Hardcore mode - A video game scourge? Or immersive tool?

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Vrach

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Jun 17, 2010
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Actually, having thought a bit about it, we can do more with it than just the "Sims stuff" (food/water/sleep/bathroom).

Weather effects would be awesome for one. I liked the small sand storm in F:NV, kinda wish it was zone wide and just happened once in a while. I remember in Morrowind: Blood Moon you had these really nasty snow storms. You couldn't see shit from them, imagine if you added a few more effects from them like for example, the freezing over time you get in that one Battlefield: Bad Company 2 mission, forcing you to find some shelter until it blows over.

What I think is most important is to not just do a stat change, it's too much of a pen and paper sort of thing, remember, we're talking video games here. If you're freezing like above, don't do a freez-o-meter, just show gradually increasing freeze effects on the character (third person perspective is better for this).

If we take the F:NV stuff, we can do so much more with it. Instead of doing a stat loss when hungry, just make the player slower, a little weaker, add slower melee swings as it progresses (obviously have some quite decent threshold so you don't just have to walk around stuffing your face every few minutes). When properly dehydrated, maybe induce a hallucination of some sort, when you haven't had sleep for days, vision becomes slightly (very slightly) blurry, your eyelids narrow, limiting your vision a bit (sadly, this would be better accomplished in first person view) and eventually you pass out (have a combat check for it, adrenaline can keep you awake, so it works and isn't annoying). Stuff like that.

Would just love to see some visceral effects from the hardcore mode rather than just pen and paper stat loses. Granted, F:NV has some as stats affect some stuff, but it's not even close to what it could potentially be.
 

Wayward Man

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Oct 24, 2010
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Vrach said:
Actually, having thought a bit about it, we can do more with it than just the "Sims stuff" (food/water/sleep/bathroom).

Weather effects would be awesome for one. I liked the small sand storm in F:NV, kinda wish it was zone wide and just happened once in a while. I remember in Morrowind: Blood Moon you had these really nasty snow storms. You couldn't see shit from them, imagine if you added a few more effects from them like for example, the freezing over time you get in that one Battlefield: Bad Company 2 mission, forcing you to find some shelter until it blows over.

What I think is most important is to not just do a stat change, it's too much of a pen and paper sort of thing, remember, we're talking video games here. If you're freezing like above, don't do a freez-o-meter, just show gradually increasing freeze effects on the character (third person perspective is better for this).

If we take the F:NV stuff, we can do so much more with it. Instead of doing a stat loss when hungry, just make the player slower, a little weaker, add slower melee swings as it progresses (obviously have some quite decent threshold so you don't just have to walk around stuffing your face every few minutes). When properly dehydrated, maybe induce a hallucination of some sort, when you haven't had sleep for days, vision becomes slightly (very slightly) blurry, your eyelids narrow, limiting your vision a bit (sadly, this would be better accomplished in first person view) and eventually you pass out (have a combat check for it, adrenaline can keep you awake, so it works and isn't annoying). Stuff like that.

Would just love to see some visceral effects from the hardcore mode rather than just pen and paper stat loses. Granted, F:NV has some as stats affect some stuff, but it's not even close to what it could potentially be.
I remember something very similair on an older game, when exposed to cold weather your stamina meter drained and could only be brought up by being exposed to warmth, stamina was seperate from health as well :p
 

glenbruton

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Mar 5, 2010
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Hardcore mode is GREAT as an OPTION. Why begrudge an option you don't use that someone else really enjoys?
 

II2

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Mar 13, 2010
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It's a good OPTION - I am glad for it's inclusion. I think it's a nice touch and that games in general rarely, or maybe NEVER, hurt for letting the player customize their experience.

Survival simulation - does it well.

Realism - ...this IS Fallout we're talking about...
 

TerranReaper

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Mar 28, 2009
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Soda actually does make your thirsty. I say hardcore as a challenge, to when the difficulty setting just doesn't suffice.
 

SimuLord

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Aug 20, 2008
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It severely limits weapon loadouts, makes strength matter to a non-melee character, and resolves the cognitive dissonance attached to Hover Bullets. Plus makes food and water useful instead of just creating an I Win Button out of Stimpaks (Fallout 3, I'm looking at you). You want to walk into a Deathclaw nest, you do so at your own peril in hardcore, while in non-hardcore you could just spam the hotkey and stim up.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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New Vegas Harcore mode was a pain in the ass.

Slightly more challenging, ten times more tedious. Just meant watching more loading screens and more inventory micro-managing.
 

RatRace123

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Dec 1, 2009
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I like Hardcore mode, whenever I play New Vegas I always switch it on.
It really does add to the immersion, and I'd like to see it implemented into more games, and its optional so if you don't like it you don't have to use it.
 

Yureina

Who are you?
May 6, 2010
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Depends on how it works. With the FWE mod in Fallout 3, it worked beautifully because I was able to slow down the in-game clock, and so my character would actually go and get food and drink during moments of the day when I normally would do so. For New Vegas...well it isn't quite like that.

If done right, a "hardcore mode" can really add alot to the experience. In New Vegas though... well the modders for Fallout 3 did a better job.
 

cerebus23

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May 16, 2010
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as someone who lived on coke for many a year i call bullocks since i guzzle water more than i guzzle damn cola when i am forced to drink water, water never seems to do jack squat for me but an icy cold coke is like mana from heaven.
 

Admiral Stukov

I spill my drink!
Jul 1, 2009
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It could have been great if done correctly such as the FWE mod @Yureina mentioned, but the hardcore mode in New vegas is a bit broken, beer and soda does not dehydrate, that's just a myth.
 

Kopikatsu

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May 27, 2010
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Wayward Man said:
Jarl said:
Or altered the combat to make it more realistic (Really, Fiend? Two 9mm rounds to the face and all you do it grunt and touch your nose? You got that much brain to spare?)
Your talking like being on par with the enemy, both having the same ability, simply a matter of player skill, that's got to be one of my all time game play fantasies.
Like switching on a mode in one of your favourate games, and they all become as powerful as you do, not harder, not easier, simply fairer.
Devil May Cry, Heaven or Hell mode. All of the enemies die in one hit...but so do you. And there are lots more of them than there are of you. Hell or Hell mode makes you die in one hit while all the enemies have super health/speed, but that's not really fair.

My gaming dream would be an RPG of some kind where you don't have 4000 health and do 300k damage while the enemies have millions of health and do 300 damage, I.E. every RPG ever made. The only game that I know of that semi-subverts that is Disgaea...and only because both the enemies AND you can get into billions of health/damage.

That, or a game where raising the difficulty leaves enemy stats the same, but greatly improves their AI.