Hardest decision you have ever made in a game.

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Sarkule

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Jun 9, 2010
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Fallout 3, I couldn't decide if I should 'kill' all the mutants or not. I mean, sure some were good. But it was what humanity needed to get back up on their feet. *sigh*
 

Vault101

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Sep 26, 2010
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ALOT of stuff in Fallout new vegas, thats one of the least black and white games Ive ever played

[spoiler/] biggest one being weather or not to kill me house, I only really did because he simply wouldnt accept the brotherhood [/spoiler]
 

Reaper195

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Jul 5, 2009
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dolfan1304 said:
What was the most morally difficult decision you've ever made. For me it would have to be from The Pitt expansion from Fallout 3 where you have to decide whether or not to sacrifice a baby to find a cure for a disease.
I found that quest ridiculous that you get bad points for killing the baby. Yes, you killed a baby, but a fuck-tonne of people now don't die. If you let the single baby die, many people die...numbers should always be the better choice.
 

ms_sunlight

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Jun 6, 2011
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I think it's notable that nearly every response is coming up with a decision from a western RPG.
 

Loki Cain

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Jun 3, 2009
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what to do next in minecraft...
I never have any trouble with any other decisions. Though maybe the end of fable 1. wait no i just killed my sister, what good was she though the game she never did anything for ME... personally. Fable 2 was pointless so i guess i had a bit of trouble with that, i already had all the money from investing in real estate, no wife, and I don't give a shit about the people.

wow that got ranty.
 

Firetaffer

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May 9, 2010
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wolas3214 said:
Sarge034 said:
Mass Effect 2, Legion's loyalty mission.

I learned sooo much about myself that day. That was a deep choice.
that was really easy for me to be honest.

Pros
1)possible allies
2)one less enemy. or atleast alot less of them
3)less reaper oriented geth
4)not morally wrong(if you reprogram them its not like they will remember what happened before. computers and such)

Cons
1)well.. i cant think of one really.



Anyways on the topic i'd say the only decisiont aht threw me a spin(besides the ME2 leaders and specialists for the final mission) would be in the original fable, whether to kill theresa and get the uber sword or save the poor girl whos life had been total shi*t her entire life.
That was just the thing with the mission, computers became sort of like sentient beings for me. It caused me to think about what made computers, and what made living creatures. At the end of the day we are both just 1's and 0's, AT and GC. Deep stuff man.
 

Xaio30

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Nov 24, 2010
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The beginning of Fable 3 where you had to choose to execute either your love or a bunch of innocent people. And if you did not choose fast enough, a man kills them all.
 

T.D.

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Feb 9, 2011
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I'm surprised Fable 2 hasn't come up.

I found both the decision about loss of youth and the final decision between the dog and thousands difficult.

I loved that dog.

Although special mentions go to the Mass Effect series.

Oh and I think that their are more western games here because japanese games (at least the ones I've played) offer very little moral choice.
 

Quellist

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Oct 7, 2010
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ms_sunlight said:
I think it's notable that nearly every response is coming up with a decision from a western RPG.
Tactics Ogre had some pretty tough choices, though i suppose that's not technically an RPG...

Myst 3 ending was a toughie for me, whether to forgive Saavedro and free him or leave him forever trapped between the Ice Shields. In the end i decided he had suffered enough and let him go.
 

Akukaishi

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Dec 19, 2009
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Fable 3. Deciding whether or not to execute my evil brother once I took the throne. In and of itself, it set a fairly decent pace because from that point on the entire game is more or less a single binary choice: Do you spare your people and doom them later? Or oppress the masses in order to save lives?

It was a difficult choice, followed by a series of difficult choices, but the hardest choice by far was the first: Do I kill him, or pardon him?


I ultimately chose to pardon him, though I'm sad to say it wasn't for altruistic reasons. I wanted his elite guard's loyalty.
 

Mr.Incognitus

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Dec 7, 2010
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I can't really say I've had any tough choices in games, I just choose what I feel like choosing. Unless of course I'm trying to be a nice character or a dick
 

woodaba

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May 31, 2011
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Sarge034 said:
Elysis said:
Yeah, Yeah I know :D I played the game way too many times so I know all possible endings and such.
But for the sake of role playing - Your Warden arrives at Redcliff, gets assaulted by way too many undead to discover a possessed little kid. When you think about it, is leaving the castle to go to the Circle a "realistic" idea? Sure in the game it lets you do it, but... I wouldn't leave an abomination free and roaming and capable of killing even more people while I'm off to get help.
You misunderstand me. I saved the circle first and then went to Redcliff. So with the fast travel system Irving was there in like 10 minutes.
Come to think about it, I should have ordered a pizza too....
Tee Hee. ;]

In reality I see your point, but I always thought the blood mage subdued him, I stayed there with my party to secure the area, and I sent one of my other companions as a messenger to the circle. I guess it is all about your perspective on how the event plays out.
The thing is though, in game time, the journey is at least a couple of days. I always try to save everyone in games, but I knew that if I left, people will die. Its even heavily implied by the villagers that the skeletons came back while you were gone.

The hardest choice I made was the Legion choice. Both choices are inherently wrong to me, but when push comes to shove, the more the merrier when fighting the reapers.
 

ChupathingyX

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Sarkule said:
Fallout 3, I couldn't decide if I should 'kill' all the mutants or not. I mean, sure some were good. But it was what humanity needed to get back up on their feet. *sigh*
Wait are you referring to the Vault 87 mutants? How do they help get humanity back on their feet, they're all dumb and thickheaded, not like the Mariposa Mutants.
 

Jungy 365

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Sep 13, 2010
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valleyshrew said:
Heavy Rain whether or not to kill the "drug dealer". It instantly turns you from a sympathetic innocent man looking for his son to a criminal and I pulled the trigger because in the end, morality applies more strongly to our own family and friends. I got a failure ending actually but I would definitely not call it a bad ending and I wish I didn't go back 6 months later and play it again. That's one game where you should just stick with the decisions you made and remember the game that way. When you do every decision the game becomes a bit of a mess in your memory and less intellectually satisfying when you've unweaved the rainbow so to speak.
Damn you sir, you stole my idea!
What's that? No he didn't, he's just very like minded and presented an interesting thing about Heavy Rain? Ridiculous.
 

ChupathingyX

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Nexus4 said:
"Let go", that was the only time I had ever hesitated at doing something.
If you're referring to what I think you are then that, and also deciding the fate of Dog/God, that really required me to think for a bit.

It was also very hard to restrain myself from reading Sinclair's personal notes.
 

superdelux

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Apr 29, 2011
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Picking who to do what during the suicide mission in Mass Effect 2, I lost 5 squad mates that day.
 

Rhedd

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Apr 16, 2011
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Firetaffer said:
wolas3214 said:
Sarge034 said:
Mass Effect 2, Legion's loyalty mission.

I learned sooo much about myself that day. That was a deep choice.
that was really easy for me to be honest.

Pros
1)possible allies
2)one less enemy. or atleast alot less of them
3)less reaper oriented geth
4)not morally wrong(if you reprogram them its not like they will remember what happened before. computers and such)

Cons
1)well.. i cant think of one really.
That was just the thing with the mission, computers became sort of like sentient beings for me. It caused me to think about what made computers, and what made living creatures. At the end of the day we are both just 1's and 0's, AT and GC. Deep stuff man.
Same here, I guess the choice was easy or difficult depending on if you thought of the Geth as a lifeform or as simple robots.

Usually I'm just gaming and I make choices based on what will benfit my play the most. Maybe that's why the Geth choice was one of the few times I've had real difficulty deciding, because there's no knowing how this will play out in ME3 and so I had to go on emotional resoning. People think that brainwashing the Geth will remove an enemy and gain them an ally in ME3, but Bioware could just as easily throw a curveball and have the Geth - pissed at finding out they were manipulated - turn on Shephard.