As the thread starter I feel it my duty to try and justify my position. This being the internet that's somewhat more difficult to do in a reasonable way, so here goes...John Funk said:...Uh, yeah. Multiple millions of unique monthly visitors.The Austin said:Wait, you guys get early copies? I didn't know that The Escapist was that well known in the industry. O_OJohn Funk said:Having just beat the campaign, it's easily the best campaign (and the best-told story) of the Halo franchise. Make of that what you will.
OP: Dude, who cares? It's Halo, just because the writing sucks doesn't mean it's not good. This isn't BioShock for f*cks' sake.
Actually, a ten shouldn't mean literally perfect - without flaw. It should just mean that it's masterfully done.Swifteye said:I say it's a 9 or 8. After all a perfect ten means it's pefect and if the story is complete stock then that's a big enough hole to prevent perfection.John Funk said:Having just beat the campaign, it's easily the best campaign (and the best-told story) of the Halo franchise. Make of that what you will.
That's why we use stars, honestly. People interpret someone giving a game a 10 as saying it is utterly and completely without flaw. Us giving a game five stars, on the other hand? Sure, it's technically the same thing, but if you see a game get 5/5 stars, you don't think "oh, it must be perfect 100%," you just think "damn, that must be a superb game."
Besides, even if the characters ARE fairly stock, they're likable enough, and the story is well told for all its cliches. I'm not going to spoil Tuesday's review, but it was the first time a Halo game felt genuinely emotional![]()
As I said before I do not recognise the validity of a 10/10 score and nor do I believe that this represents an opinion that the game is "Godlike" to borrow a term. Instead I'm in agreement with you and Eren Murtagh that 10/10 is not necessarily perfect. What I would say though is that even with the advances in game design, the craft and detail present in graphical and audio work has been largely lacking from the story telling aspect of games.
I'm not saying either that every game should be Great Expectations or War and Peace (although I would like a game to attempt Kafkaesque, would be, interesting...