Has Halo been forever ruined?

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daveman247

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Assassin Xaero said:
Yup, the library was balls. Things started to fall apart a little after that. And i know halo doesnt have the best story (of course bioshock is better, im not that silly.) I was just saying it is stronger than most, such as all these modern miltary shooters we be getting all day. :)
 

Erttheking

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Halo Fanboy said:
erttheking said:
As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.

Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.
 

Space Spoons

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To me, Halo's an arcade style shooter where I can get together with some friends, put on some music and just have a great time blasting away, messing around in Forge and being stupid with vehicles. If Halo 4 retains those features, it'll be okay in my book. It's not the kind of game where I'm expecting much depth, to be honest.
 

Finbark

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I personally welcome any changes that come to new Halo games. In regard to weapon spawns and how they affected matches in previous games: Are random spawns really changing anything for the worse? I mean the only thing we're losing with random spawns is the memorization and camping. The whole "map-control" issue is actually improved seeing as now competitive teams will have to adapt to the spawns. Teams will still be fighting over power weapons and areas of the map, they just won't be the same areas every game. Is that really a bad thing? Anyway, I'm excited for Halo 4 seeing these leaks.
 

Flailing Escapist

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The multiplayer in Reach, while some could argue isn't quite as good as 3, is pretty much perfect. Not that there isn't room for change there's just not as much room for change as there was from 1-2 or 2-3, etc.

I dunno, time will tell or something.

Halo for me has been primarily about the story and co-op since 2 anyway, so as long as those are good - I'm good.
 

Warachia

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So this thread is focused entirely on the multiplayer, regardless of the fact that it isn't the only thing in the game, I guess I'm just one of those freaks who actually enjoys the single player part of the series.

Bravo though on jumping the gun to a ridiculous extreme, not even proper pictures yet, and already you are crying out that it's "Ruined forever".
 

Halo Fanboy

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erttheking said:
Halo Fanboy said:
erttheking said:
As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.

Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.
Being on a good team that takes advantage of the weapon spawns is what some people would call "playing the game." This works for Halo because the weapons (if in a br spawn mode) are actually well balanced. A good BR player can kill anyone as long as he knows camping and sniper positions.

Even if you don't like this design, RANDOM spawns are the worst solution possible. Custom loadouts are better, weapon restrictions based on class is better, giving the player every single weapon at spawn is better. random just adds an unnecessary element of luck to the system and it exasperates weapon balance problems because teams can't actually plan around having or fighting against those weapons.

EDIT: and in team objective the sniper and rl are like five feet away from the flag in most maps (atleast the ones people actually play) the only weapons that are majorly contested by both teams are usually shotguns, swords and the S-lazer.
 

Kud

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Halo was so perfect before.

sadface.
 

Olas

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Dec 24, 2011
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Halo ruined?
No, the copy of Halo: Combat Evolved in my CD drive right now is still good, and always will be, no matter how many shitty sequels and remakes Bungie makes to try and cash in on it's success.
 

repeating integers

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OlasDAlmighty said:
Halo ruined?
No, the copy of Halo: Combat Evolved in my CD drive right now is still good, and always will be, no matter how many shitty sequels and remakes Bungie makes to try and cash in on it's success.
I think this is the 119th time I've had to mention that Halo 4 is being developed by a non-Bungie studio... though it sounds like you don't care very much, so it doesn't matter.
 

Shadowkire

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Dansen said:
So now people who worked for their kills are faced with the prospect of getting mobbed a just after their shields recover.
As some named Dansen just said "It happens but it is a legitimate tactic because like it or not, you are just being outplayed."
 

snagli

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Since nobody has played it yet, it's completely fair to judge it. I mean, that's how criticism works, right? No testing or hours of non-biased playing, just rant whenever you feel like it.

Just wait for the freaking game, people.

Also, campaign anyone? I'm pretty sure that's still in there.
 

JohnDoey

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daveman247 said:
SmashLovesTitanQuest said:
http://www.evilsourcegaming.com/screenshot/halo-4-game-informer-scans-reveal-multiplayer-details/

Never heard of the website previous to this, but the scans seem pretty legit.
Thanks :D


Hm, false alarm, the changes look good to me. The only thing that looks call of duty-ish is the spartan ops, which is no bad thing. Spec-ops was easily the best part about COD (I dislike the game much but i must give credit for that.)

Random weapon spawns seem good to me. No more players just memorising and rushing for the power weapons. Makes it more fair i think.

Having sprint all the time was a request by many (including me). It seemed silly to have sprint count as a special ability, seems good to me.

And seeing through walls is ALWAYS badass, as long as it isn't over powered.

Seems good to me so far :)
Yeah besides the instant respawns I don't see a problem I very much like the random power weapon spawns.
 

laggyteabag

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As a long time fan of the Halo series, I have enjoyed every Halo game to some extent, and I am sure that if I buy Halo 4 I will enjoy that to some extent too, however, After reading all of the details that have been released, I am seriously considering not buying the game because I am simply not happy with almost all of the changes.

Spartan Points -
As long as the amount of points you have doesn't contribute to you rank like cR do, I don't care

Spartan Ops -
*sniffs* Hmm, I smell fish here, specifically CoD. But OK, a "new" gametype cant hurt, can it?

Why Reds fight Blues -
Do we really need a reason? And this reason isn't at all Cliché.

Sprint -
OK, sure, but couldn't they of just increased the movement speed?

Forerunner Vision -
lolwut? See through walls? Seriously?

Returning Armor Abilities -
Jetpack - Ruins map verticality
Hologram - Useless
Invisibility - Better as a map pickup

Elites not in Multiplayer -
Sure, OK, I have never really cared about the Elites, but the Elite "community" must be really pissed off at 343.

Loadouts -
Being able to chose primary, secondary, grenade, armour ability and perk to start the game with? No thanks, WTF is 343 doing?

Grenades -
4 types of grenades? Sure

Returning and new weapons -
Battle Rifle (Yeah, cool)
DMR (Uh, dont they fit the same weapon role?)
Covie Carbine (^^^^^^)
Assault RIfle (Of course)
Plasma Pistol (Yeah, sure)
Sniper Rifle (Of course)
Shotgun (^^^)
Rocket Launcher (^^^)
Energy Sword (^^^)
Assault Carbine (Sounds like an Assault Rifle/SMG hybrid)

Firefight -
Far from perfect, but do they really have the need to remove it?

Regicide -
New game mode? Sure

Distraction and revenge medals -
So rewarding people for sucking? lolwut?

Random weapon spawn -
What? That doesn't make sense? Whats wrong with dedicated spawn locations?

No more respawn delay -
So its not punishing people for dying? Death = Teleport

Joining mid-game -
Long overdue, but it could potentially screw up the ranking system (If its like H3/H2)

TL;DR
Captcha - Oh Yes (How fitting)
 

SoMuchSpace

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Imho it was always mediocre to beign with, so if they're ruining a mediocre FPS, i could care less.
 

Lugbzurg

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I haven't played much of Halo, myself. I remember playing the original Combat Evolved and have the time of my life with it. Then I remember playing Reach. I didn't have anywhere near as much fun. It was rather messed up. I felt like I was playing a constant game of "Extreme Red Light, Green Light". It felt linear when it should have been and not linear when it should have been. And that inexcusable jeep glitch... Oh, the jeep glitch! Don't get me started on that one!