Halo Reach has no story.

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Wayneguard

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Rusty Bucket said:
Exactly, that's it. But the atmoshpere they create with the music, environment design etc. is amazing.
And that is precisely not at all what his post was about.
 

MalevolentJim

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It having no story proved to make the game (to me) more enjoyable than at least Halo 3.The game series is actually terrible at storytelling.At least with this one they didn't bother with the story part,and made the campaign more fun.
 

Rusty Bucket

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Wayneguard said:
Rusty Bucket said:
Exactly, that's it. But the atmoshpere they create with the music, environment design etc. is amazing.
And that is precisely not at all what his post was about.
No, but if you'd read the conversation I was having with another user (which that sentence was attached to), then you might understand.
 

bak00777

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also the back of the fucking box tells you what Reach is, what Spartans are, plus you know tha magical booklet inside the box fills you in on things aswell.
 

Dr. Whiggs

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Played it at a friend's house and never moved past some Hamburger Hill type location because I was stuck and bored as hell.
 

kintaris

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MalevolentJim said:
It having no story proved to make the game (to me) more enjoyable than at least Halo 3.The game series is actually terrible at storytelling.At least with this one they didn't bother with the story part,and made the campaign more fun.
Quite, I agree. Unlike, say... Metal Gear Solid 4, which did what Bungie could have easily done if they'd not put their thinking caps on, and tried to make sense of an increasingly bonkers storyline and forget to put a game in.
 

Grey_Focks

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Cyan. said:
Okay, this is something I'm seeing a lot of, so I might as well throw in my 2 cents now. You are both correct and wrong, but mostly wrong.

Halo DOES have a story, you just need to understand that videogame storytelling is FAR different from any other method of storytelling in existence, including books, movies, etc.

Know why? You have no control over the events of a movie. You can't look around at your surroundings in a book. THAT is how Halo tells it's story, through atmosphere, not narrative. In terms of narrative, yes, Halo has little to none. Frankly, I like it that way. You see the story for yourself as you play through the levels.

Take Reach, for example. As you being the campaign, you see the planet of Reach in all it's beauty. On the earlier levels you even encounter some local fauna (that you can kill for an achievement, if you're so inclined). The planet has a sense of life to it.

As the campaign goes on and the covenant invasion really kicks off, you actually begin to see the once beautiful planet die. Forests are burning, all the local flora and fauna are dieing/dead, entire cities are crumbling. As the campaign goes on even the once brilliantly blue sky turns red from all the fire and destruction.


BioShock told it's story in a similar way, but it also had a narrative. Atmosphere is a great way for videogames to tell their stories, and I for one infinitely prefer this method over the Metal Gear Solid "Play for 10 minutes, now watch this hour-long cutscene that goes into all the technical jargon you don't give a fuck about".
 

Shoggoth2588

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I read the first book and played through the other 4 games. The main thing I didn't get is where this is in the time-line. Halo 3 made it seem as though Cortana met John when he was young. However, in the book John doesn't have any AI. There were loose ends sure but, it wasn't that difficult to penetrate.
 

Tucker154

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Listen closely...

LEARN MORE ABOUT HALO AND WHAT HAPPENED BEFORE THE COVENANT ATTACK!

...augh...

1)Ok, colonies wanted seperation from the UNSC so,they rebeled.

2)Spartans were made in order to help control and stop rebelin

3)Reach was important because it was the last stronghold protecting Earth,also it was where the primary training facilities of the ODSTs,Marines, and spartans.

And it does tell you these things. You just have to think, listen closely and, you know, think!

This was a rant/infromadal post brought you by a previously annoyed halo fanboy brought to you by the UNSC, telling you that the aliens are people trying to kill you,* and to kill them, not the guys you smuggle shit from!

*If you got that, then you have taken in some of the backstory! w00t!
 

The Lunatic

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Korten12 said:
Really? You needed to post THAT? Just leave please... No one wants to go there.
I don't see what of that was wrong. Console shooters aren't known for there epic storytelling or indepth worlds with deeply fleshed out character, like you find in other genres. It's natural that the storylines aren't going to be as well thought out or even as good as other genres.

And please, let's not be insulting, eh?
 

Dfskelleton

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Doom had little to no story. Neither did the original Super Mario Bros. Who cares? I'm sure it didn't have NO story whatsoever, it had to have at least a small plot. If you want a story, then do read a book, or play a Silent Hill or Mass Effect or Half Life. It's like saying your dinner roll doesn't clean windows: It's not SUPPOSED to clean windows. I guess if you tried hard you could, but you'd get bread all over the window.
 

crunchieman

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Em guys watch out when you're going to say the ending I read the ending 4 times there. Really, spoilers.
 

Tonimata

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I think you should bear in mind that Halo Reach's "story" is part of a much bigger pictured that trascends not only games, but also books and film. So yeah, even though Reach's story doesn't make any sense by itself, when put together with the other pieces, it makes perfect sense. Not that the story is too mind blowing, but it is at least coherent, and as a point in its favour, has quite an extensive lore.

So my suggestion is tht you go to a library, any library, and pick up a book belonging to a saga. What's more, pick up The Lord of the Rings. Even if you read the three, you still won't know how it all started if you don't read The Hobbit. Regardless of how degrading the example was, my point stands: you can't possibly hope to understand Reach if you don't hold all the pieces to the puzzle. And sadly, that means reading the Halo books too. I'll admit that making casual gamers read books sounds as something as likely to happen as me accepting defeat, and that Bungie made a grave error here, but still, and as said before, it's Halo, and it's story isn't prize material, so really, it's hardly worth getting worked up about.
 

Grey_Focks

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Irridium said:
"Who are these rebels and what do they rebel against": The Rebels or insurrectionists are just that, rebels. Not much is mentioned about them from the games though. They're rebelling against the UNSC since they believe the outer-most planets should be independent from them.
And suddenly, the fact that so many former cast-members of "Firefly" have lent their voices to this game just made it THAT much more awesome.

Greatest videogame conspiracy ever- Halo takes place in the future of the Firefly universe, and all those ODST's voiced by Firefly characters actually ARE the Firefly characters. who joined/ were drafted by the UNSC to fight dem aliens.

Now I'll let you hardcore Firefly fans prove this is impossible and crush my dreams.
 

archvile93

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demoman_chaos said:
I was gonna write KIA next on the poster that lists all the main characters, but I doubt many would know it means Killed In Action.

They fight the covenant who are the equivilant to the Christians on a holy crusade. Despite the player kicking ass, the humans lose and all the characters die. The last one dies to save the Master Chef (he is a great cook, and not a leader of an Indian tribe like the Cherokee).
You should write MIA. No Spartan has ever been declared KIA, even when the body was recovered. The reasoning is that the public sees the Spartan IIs as invincible, and the millitary wants them to keep thinking that to keep morale up.
 

Tucker154

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zHellas said:
Rusty Bucket said:
zHellas said:
Rusty Bucket said:
Yes it does. It's incredibly simple, bu it's meant to be. What the game focuses on instead is atmosphere, and it accomplishes that very well. Much better than most games, actually.

You can't say it doesn't have a story. That's quite clearly stupid. And wrong.
The story is basically: Here's a bunch of Spartans that fought during the Fall of Reach. They'll all die. But they'll die awesomely.
Exactly, that's it. But the atmoshpere they create with the music, environment design etc. is amazing.
Yeah, though at first I thought the Elites looked pretty silly.

Also, why didn't they make the Brutes like they were in Halo 2(the first ever time I met them. They also scared the shit out of me a few times in that game)?
Because they had yet to rise to power during reach.