Chris^^ said:
Go nuts, with every single post you keep reinforcing my point. We wouldn't want you to dig yourself a hole here.
Don't feed the troll man.
Cargando said:
I got it a few days ago, and I LOVED it, particularly the way it seemed to switch genre every now and again. Incidentally do those head-crab zombies scare the hell out anyone else, or is it just me?
Yeah, I got into the series late too, and I also love it. And yeah, the zombies, espeically in Ravenholm, and especially the fast ones, scared the hell out of me at first. By the way, how far are you?
teh_gunslinger said:
Psychosocial said:
I were still using the starting gun at the end of Episode Two, so I strongly disagree with you on that one, but then again, I ALWAYS save my ammo for the very last moment. A moment that never comes. Because the credits are already rolling when I remember that ammo.
Nice to know I'm not alone in doing that. And the SMG really is a good working horse for a lot of the sticky situations. If it turns out to be inadequate there's the shotgun. And nobody will convince me that the shotgun is lame. Or the crossbow.
Ah, the shotgun. My workhorse for HL2 and EPS. I loved that gun.
not a zaar said:
teh_gunslinger said:
Nice to know I'm not alone in doing that. And the SMG really is a good working horse for a lot of the sticky situations. If it turns out to be inadequate there's the shotgun. And nobody will convince me that the shotgun is lame. Or the crossbow.
I thought the shotgun was pretty lame, it's only really effective at melee ranges, which is what you have a crowbar for. But then again, no shotgun will ever equal the greatness of Doom's shotguns.
That's because each weapon has a niche, and they get upgraded later. For example, the pistol is your starting, accurate weapon, and it's firepower is upgraded in the magnum, and its accuracy is upgraded in the Crossbow. Similar with the SMG and Assault Rifle (spray-and-pray, optimal when outnumbered in a large area), and the Crowbar and Shotty (close range). The beauty of this approach is that you always have a weapon to fit the current situation, even if you have to temporarily downgrade due to ammo constraints. And if you run out of ammo even then, you have the Grav Gun as a backup.
Still, I can't help but feel that judging a five year old game by current standards is a bit unfair.