Halo Reach: Biggest Let Down Ever?

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DCMan

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I honestly think this thread is doing good. it is letting people vent, share their thoughts and actually bringing up good points.

I liked ODST personally, I like how it tries something new to the Halo series, an open world revolved around mission areas.
 

Siuki

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Teh Ty said:
Siuki said:
Teh Ty said:
I was excited, but I didn;t follow much of the hype.
From a person who has played mostly multiplayer so far, I'm on 3 missions into the campaign, and I think it's satisfactory so far.
That's good, considering with the CoD Campaign you wouldn't even have to stop while playing. Any unfair player patterns in gameplay?(i.e. too much grenade spam, jetpackers, everyone on your team leaving during the middle of the match ARG)
So far, not really. There's the "How th hell did that happen?!?" Moment every here and there, but the game equaled out pretty well. The only time it's "Unfair" is when the other team outmatched you. Though, the vehicles can be a bit too cheap at times.
The "What the hell!" moments are to be expected, due to lag or just plain luck/ridiculous skill. The outmatching is still annoying when a 4 on 4 becomes a 4 on 3, 2, and 1. When I was playing Invasion Slayer in the Beta, the Banshees dominated. They raised their teams by a good 10 kills.
 

Siuki

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DCMan said:
I honestly think this thread is doing good. it is letting people vent, share their thoughts and actually bringing up good points.

I liked ODST personally, I like how it tries something new to the Halo series, an open world revolved around mission areas.
I liked ODST too, given the number of badmouthing it got for being too short. It really was, only several hours(4-5 in my book. Few is 2-3, and Many is 6-9. Consecutive "many"s stack.) It was an immersive experience for me and I enjoyed the change of pace. Firefight was definitely a plus.
 

Teh Ty

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Siuki said:
Teh Ty said:
Siuki said:
Teh Ty said:
I was excited, but I didn;t follow much of the hype.
From a person who has played mostly multiplayer so far, I'm on 3 missions into the campaign, and I think it's satisfactory so far.
That's good, considering with the CoD Campaign you wouldn't even have to stop while playing. Any unfair player patterns in gameplay?(i.e. too much grenade spam, jetpackers, everyone on your team leaving during the middle of the match ARG)
So far, not really. There's the "How th hell did that happen?!?" Moment every here and there, but the game equaled out pretty well. The only time it's "Unfair" is when the other team outmatched you. Though, the vehicles can be a bit too cheap at times.
The "What the hell!" moments are to be expected, due to lag or just plain luck/ridiculous skill. The outmatching is still annoying when a 4 on 4 becomes a 4 on 3, 2, and 1. When I was playing Invasion Slayer in the Beta, the Banshees dominated. They raised their teams by a good 10 kills.
Banshees are still powerful, but they made them easier to steal, and they can;t take as much damage.
 

Siuki

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Nov 18, 2009
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Teh Ty said:
Siuki said:
Teh Ty said:
Siuki said:
Teh Ty said:
I was excited, but I didn;t follow much of the hype.
From a person who has played mostly multiplayer so far, I'm on 3 missions into the campaign, and I think it's satisfactory so far.
That's good, considering with the CoD Campaign you wouldn't even have to stop while playing. Any unfair player patterns in gameplay?(i.e. too much grenade spam, jetpackers, everyone on your team leaving during the middle of the match ARG)
So far, not really. There's the "How th hell did that happen?!?" Moment every here and there, but the game equaled out pretty well. The only time it's "Unfair" is when the other team outmatched you. Though, the vehicles can be a bit too cheap at times.
The "What the hell!" moments are to be expected, due to lag or just plain luck/ridiculous skill. The outmatching is still annoying when a 4 on 4 becomes a 4 on 3, 2, and 1. When I was playing Invasion Slayer in the Beta, the Banshees dominated. They raised their teams by a good 10 kills.
Banshees are still powerful, but they made them easier to steal, and they can;t take as much damage.
Ah, good. A Plasma Launcher couldn't take it out of the air and the Spartan Laser was taken and still in someone's dead(or soon to be) hands. The Plasma Launcher is a great anti-personnel weapon though. Not enough kick to topple a Wart or devastate a Wraith/Scorpion, sadly.

Edit: I haven't gotten the game yet, retelling experience of the Beta.
 

The Rookie Gamer

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heavymedicombo said:
The Rookie Gamer said:
heavymedicombo said:
The Rookie Gamer said:
heavymedicombo said:
The Rookie Gamer said:
heavymedicombo said:
Vrex360 said:
it wasn't an analogy. I hate halo and everyone that likes it. do you know why? because where I go to school if I mention that I dont like halo, I get bashed.
Well, I would come up with a argument, but this suits the situation so much, as your avatar has used it.

CRY SOME MORE!
I'm not ashamed that I cried when I guy broke my nose.
WTF. If your serious, it was that guy being a jerk, not Halo fans.
nope. he was a halo fan.
And now your taking it out on other Halo fans, who are reasonable people?
I thought reasonable halo fan was an oxymoron.
Now, any sympathy I had for you died.
 

Littlee300

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DCMan said:
Littlee300 said:
God damn you, use a spoiler box.
so your response about using a spoiler box had to contain my entire post so even when i fixed it with a spoiler box it still showed?
God damn you, now that you quoted me it is ingrained in my brain and I will never forget. :p
 

mattttherman3

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Yes it was overhyped, didn't like the campaign that much. Multiplayer is better. Was it a let down? No, because the campaigns of Halo have never been that great.
 

Dango

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Magnalian said:
Dango said:
The online is tons of times better than Halo 3's, although the campaign is rather "eh". It does a very good job of telling the events that led up to Halo: Combat Evolved's story, though.
This. The story didn't really feel rushed to me, but when I was finished, I thought: "Huh. Only five hours?" Not that much of a big deal, I still had fun. What did piss me off was...

Kat's death. Seriously, every member of Noble team has their own epic 'last stand' (except for Jun, who just mysteriously vanishes from canon). Jorge dies by blowing up a Covenant Supercarrier AKA one big-ass alien ship. In the game's own words, he died thinking he'd just saved his home planet.
Carter dies by crashing his Pelican into a Scarab tank, just to give you and Emile the chance to make it to the Pillar of Autumn.
Emile himself dies fighting off 2 Elites (succesfully, except for the whole 'dying' part) while trying to buy the Pillar a little more time to escape.
Then you yourself, after the credits have rolled, are given one last mission: Survive. Survive for as long as you can. Eventually even Noble Six meets his/her end, but he/she does it in the manliest way possible: Fighting off a whole mess of aliens, while heavily wounded and without wearing his trusty helmet. It eventually takes three Elites with energy swords to even subdue him/her.
And what does Kat get? Shot in the back of the head with a sniper rifle, midway through a cutscene. Just... what the hell?
I feel the same way, when Kat died my jaw literally dropped. It's just like they ran out of ways for characters to die, and decided just to kill them off in a crappy cutscene. Except for Jun, he just stop existing or something.
 

gigastrike

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The whole thing just left me wanting more. After every mission I just kept thinking to myself "please don't end. please don't end.", because I was still waiting for that epic final standoff where everyone systematically died over the course of a 3-stage battle. That never came, and everyone just died at regular intervals over the course of the game. I know I was supposed to feel bad for them, but they were all just done so badly (except Jorge. His was passable).

There were even times near the end when I thought I was gonna get something. When I was walking with Emile and the scarab saw us, I thought we were gonna get to fight it. Then Carter comes along and kamekazes it and I think "ok, thanks for knocking it off the cliff so that we can reach it", but no. It dies, and we just keep walking. Then I figure that they're saving the desperate stuggle for when we're on the Pillar of Autumn and fighting shoulder to shoulder with Master Chief and Linda and the other dozen spartans that could have been on the ship but weren't. No, I have to stand in the middle of a landing pad with no ammo for anything except a shotgun while jackles and the occasional brute fire at me for 10 minutes. None of it felt epic and after giving Keyes Cortana I felt like I was just the worlds most dedicated delivery boy.

The only consolation was the epilogue where I was just supposed to fight for my life. "A nice, grim struggle to set me off" I thought. And it was until the game took control right before I was gonna use a drop shield to recover my not empty health bar. Then I get a short video of the first Halo ring and the game ends. Just one big battle would have been nice. There were a couple of infantry fights, but I've had more than enough of that over the course of the game. Why couldn't we have done a big vehicle fight? Why couldn't that cutscene with all the warthogs have been playable?
 

Neverhoodian

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What I am about to say may blow your mind, so brace yourself :

I have never, ever bought a Halo game for its multiplayer mode. It is the single player and co-op experience that keep me coming back for more. Consequently, my opinions of Reach are limited to the campaign and Firefight modes only:

Having played through the entire storyline once, I can safely say that in my opinion, the campaign for Reach is very good indeed. They brought back many elements I liked about previous games (the first in particular) while bringing enough new features to keep it from getting stale.

You really have a sense of fighting a losing battle, of trying to win against truly impossible odds. Every time Noble Team accomplishes some small victory, an even greater catastrophe follows that they have absolutely no control over. At the same time, the game conveys a sense of determination and perseverance. As your squadmates get picked off one by one and all seems lost, a glimmer of hope in the third act gives new meaning to your struggle. Ultimately, though the fate of Reach and Noble Team is sealed, you come to understand that because of your character's actions, another will take up the torch and ultimately prevail against the darkness.

That's not to say I don't have some issues with it though. The game will sometimes pick absolutely atrocious moments for checkpoints. Also, I was disappointed that the story essentially destroyed the previously established canon of some of the novels. Anyone who read The Fall of Reach and First Strike will know what I'm talking about. Like any good hardcore fan, I will feebly attempt to retcon it in my mind, perhaps with the old "alternate-universe-that-ultimately-merges-with-the-events-of-the-first" routine.

On a side note, I'm loving the revamped Firefight mode. It was my favorite feature in ODST, and the new customizations options make it leagues better now.
 

Egobrain

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Peteron said:
You realize this game had the longest campaign out of any Halo? Honestly, complain about THEM, not this one if you want short campaigns. Just pay attention, there is a reason for everything. Plus, many bought this game for the multiplayer, seeing as the new Forge World is impressive. If you ask me this game seems much more epic game and story-wise than other Halos. So, no, actually, I completely disagree with literally everything you just typed.
The campaign was the longest? It felt so short. Like i beat it in an afternoon.

Other than that, even knowing that I was going to lose, the game kept giving me a sense of slowly drawn out almost won battles that left me drained and lonely by the end of the game.
I found the deaths to be extremely moving, especially Noble 5 and 6.

Its a shame the single player wasnt more MORE. I steadfastly refuse to play anything on the xbox live because after shelling out for a ridiculous expensive brick and a game, I will not pay for the right to play the game I had to pay to own. Almighty cockgobblers that are microsoft.
 

josemlopes

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Peteron said:
You realize this game had the longest campaign out of any Halo? Honestly, complain about THEM, not this one if you want short campaigns. Just pay attention, there is a reason for everything. Plus, many bought this game for the multiplayer, seeing as the new Forge World is impressive. If you ask me this game seems much more epic game and story-wise than other Halos. So, no, actually, I completely disagree with literally everything you just typed.
i dont believe that its the longest, Halo 1 and 3 may be bigger. In Halo 3 you had 2 huge levels, The Covenant and the other one in the desert.
 

WeedyPirate

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heavymedicombo said:
when it comes to the halo series sequels, a quote comes to mind. "you can't polish a turd, but you can roll it in glitter"
Just for the record, you CAN polish a turd, as proven by myth busters.

I didn't think Reach was a let down at all, in fact it's probably my favourite in the series.

It makes sense some people didn't like it, it's to be expected. I don't pay attention to hype and the like so that probably adds to my enjoyment of the game.
 

gabe12301

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The game was everything bungie told us it was so I don't see how it could be a let down.
Oh,and the last time I checked military campaigns didn't have story so get over it.