Halo Reach: Biggest Let Down Ever?

Recommended Videos

koops

New member
Mar 17, 2009
141
0
0
I'm halfway throught the campaighn right now and so far, I absolutely love it. I like how everything is more sombre and serious (I really hated the chattering grunts from the other games). Also, the DMR. I absolutely love that gun. I came into the game with some skepticism but I have been really blown away.
 

Discord

Monk of Tranquility
Nov 1, 2009
1,988
0
0
Love the Story, The Forge is Awesome, And the Multi is better than my MW2 experence but I did kinda wish for more epic and larger battles during the campaign.
 

FoAmY99

New member
Dec 8, 2009
216
0
0
Nickisimo said:
FoAmY99 said:
90 percent of things don't live up to the hype, some fail harder than others.
(see: Sexual Intercourse)

On Topic: Yeah, it's typical. Sequels rarely live up to expectations and in the video game world it seems like big-name franchises are doing everything possible to fuck things up. Bioshock 2 was a bad idea from the start and the end product proved it. Modern Warfare 2's story-line was a misguided mess of cheezy action scenes and slow-mo death sequences(...and the multiplayer is campy shit, but that's another story). Dragon Age: Awakening was a disgrace(big, big DA:O fan and...sigh).

To play the other side a bit...sequels are so tough, especially when the stakes are big. You have a big fanbase that loves your product and wants the new installment. Not too new, mind you, gotta keep the core gameplay the same. But add things. Nothing drastic, but enough to justify the sequel. And tie in things from the old game. Fans love that. Not too much though or it gets corny. And so on...

If I ever make it as a published author I'm not doing sequels. Triple stamped it, no erasies.
I think probably the only sequel to come out in recent times that actually lived up to its hype was Mass Effect 2.
 
Sep 14, 2009
9,073
0
0
Peteron said:
You realize this game had the longest campaign out of any Halo? Honestly, complain about THEM, not this one if you want short campaigns. Just pay attention, there is a reason for everything. Plus, many bought this game for the multiplayer, seeing as the new Forge World is impressive. If you ask me this game seems much more epic game and story-wise than other Halos. So, no, actually, I completely disagree with literally everything you just typed.
basically this. if you had reasonable gripes with the game, maybe i could agree, but not at all, the game was perfectly fine, it completely upgraded all aspects of halo, which in a series, thats what a sequel (or prequel in this case) should be, right? so i really dont get how you are supposedly disappointed with reach. if you dont like reach, thats fine, but just saying, 9/10 games never live up to the hype, so really we should be used to that by now, and bungie did a solid job with reach so i really dont see anything to complain about, they made everything extremely user friendly and its so easy to hop on and play with friends in any aspect of the game, quite possibly the best done in the the past decade for fps's
 

kouriichi

New member
Sep 5, 2010
2,415
0
0
I rented it. I havent even had it for 48 complete hours and im tired of it.
The ending kinda sucked, everyone died in ((comically)) generic ways.
Slight spoilers below, but everyone knows how reach ended.
So the chick gets sniped in the face,
the giant momma's boy with a minigun warps himself and half a covenant ship to god knows where,
The overly used generic sniper character you never accually see die, but he just ends up dissapering into thin air 3/4ths the way through the game,
Your Noble Commander flys himself straight into one of the AT-AT wannbies to save your ass ((when ofcourse, master chief could take a dozen down pf them alone and still be back to the beach on time to have a martini))
The overly badass Emile trys to go beast and gets gangbanged by 3 Elites,
And you fail at life in the end because you cant win.

WOW!!
Who didnt see half those deaths coming?
All in all, the entire game felt forced at several points in the story, which to be honest, i found was the best aspect of the game.

Even the character customization felt weak, because no matter what you can afford, you look like every other red or blue prepubecint spazzoid on the feild.

Look, i like halo. I used to love it. But this game was a major let down. Half the game modes you cant even use the armor abilitys! And the other half it ends up being 7-11 idiots with jetpacks spamming nades at eachother.

Theres my rant. Flame away fanboys! xD
 

Space Spoons

New member
Aug 21, 2008
3,335
0
0
Reach didn't live up to the hype, but if you completely bought into the hype machine, you would have been expecting it to be the gaming experience of a lifetime, and possibly the last game you would ever need to buy. Pre-release hype almost always sets the bar impossibly high.

That said, I thought the game was excellent. I'm not a Halo veteran or anything, having only played Halo 3 prior to Reach, so maybe I'm missing out on something, but Reach seemed to be an improvement in every conceivable way. The story felt infinitely more personal to me when I began to get acquainted with the rest of Noble Team, and then ending caught me completely by surprise (I didn't know Reach was going to fall to the Covenant. Again, not a veteran here). The multiplayer has also seen a lot of improvement. It's now much easier to search specifically for what you want, and the antiquated Veto system has been replaced by a voting system.

Overall, an excellent game. It certainly didn't let me down.
 

Delock

New member
Mar 4, 2009
1,085
0
0
I don't agree though my argeement will be spoilerized (don't know if I need it, but I don't want people on my back about an unintended spoiler) as well. Warning: wall o text.

To me, I really got the feeling that I was fighting a losing battle that got worse as time went on. Every objective I completed to get the advantage was overshadowed almost instantly by a bigger threat. Sacrifices were invalidated instantly, and my team of supposed to be immortal Spartans, which I realized that because of playing the other games, I, like the civilians of the Halo universe couldn't believe any one of them could stay dead, were as human as the rest of the world. Hell, there's one teammate whose death came out of nowhere, which made you realize that letting your guard down for an instant, no matter what you'd survived, or how important you were, was a death sentence. It also helps that the game closely mirrors ODST, which had you in a team of cannon fodder (albiet, the best of the best cannon fodder) where it seemed like anyone could die, whereas this has your much more colorful, supposed to be supersoldiers playing by that rule by the book. Sure other deaths were more predictable, but it still got to me to see someone going down fighting odds they couldn't beat. Also it felt like the addition of names to the faceless marines made me suddenly feel as if a person had died rather than just an NPC (and they would die).

As for the campaign's abridged nature, I really didn't see a problem at all. The action flowed relatively smooth to the next scene, though I'd saw there were a few rough spots here and there (I actually wouldn't have minded a forest crawl after the crash, even if there were no enemies, because the pistol-only, no ammo setting would have put me on edge, but I guess Bungie felt it would bog down the coop quick action). Overall, the set pieces the game presented were all well done (even the ones that mirrored the old games, as Reach at least put the effort into it to make them feel unique in their own way), the weapons finally looked like they were as lethal as the books said they were (I will continue to say this: I find it hilarious that I could get a 10 year old to buy those books, which accurately discribe what bullets, shrapnel, and molten globs of plasma would do to flesh, while same 10 year old will be prevented from buying the game because of its mostly undeserved M rating), the armory system interacting with single player has given me a lot more reasons to replay than the other games ever have, and it's fun while being challenging. It actually exceeded my expectations and hopes for a Halo game rather than being a let down.

As for the hype, I didn't really follow it that much, but I can tell it wasn't everything most people were expecting. However, that would be a 60+ hour game, with an experience you'd never seen before, where its very box was diamond encrusted gold.
 

Snarky

Chirp-Chirp
Jul 27, 2010
29
0
0
Biggest let down ever? No. Because I didn't care that it was coming out, and now it's out and I still don't care.

I didn't care about Halo past Halo: Combat Evolved, back when [generic space marine laced sci fi shooters that were shiny looking] were rare on consoles. After Halo it seemed like there was a Halo clone every week. Granted, I'm a PC gamer, and I find it hard to maintain interest in my PC, let alone my dusty 360, but come on...

I like it when games are 'new' and 'exciting' Playing a Halo based game for the 4th or ... 5th.. or is this 6th? time... Lets see there was Halo 1, 2, and 3, Halo Wars, ODST, and this one, all of which are a rip off of Marathon's art style. PLUS, each game in the universe seems to have less effort put into it than the last one.

I don't find the story of this series compelling at all, I guess maybe why I'm so BLAH, to the Halo games in general, and I wasn't disappointed or otherwise about this game.
 

Siuki

New member
Nov 18, 2009
706
0
0
Space Spoons said:
Reach didn't live up to the hype, but if you completely bought into the hype machine, you would have been expecting it to be the gaming experience of a lifetime, and possibly the last game you would ever need to buy. Pre-release hype almost always sets the bar impossibly high.

That said, I thought the game was excellent. I'm not a Halo veteran or anything, having only played Halo 3 prior to Reach, so maybe I'm missing out on something, but Reach seemed to be an improvement in every conceivable way. The story felt infinitely more personal to me when I began to get acquainted with the rest of Noble Team, and then ending caught me completely by surprise (I didn't know Reach was going to fall to the Covenant. Again, not a veteran here). The multiplayer has also seen a lot of improvement. It's now much easier to search specifically for what you want, and the antiquated Veto system has been replaced by a voting system.

Overall, an excellent game. It certainly didn't let me down.
The voting system feels much more free than a "toss this game and grab another random one" in the CODMOD series and Halo 3. It's up to you whether you want to play Halo 1 and/or 2, but I recommend both.
 
Apr 28, 2008
14,634
0
0
If you bought it on hype, of course your going to be disappointed. You'd think the Fable series would have taught you this.

I didn't get hyped, I love Halo, and I love this game. I believe it has the best campaign out of the series, and the end was one of the best I've seen.
heavymedicombo said:
VanityGirl said:
The ending was the best ending ever.
have you played shadow of the collosus? I bet you havent as you seem to be a halo fanboy.
Perhaps she meant the best ending in a Halo game? Or, god forbid, she likes one game's ending over another?
 
Sep 14, 2009
9,073
0
0
Siuki said:
gmaverick019 said:
Peteron said:
Snap
No way you're getting a fair fight in Modded Warfare 2. Scavenging Dangerously Close Commandos seem to be all the rage(quits) these days.
haha off topic on that quoting, but i can agree. people can say "blah blah blah in its in the game, its war, its online multiplayer what do you expect" but i say bullshit on that. why the hell do you think in tourny's and mlg pro rules they disqualify and not allow bullshit like that, its because its broken and the developers are too busy/dont care/etc... to fix it.
 

Siuki

New member
Nov 18, 2009
706
0
0
gmaverick019 said:
Siuki said:
gmaverick019 said:
Peteron said:
Snap
No way you're getting a fair fight in Modded Warfare 2. Scavenging Dangerously Close Commandos seem to be all the rage(quits) these days.
haha off topic on that quoting, but i can agree. people can say "blah blah blah in its in the game, its war, its online multiplayer what do you expect" but i say bullshit on that. why the hell do you think in tourny's and mlg pro rules they disqualify and not allow bullshit like that, its because its broken and the developers are too busy/dont care/etc... to fix it.
I forgot, was there a Beta for Mod(controllers) War 2? The game was solid on paper, but fell apart with a horrible community. Also, the fact that you could customize your combat performance to maximum efficiency while newbies who just got the game had to go with the starting weapons seems a little to cheap.

OT: I expect Reach to be a Halo game. A tad generic characters, awesome set pieces, and a long, satisfying campaign setting. The multiplayer has been upgraded and customizable loadouts on a tight leash, with skill basically being the determining factor, i.e. how long you can keep the cursor on your enemy(i.e. Assault rifle vs. Assault rifle, Focus Rifle, etc.), accuracy built on timing, etc. Forge was improved with more advanced settings and looks even more promising. The graphics are realistic, if a bit dull, but real life isn't all rainbows and primary colors, is it?