I found that quest ridiculous that you get bad points for killing the baby. Yes, you killed a baby, but a fuck-tonne of people now don't die. If you let the single baby die, many people die...numbers should always be the better choice.dolfan1304 said:What was the most morally difficult decision you've ever made. For me it would have to be from The Pitt expansion from Fallout 3 where you have to decide whether or not to sacrifice a baby to find a cure for a disease.
That was just the thing with the mission, computers became sort of like sentient beings for me. It caused me to think about what made computers, and what made living creatures. At the end of the day we are both just 1's and 0's, AT and GC. Deep stuff man.wolas3214 said:that was really easy for me to be honest.Sarge034 said:Mass Effect 2, Legion's loyalty mission.
I learned sooo much about myself that day. That was a deep choice.
Pros
1)possible allies
2)one less enemy. or atleast alot less of them
3)less reaper oriented geth
4)not morally wrong(if you reprogram them its not like they will remember what happened before. computers and such)
Cons
1)well.. i cant think of one really.
Anyways on the topic i'd say the only decisiont aht threw me a spin(besides the ME2 leaders and specialists for the final mission) would be in the original fable, whether to kill theresa and get the uber sword or save the poor girl whos life had been total shi*t her entire life.
Tactics Ogre had some pretty tough choices, though i suppose that's not technically an RPG...ms_sunlight said:I think it's notable that nearly every response is coming up with a decision from a western RPG.
The thing is though, in game time, the journey is at least a couple of days. I always try to save everyone in games, but I knew that if I left, people will die. Its even heavily implied by the villagers that the skeletons came back while you were gone.Sarge034 said:You misunderstand me. I saved the circle first and then went to Redcliff. So with the fast travel system Irving was there in like 10 minutes.Elysis said:Yeah, Yeah I knowI played the game way too many times so I know all possible endings and such.
But for the sake of role playing - Your Warden arrives at Redcliff, gets assaulted by way too many undead to discover a possessed little kid. When you think about it, is leaving the castle to go to the Circle a "realistic" idea? Sure in the game it lets you do it, but... I wouldn't leave an abomination free and roaming and capable of killing even more people while I'm off to get help.
Come to think about it, I should have ordered a pizza too....
Tee Hee. ;]
In reality I see your point, but I always thought the blood mage subdued him, I stayed there with my party to secure the area, and I sent one of my other companions as a messenger to the circle. I guess it is all about your perspective on how the event plays out.
Wait are you referring to the Vault 87 mutants? How do they help get humanity back on their feet, they're all dumb and thickheaded, not like the Mariposa Mutants.Sarkule said:Fallout 3, I couldn't decide if I should 'kill' all the mutants or not. I mean, sure some were good. But it was what humanity needed to get back up on their feet. *sigh*
Damn you sir, you stole my idea!valleyshrew said:Heavy Rain whether or not to kill the "drug dealer". It instantly turns you from a sympathetic innocent man looking for his son to a criminal and I pulled the trigger because in the end, morality applies more strongly to our own family and friends. I got a failure ending actually but I would definitely not call it a bad ending and I wish I didn't go back 6 months later and play it again. That's one game where you should just stick with the decisions you made and remember the game that way. When you do every decision the game becomes a bit of a mess in your memory and less intellectually satisfying when you've unweaved the rainbow so to speak.
If you're referring to what I think you are then that, and also deciding the fate of Dog/God, that really required me to think for a bit.Nexus4 said:"Let go", that was the only time I had ever hesitated at doing something.
Same here, I guess the choice was easy or difficult depending on if you thought of the Geth as a lifeform or as simple robots.Firetaffer said:That was just the thing with the mission, computers became sort of like sentient beings for me. It caused me to think about what made computers, and what made living creatures. At the end of the day we are both just 1's and 0's, AT and GC. Deep stuff man.wolas3214 said:that was really easy for me to be honest.Sarge034 said:Mass Effect 2, Legion's loyalty mission.
I learned sooo much about myself that day. That was a deep choice.
Pros
1)possible allies
2)one less enemy. or atleast alot less of them
3)less reaper oriented geth
4)not morally wrong(if you reprogram them its not like they will remember what happened before. computers and such)
Cons
1)well.. i cant think of one really.