ProfessorLayton said:
CJ1145 said:
It's remarkable, really. 10/10 does not mean perfect. Nobody seems to recognize this. Even sites where they specifically state "10/10" does not mean perfect, people get all up in arms over 10/10 scores because "OMG they're saying it's perfect RAGE"
But it should be. Why wouldn't it be otherwise? 100% means that it cannot get any better. And that's why I don't really like numerical scores like this. Take Indigo Prophecy, which was excellent for the first half and terrible for the second. Or Dark Void which was awful at first but got better later. How am I supposed to rate those games out of 5, 10, or 100? And what if a game comes out that
is perfect (my money's on Portal 2)? When it gets a 10/10 and is claimed to be perfect, it will immediately be on the same level as Metal Gear Solid 4 or something that got perfect scores despite being extremely flawed.
This is what befuddles me because anyone and everyone should bloody well know that 10/10 = 100%, thus perfect score. Ten divided by ten does not somehow equate to 96.7%.
In my opinion, that is why it is silly to try to attach a numerical value (and only up to 10 no less) to any sort of in-depth rating. Why go through all of the trouble of a review just to round up, leaving a false impression regarding quality? Another factor is simply
what constitutes a certain level of prestige for a game to different people, down to varying perspectives. As others have stated, Mario and Zelda games are limited on story but many (myself included) find them overall amazing games.
Another fault with a rather vacuous numerical rating is that it does not signify whether or not a game is accurately being evaluated on
all components. I would imagine that Forge and Multiplayer alone are addicting and will be a major draw for Reach. These "grades" fail to point out that those without a Gold account like me could be twiddling our thumbs after the campaign.
Broken down further,
how does the campaign play
specifically? Is it a royal romp of alien-smashing fun regardless where even a not-so-Halo fan could enjoy it? Or is the story so inspidly dull that only the more devout players will be content with it alone? Evil_Weevil does make a valid point that there is some hypocrisy in giving such praise when there could be a noteworthy flaw that buyers should be aware of beforehand. I was under the impression that Halo was known for its story, for example, so how would such a "review" prove helpful if it flies the old "But if you like Halo..." in my face? I do not like Halo, nor do I abhor it like a zealot paid off by Sony or Nintendo. In fact, what if I or someone else never played a Halo game before?
I feel this is an inherent flaw with the general rating system and can be applied to many other highly acclaimed games. As with the whole "art is subjective, therefore video games as art is subjective," there are different interests and desires people have out of a game, so without addressing such a matter, how is it accurate to brand anything "perfect" for the masses?
Note: I actually look forward to rent Halo Reach if it's available at the local store and did not just write all of the above to try and knock down Reach. I want to thank John Funk because it is good to hear from someone who has played the game that there is a positive enough aspect regarding the game compared to the prior installments.