Has Halo been forever ruined?

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halo_fan

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The OP was clearly talking about Halo Multiplayer and in reading through this thread I've noticed about half of those posting fall into a very stupid category:

'I never played much MP' 'I never played in a game where my team had a strategy'
'MP is second to the campaign for me' 'I only play the Halo's for the campaign'
etc etc etc

This is a very stupid category, cause what the fuck are posting in here for? Why would you try to offer an opinion on something you are fucking clueless about?

Stupid shits
 

Erttheking

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halo_fan said:
The OP was clearly talking about Halo Multiplayer and in reading through this thread I've noticed about half of those posting fall into a very stupid category:

'I never played much MP' 'I never played in a game where my team had a strategy'
'MP is second to the campaign for me' 'I only play the Halo's for the campaign'
etc etc etc

This is a very stupid category, cause what the fuck are posting in here for? Why would you try to offer an opinion on something you are fucking clueless about?

Stupid shits
Sounds like someone simply can't take the fact that some people have different opinions.
 

halo_fan

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Uh no sounds like people are posting in a thread talking about stuff that doesn't apply.

Pretty obvious difference between that and what you're saying. try paying attention to things you read.
 

Dragonpit

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One Epic Phail said:
I guess if you like everything being changed to the Call of Duty style of multiplayer and gameplay, it's alright.

Just to simply milk the cash cow that is first person shooters right now, instead of being innovative. Halo 4 will essentially be a re-skin of Reach. I'm not saying it's a bad idea, people are stupid enough to fork out $64 every year for a re-skinned game then do it. The original halos were all about being competitive, trying to be the best. Making maps balanced, making the playing field pretty even. Instead, the maps are horrible, the ranking system is gone, and the game is horribly unbalanced.

There is literally no replay value to Halo anymore, because there isn't a hard goal to achieve. Getting a higher rank in Halo 2 was hard as hell, Halo 3 was still difficult but not nearly as hard. If you take away goals that people can't achieve, or it's very hard to achieve. Then the game is nothing more than the copy and paste shit that is Call of Duty. CoD isn't a horrible game to play, it just can't hold my attention span because it is stupid easy.

15th prestige? Holy hell, I have to play a few extra months than CoDMW2 LOL

Opinions?
Oh, give me a break. Halo, ruined? Just because of Halo 4? Aren't you overreacting a bit? Because I guarantee, if you put any of your old Halo games into your X-Box after the Halo 4 release, they'll each play the same way they always have. It won't necessarily make Halo 4 any better, but the other Halo games definitely won't be worse for it.

Speaking of which, where are you getting all this info on Halo 4 from? What are your sources? I want to check out all of this myself.
 

Kahunaburger

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So imagine Halo 4 is a terrible cash-in, which it may very well be. Does that retroactively make all previous Halo games bad?
 

halo_fan

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Dragonpit said:
Speaking of which, where are you getting all this info on Halo 4 from? What are your sources? I want to check out all of this myself.
There was a supposed leak of an upcoming GameInformer article about Halo 4

Leaked on Neogaf I believe. If you google it you'll find it.

Reach already just about ruined Halo, in a LOT of people's OPINIONS. If you're looking for facts about THAT, just look at the numbers foo!

I'd be interested to hear about Armor Lock, Bloom, and double beatdowns/double shooting, cause in my not-humble opinion, those were some of 3's and Reach's worst offenses.
 

halo_fan

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Kahunaburger said:
So imagine Halo 4 is a terrible cash-in, which it may very well be. Does that retroactively make all previous Halo games bad?
No, but you can't play the old ones online with mathcmaking anymore. Only over tunneling software, often on questionable hosts.
 

Erttheking

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halo_fan said:
Uh no sounds like people are posting in a thread talking about stuff that doesn't apply.

Pretty obvious difference between that and what you're saying. try paying attention to things you read.
Complaining about people talking about off topic stuff in a thread...you must be new here. People tend to start talking about one thing which leads to them splintering off and talking about something else, it's no different from how conversations work in real life.
 

halo_fan

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It's not exactly off-topic, it's a related topic. I guess if it's similiar to a conversation, it's like someone interjecting/interrupting real quick to say they don't care for what's being talked about because [enter their reason]. That's great so, why did they stop and join-in in the first place?

And sometimes they do say they mostly play campaign and firefight and then go on to offer some opinion about MP or some other related aspect. Usually an opinion that Reach ain't that bad...
 
Nov 20, 2011
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When it comes to the weapon spawns, I think it depends on what your weapon preference is. When I played reach, I usually was fine with the DMR, Assault Rifle, and Needle Rifle. I never really felt that I needed to always go for power weapons. As for the other changes, I say wait and see. While these changes may seem bad, there is no way to tell until the game releases. All that can be done is hope for the best.
 

scornedbythenine

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Alexander Bonney said:
scornedbythenine said:
Alexander Bonney said:
scornedbythenine said:
One Epic Phail said:
Making maps balanced
halo?

balanced?

maps?

oh you are funny one sir, quite a peach indeed
How is Halo anything but the definition of balanced? Before Reach, there was no load-outs, which meant every single play you make is based off of real, hard decisions, not lol this looks like a nice spot to camp maybe I can get a whole level here. What's your idea of "balanced" exactly?
sniper>pistol>EVERYTHING ELSE

if you spawn near the pistol your set
i play halo one a lot at college and if i have a sniper and pistol i win
not due to skill (im not that good)

even the devs admit the pistol is op
thats why it was shite in aniversery
I love how you didn't tackle anything pertaining to maps in your second comment. Halo 3 had some of the best maps I have ever seen in an fps. Granted, The Pit was overrated because it was quite honestly the ONLY map where you could spawn kill, and thus, did not even belong in the game as is. However, as to your comment on weapons, I cannot say that Halo the first was balanced. If you were speaking only of Combat Evolved, then I apologize, I never spent a lot of time on that game's multi and it could be complete ass for all I know. Otherwise, the Sniper is NOT easy to use in the other Halo titles, and I will admit that it does cause me frustration at times but usually when I get sniped the other person was just better, and that shows game balance. The pistol in 3 was ass and in Reach it's only good close quarters, which is how it should be.
I was in fact talking about combat evolved, my bad for not pointing that out :D

i cant really comment on other halo games as i simply haven't applied the same amount of time as CE.
if you played CE more you would definitely agree on that point XD
blood gulch with sniper, you can hit almost all spawn points or hit them if they move away from their spawn by 6 foot.
 

Eddie the head

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Laggyteabag said:
Hologram - Useless
Hay umm I can say if Hologram is what it sounds like I just want to pop in and say it's not Useless. I am not sure about how the game works but if it's like the hologram form Resistance 3 multiplier it can be useful using a shotgun layout in close quarters you can fuck with the enemy so much. Like I said not sure how the game works but I think they can make it useful.
 

Skin

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scornedbythenine said:
sniper>pistol>EVERYTHING ELSE

if you spawn near the pistol your set
i play halo one a lot at college and if i have a sniper and pistol i win
not due to skill (im not that good)

even the devs admit the pistol is op
thats why it was shite in aniversery
Thats like saying M16/AK in Counterstrike is imba, because they are the top choice of weapons for anyone with even a slight understanding of the game.

At higher tier play, every power weapon (basically 4; sniper, rockets, shotty, PR - I dont remember if Halo:CE needler was the OP one) needed to be controlled. The pistol was just the all rounder in a very, very, very small pool of weapons.

And I wouldn't ever trust devs to know balance, since from my experience they are the ones who usually fuck it up in the first place.
 

Awexsome

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No way to tell how the balance will shape up until some actual details and some gameplay is released. Besides, balance is one of those things that can be tweaked. Quite frankly the balance has gotten better and better with each installment.

CE: Massively OP pistol
2: OP BR
3: Slightly OP BR
Reach: Pistol/AR spawns with DMR/NR pickups was almost perfect.

I'll reserve judgment but Halo's always been one of the best crafted franchises of all time and my personal favorite with Bungie at the helm. Without any context it does erk me just seeing things getting closer to CoD with instant "press X to respawn" and sprint being a natural function.

Campaign we'll have to wait and see how 343i handles it, mutliplayer should at least be solid but I've come to expect more than solid from Halo, the biggest room for improvement is left in Firefight IMO. It needs more objective type stuff mixed in to shake things up like Gears 3 has it's whole tower defense thing and ME3 has the objective waves.

Killing dudes endlessly gets boring too quickly compared to Gears or ME3. 343i needs to come up with something to throw in there.
 

Apollo45

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Erm... I always played Halo's multiplayer because it was fun... Hell, Halo PC had the best multiplayer ever, and there were no goddamned rankings. You could host a game and do whatever you wanted in it. Me and a buddy would play 2 vs 8s because we could, and we wouldn't win but they'd be damned fun. I play these because there's some awesome stuff that can happen in Halo, K/D spreads be damned. If I want to play seriously I can do that, or I can run through some Action Sack playlists and enjoy myself. Or any combination of the above.

That's what makes Halo awesome.
 

teh_Canape

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SmashLovesTitanQuest said:
Yes.

Did you see the leaks from that magazine? Instant respawns, a perk that lets you see through walls, powerful weapons drop on the map in random position, class loadouts....

Its just not Halo anymore. Halo is dead.
has been dead since Combat Evolved anyways
>mfw Combat Evolved was the only one I've ever played although none after that got my attention, especially after 2 since they didn't came out on PC after it
 

halo_fan

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a noob said:
Random weapon spawns seem good to me. No more players just memorising and rushing for the power weapons. Makes it more fair i think
Understand that you are the problem. K thx

I was pretty disappointed to hear the new Halo 4 details. But they might not be too bad.

Some of it could have been misconstrued. Like the moving weapon spawns, its beensaid that they'll actually move around to different spots predictably, which is kinda dumb but not too bad. it is even More for noobs to memorize but whatever. gets pepople moving around a bit more and changes what part of the map people are focusing on.

Personally I don't think it would be a bad idea if it was somewhat random like a respawn, except that the location of the drop becomes know like a minute or so before the pod gets there. That might be interesting I think.

Anyways, apparently people are saying no armor-lock, no bloom, hitscan BR, more grenades...

with a few good maps and some critical missing map remakes, its already GOT to be better than Reach.

Will I buy it automatically like I have every Halo ever? No, cause it might not be better than 3. ha
 

bauke67

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One Epic Phail said:
Opinions?
You make it sound like you've actually played the game and come to this conclusion after many hours of playing. But I'm pretty sure all you've seen is about ten total seconds of gameplay and a couple of people just talking about it.
How about you try waiting for a chance to try the gameplay before calling it horribly unbalanced. For one thing, random power weapon drops sound like a great idea so people who just wait for them to spawn don't have an advantage anymore.
 

Trippy Turtle

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May 10, 2010
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I don't like the sound of Halo 4 much but I don't see how a single game can ruin a franchise. This game doesn't actually change the other Halo games.