Has something happened to you in a game that broke the immersion?

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Auric

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Dec 7, 2009
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Dragon age.

"I need help in a quest"
Me: "I'll help you!!!"
"Oh, btw you gotta download DLC now, har har"

Did nothing short of piss me off.

Basically every moment of assassins creed.
They don't seem to like it when i run...
 

reg42

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Mar 18, 2009
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Every time I die in a CoD game and it pops up with one of those little quotes.
 

GreyFox389

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Oct 19, 2009
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In Arkham Asylum it always happens.

I just finish a really awesome fight with an awesome combo and then when I hit the guy in slowmo he does the same crumple stiff-arms thing I always see.
 

Katana314

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ButtonedDownParadox said:
Katana314 said:
Prince of Persia's failure-avoidal systems completely broke my immersion.
Wait wait wait...so text popping up saying, "You are dead! Retry/Quit" would be less likely to break immersion?
The game over screen brings up the feeling of consequences for failure, investing a vague idea of "your life is at stake". This happens a bit more in games where saving anytime is disabled. For example, in GTA, people often run like hell once the police have taken out half their HP, knowing (before IV) that dying will make them lose all their guns and current mission state.

The guy doing the blog "Living in Oblivion" tried to take things a step further in immersion by A. Avoiding quests and trying to make a legitimate job for himself, and B. Deciding that he would never ever use saves to retry: If he dies, he is dead forever and he'll end the blog.
 

T-Bone24

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Dec 29, 2008
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In the Sly Cooper games, while otherwise awesome, they wouldn't even try to hide the tutorials.
"So when you see the blue sparkle press X to-"
"Yeah, yeah, I know, press X to jump then Circle to land on the spike"
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
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spacepope22 said:
When the game reminds you that you are playing a game. Example: Metal Gear Solid 1, when Ocelot warns you not to use a auto-fire controller.
But that's a reoccurring thing for MGS. It's more for comedy.

OT: Fallout 3 constantly freezing, or lagging to the point where I thought I was looking at a powerpoint.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Waiting for textures to load. I sometimes try to distract myself in Borderlands so as not to see the texture loadings.

And long load times, they suck.
 

Jared

The British Paladin
Jul 14, 2009
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Anything with QTE's will generally break my immersion if it freezes all the action and forces you to do it or die...then repeat multiple times...
 

BillyShakes

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Oct 29, 2009
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theultimateend said:
The best part is that everytime you bring up the issue to Bethesda it is your systems fault. Even if you are on a console.

Bethesda games are bitter sweet.

In theory they are so fucking good. But in practice they crash more frequently than Courtney Love.
I wasn't talking about the games crashing, I was stating how I believe them to be so far against the idea of immersion that they took it out to the field in the back with a crowbar in hand.
 

Jharry5

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Nov 1, 2008
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Dying and respawning in single player games (not so much in a multiplayer game as its kind of the point).
Graphical glitches or lag.
Loading screens.

That's all I can think of right now...
 

MasterStratus

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*just finished Assassin's Creed 2*
*BLEEPBLOOP YOU WON AN ACHIEVEMENT YOOHOOO PAY ATTENTION TO ME!*

God, I hate those stupid notifications.
It's not like anyone is surprised by getting an achievement for finishing the game.
Was the notification really necessary?
 

Maeshone

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Pretty much anytime I use a throwing-knife on an archer in Assassin's Creed 1 and they fall just short over the edge of the roof. Somehow they suddenly turn into rubber and stretch out in a hilaroius manner. Now I do it evertime I get the opportunity just because it looks so damn funny... :p
 

spike0918

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feather240 said:
A bandit in oblivion was running from me and set off a flail trap. He started bouncing around the room and when he finally stopped his limbs were distorted and he was just floating there like a puppet. Immersion breaking? Yes. Awesome? Yes.
For me every physics based trap in Fallout 3 seems so arbitrary. They never swing at enough force to hurt me, and usually end up just swinging at the air and then stopping.

Which is when I save and see if I can make it glitch out by mini-nuking it
 

SomeUnregPunk

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coldshadow said:
Evil Tim said:
coldshadow said:
but then they wouldnt be able to milt the franchise more
Sure they would, the next game starts with 'Oh shit, someone's let the big bad out again.' There's no reason it had to be you, in the same game you just went through hell and high water to seal him away in.
why doesn't this temple have any dam gaurds!
You could easily create another sequel off a game ending that way.
In the next game, the Prince finds that there is another big bad evil thing that is wrecking havoc and the only way to take him down after finding a bunch of scrolls and riddles and such... is to release the fcuker that you enprisoned and steal his spirit to empower your weapons to take on the new big bad dude.

But now there is an army guarding the place because they were mislead by the new big bad that the old fcuker's minions are trying to release him. Even when you release him and steal his soul, awakening the girl... the army sends their best to capture you and the girl and seal you into the prison because they think your possessed by the evil.

So now after you woke her up and stole the evil dude's soul, you not only have to take on a massive platforming but you got to do it under a time limit. If you take too much time trying to get past one section of platforming puzzle, guards will show up to attack you. Depending on how much time you waste depends on what guards show up. I.E. at first dudes with swords, then dudes with arrows or slings, then magi... etc.

Then of course you'll have the girl wondering whether or not you are possessed. if the new big bad dude is really real ... and to really piss you off, the harder modes will place a time limit during the boss battles as well.
 

ButtonedDownParadox

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Aug 11, 2008
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Katana314 said:
ButtonedDownParadox said:
Katana314 said:
Prince of Persia's failure-avoidal systems completely broke my immersion.
Wait wait wait...so text popping up saying, "You are dead! Retry/Quit" would be less likely to break immersion?
The game over screen brings up the feeling of consequences for failure, investing a vague idea of "your life is at stake". This happens a bit more in games where saving anytime is disabled. For example, in GTA, people often run like hell once the police have taken out half their HP, knowing (before IV) that dying will make them lose all their guns and current mission state.

The guy doing the blog "Living in Oblivion" tried to take things a step further in immersion by A. Avoiding quests and trying to make a legitimate job for himself, and B. Deciding that he would never ever use saves to retry: If he dies, he is dead forever and he'll end the blog.
But you just so happen to basically have Silver Surfer as a sidekick and she doesn't want you to die. Not so much the case in either of those other two games you mentioned.

I'm not saying it's a good system but I think you're making a different argument.
 

Beastialman

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Sep 9, 2009
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I personally find immersion hard to do for myself, the closest I've come was in Left 4 Dead 2 during my first play through Hard Rain. I thought that was one of the most brilliant and well designed levels I'd ever played, but now that I know the secret to the rain and sugar field it's just a pattern to me.