet has already talked about a shooting gallery game included in GW2. I was thinking they could also have mini-games along the lines of the horseback archery sequences in Legend of Zelda (specifically the escort missions in Twilight Princess).

Or perhaps they can include a stance/maintained skill that lets you take iron-sight aim and score criticals/bonus damage depending on where/what you hit with your attacks, at the cost of mobility (which if I read the combat system correctly is a huge price to pay in GW2).

I could see something like this for an Assassin-like class (or as the unique mechanic for the gun-focused class they haven't talked about, but probably will include). But what to call it... Snipe? Iron Sight? Take Aim?

Thoughts, anyone?
 

Enagan

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2xDouble said:
Sparked by sarcastic comments (like most of the best innovations), I recently came up with an interesting thought that may or may not be included, but looks like it just might fit into the GW2 universe: FPS elements. (No wait, hear me out...)

ANet has already talked about a shooting gallery game included in GW2. I was thinking they could also have mini-games along the lines of the horseback archery sequences in Legend of Zelda (specifically the escort missions in Twilight Princess).

Or perhaps they can include a stance/maintained skill that lets you take iron-sight aim and score criticals/bonus damage depending on where/what you hit with your attacks, at the cost of mobility (which if I read the combat system correctly is a huge price to pay in GW2).

I could see something like this for an Assassin-like class (or as the unique mechanic for the gun-focused class they haven't talked about, but probably will include). But what to call it... Snipe? Iron Sight? Take Aim?

Thoughts, anyone?

Even though it's an interesting concept, and I would like to play around with it seeing as I mainly play archers/gunners in MMO's (I play Ranger in GW1). I don't see arena-net doing anything remotely similar to that, except on mini-games perhaps.

The reason is that kind of mechanic would be complicated to implement in the structure GW is being built on. One major concern would be latency, you could miss a shot you saw hit because of network problems.
And Arena-net has already removed the interrupts mechanic for that same reason.

(For those not on-par, interrupts were spells or skills that could be almost instantly cast in order to prevent an enemy from casting or using a skill of his own, however for the interrupt to work it would have to hit during the enemy skill cast time. The cast could last less than a second in some cases).
 

2xDouble

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Enagan said:
Even though it's an interesting concept, and I would like to play around with it seeing as I mainly play archers/gunners in MMO's (I play Ranger in GW1). I don't see arena-net doing anything remotely similar to that, except on mini-games perhaps.

The reason is that kind of mechanic would be complicated to implement in the structure GW is being built on. One major concern would be latency, you could miss a shot you saw hit because of network problems.
And Arena-net has already removed the interrupts mechanic for that same reason.

(For those not on-par, interrupts were spells or skills that could be almost instantly cast in order to prevent an enemy from casting or using a skill of his own, however for the interrupt to work it would have to hit during the enemy skill cast time. The cast could last less than a second in some cases).
Latency and hit detection could be problems, if they try to complicate it to, say, Fallout 3 levels (let alone a "real" FPS). But it wouldn't have to be more complicated than "high crit rate, always blind, higher chance to miss (Head)", "low crit, always bleed, regular hit rate, chance to weaken (Body)", and "low crit rate, always cripple, small chance to miss (Legs)". Using it to aim high, middle or low, and attaching these side effects to the regular skill effects shouldn't be much more complicated than using a condition/critical buff (or equipping a trait, but that's not as good an example).

Then again, this could be handled rather easily with a "Sniper Shot"-type skill with traits that specify where the sniper's shot aims (while adjusting crit/hit rates and side effects accordingly).

Oh well, at least the first-person shooting mini games idea could be interesting. (especially if they include a more complex mount/ride system, similar to the Asura's Golem skills)
 

Enagan

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2xDouble said:
Then again, this could be handled rather easily with a "Sniper Shot"-type skill with traits that specify where the sniper's shot aims (while adjusting crit/hit rates and side effects accordingly).
This I could see Arena-net implement into the game, it's simple enough, yet versatile. Balancing high risk for high reward, and letting the player decide what is the best crit rate/side effect for the enemy at hand. Could work well. Would be nice to have something similar to it.


2xDouble said:
Oh well, at least the first-person shooting mini games idea could be interesting. (especially if they include a more complex mount/ride system, similar to the Asura's Golem skills)
They already stated there would be a shooting mini-game, for all we know it might be first person ;)


Belgian_Waffles said:
GW2 will compete but slowly be put out of the running by SWTOR.
That depends, you have to keep in mind that GW2 will have no subscription fee, so there really is nothing stopping people from playing both GW2 and SWTOR.
GW1 has a massive player base already and most of them are thinking of moving into GW2.
I think that unless Arena-net screws up big time with GW2 and Bioware makes the best MMO out there, SWTOR won't put GW2 out of buisness.
 

Korten12

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I can't wait to hear about the 5th job. I will actually have info to put in the Info topic.
 

2xDouble

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Belgian_Waffles said:
GW2 will compete but slowly be put out of the running by SWTOR.
Massively.com [http://massively.joystiq.com/2011/01/03/massivelys-2010-players-choice-awards-results/#continued] and MMORPG.com [http://www.mmorpg.com/showFeature.cfm/loadFeature/4856/page/1] would disagree with you.

There would be no shame in losing to SW:TOR (if it comes to that), that game looks like it could be a lot of fun as well.
You might also like RIFT: Planes of Telara, definitely worth looking into.
 

2xDouble

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It's been far too long since I've continued the speculationing, but in the light of the Guardian reveal now seems as good a time as any.

My "question of the day" this time is "what other cross-class combos will we see?". We already know an ele can drop a Wall of Flame, Burning Speed, etc, and a Ranger can shoot arrows through it for burning arrows, or hop in and use Whirling Defense to chuck fireballs out of it, while an axe warrior can use Whirling Attack to spread the flames... How will the Guardian's powers interact? Will players be able to move/spread the Force Wall or fire through it for some kind of Light/Holy damage (or unblockable, maybe)? Will Zealot's Defense become even more awesome carrying Flame or Static effects (my vote is on "hell yes!")?

It has also been said that minions can pick up and carry effects, such as Flame or Poison (from another Necro skill), does this mean the Spirit Weapons can as well?
 

Scarim Coral

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Well I am really hoping that they don't get rid of the Assassin since it is one of my most play and favourite class. Well I know they still got the weapon dagger but that doesn't mean they will be in it (I read that spellcaster can use dagger now). I did read rumour that Caithe the Sylvari could be a assassin but again this is just a rumour.
 

Mr. Doe

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I think its gonna be a little wierd playing an MMO without healers but I hope it ends up working well.
 

2xDouble

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Scarim Coral said:
Well I am really hoping that they don't get rid of the Assassin since it is one of my most play and favourite class. Well I know they still got the weapon dagger but that doesn't mean they will be in it (I read that spellcaster can use dagger now). I did read rumour that Caithe the Sylvari could be a assassin but again this is just a rumour.
It is no rumor. Even if it's not specifically called "Assassin", Caithe is most certainly assassin-like in the book. She focuses purely on exploiting weaknesses and finding critical points to strike, as well as increasing allies' criticals (by telling them where to strike). (not a spoiler, its literally one of the first things she says in her first real appearance in the Edge of Destiny.)

I wonder when ANet will finally finish the assassin-like and what will they call it? The heavy favorite among discussion threads seems to be "Rogue", but I personally hate that. It's far too generic... Sabateur, Assassin (duh), Slayer, Reaver, Ravager, Sniper (maybe)... What do you think? (no "Hunter" either. Rangers already have that covered.)

Also, I'm still strongly hoping for Mesmer to come back in it relatively original form (or at least keeping its name.) With the "sneaky" playstyle covered by the "assassin-like" and Mesmers not really covering long-range combat, it's hard to guess what kind of play Mesmers will represent. The only thing I can think of is sewing confusion and distraction with illusions (somewhat like the hologram ability in Halo: Reach, but vastly expanded)... and I'm cool with that.

For my third guess today, I'm going to can the generic "Gunner" (I also hate that name) class that's been tossed around, and go more for a Gadgeteer, Bombardier, Grenadier, Engineer... or something along that line. Mostly to flesh out two of the three Asura we've seen in the books, who focus around activating devices and throwing bombs (which is very Asura, but at the same time... why couldn't anyone do that?). Perhaps the final class could play similar to the FFTA2 Grenadier: firing mortars and launching ballistic attacks while also setting traps, buffing allies, and wielding guns... It fits the long-range camping/sniper playstyle that has yet to be represented, and has much more impressive visuals than simply "shoot gun". (aka blow. sh*t. up!)
 

Scarim Coral

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2xDouble said:
Scarim Coral said:
Well I am really hoping that they don't get rid of the Assassin since it is one of my most play and favourite class. Well I know they still got the weapon dagger but that doesn't mean they will be in it (I read that spellcaster can use dagger now). I did read rumour that Caithe the Sylvari could be a assassin but again this is just a rumour.
It is no rumor. Even if it's not specifically called "Assassin", Caithe is most certainly assassin-like in the book. She focuses purely on exploiting weaknesses and finding critical points to strike, as well as increasing allies' criticals (by telling them where to strike). (not a spoiler, its literally one of the first things she says in her first real appearance in the Edge of Destiny.)

I wonder when ANet will finally finish the assassin-like and what will they call it? The heavy favorite among discussion threads seems to be "Rogue", but I personally hate that. It's far too generic... Sabateur, Assassin (duh), Slayer, Reaver, Ravager, Sniper (maybe)... What do you think? (no "Hunter" either. Rangers already have that covered.)

Also, I'm still strongly hoping for Mesmer to come back in it relatively original form (or at least keeping its name.) With the "sneaky" playstyle covered by the "assassin-like" and Mesmers not really covering long-range combat, it's hard to guess what kind of play Mesmers will represent. The only thing I can think of is sewing confusion and distraction with illusions (somewhat like the hologram ability in Halo: Reach, but vastly expanded)... and I'm cool with that.

For my third guess today, I'm going to can the generic "Gunner" (I also hate that name) class that's been tossed around, and go more for a Gadgeteer, Bombardier, Grenadier, Engineer... or something along that line. Mostly to flesh out two of the three Asura we've seen in the books, who focus around activating devices and throwing bombs (which is very Asura, but at the same time... why couldn't anyone do that?). Perhaps the final class could play similar to the FFTA2 Grenadier: firing mortars and launching ballistic attacks while also setting traps, buffing allies, and wielding guns... It fits the long-range camping/sniper playstyle that has yet to be represented, and has much more impressive visuals than simply "shoot gun". (aka blow. sh*t. up!)
I think your "Gunner" is the Marksman. I not sure if you already know but one of the GW artist got a deviantart account http://yeewu.deviantart.com/ . She had only posted a couple of concept art of the poster and mention which bit she did from the trailers.
 

2xDouble

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Scarim Coral said:
I think your "Gunner" is the Marksman. I not sure if you already know but one of the GW artist got a deviantart account http://yeewu.deviantart.com/ . She had only posted a couple of concept art of the poster and mention which bit she did from the trailers.
Hm... I guess I'm ok with "Marksman", even though its still not as cool-sounding as some others. I also seem to remember there being a "Pirate" class talked about. Supposedly, it was revealed in a magazine article, but I haven't been able to find it or the picture since early 2010 (the picture would fit in the silhouette to the immediate left of the Warrior).

Also, as pointed out in this week's GuildMag Podcast [http://www.guildmag.com/guildmag-podcast-interview-with-the-arena-net-and-the-after-party], names and specifics on many things have changed and evolved greatly over GW2's development time.

Speaking of the Guildmag Podcast, Regina Buenaobra has almost confirmed a "sneaky playstyle" class, one she in particular is looking forward to playing in-game. What does this mean? well... get to speculatin' Escapists! heh.
 

DanielDeFig

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Known Professions:

Elementalist
Warrior
Ranger
Necromancer
Guradian (I did predict a holy protector type, like many others)


Speculation for the other Three:

Gunner/Engineer (to fill the profession than can use both types of firearms, and the silhouette look like a Charr with a gun)
Assasin (Like the Guardian, there is concept art to prove it. Sleek silhouette could be it)
Mesmer (Popular profession, but it could be a hybrid with something else, like the Guardian Monk/Warrior/Paragon. Maybe a Mesmer/Dervish, Ritualist seems to have been taken in by Necromancer)