First and foremost, Not agressive. I think were just bantering on a subject. Not every disagreement online is a flame war.Kagim said:Now, about cutscenes and cinematics, here is where your clunking.
The majority of WoW players don't like that. The big, massive groups. The throng of the players? They hit accept without reading the quest and used Quest helper to micro manage there way through the game. The majority of the WoW fan base doesn't WANT dialogue matrix's. The majority don't WANT cutscenes. I have seen guilds that say straight out "IF you don't skip the Arthas death cutscene you are disqualified from all loot."
Stuff like that? The WoW players don't want. Have no desire for.
ToR is a single player game at heart, that's what I am getting from most of the stuff i heard.
Cut scenes and Dialogue just slows down a WoW players exp to time ratio, and they wouldn't like it.
Edit:... I'm sorry if any of that sounds aggressive... it really isn't meant to be....
I would like to clarify my statement. The notion of cutscenes and dialog matrix. I might have been taken better had I emphasized the word IF in that. This gets into a lot of Ifs really. If ToR gains alot of popularity, with as much as they have pumped the emphasis on story up, that very well could be a large contributing factor. If ToR starts to cut in on WoWs action, and If that was one of the major elements driving people to ToR then it seems logical given that if it drew players away from WoW in exodus, they might try to emulate it in order to woo them back. If they were to do that, would they really want to rebuild the world yet again to accomodate that? If they do its out of a reactionary position, which would invariably leave them behind the curve, trying to catch up. Im not saying that it has to be story or dialogue that would cut into WoWs player base, but if there is anything that draws people away, doesnt it seem likely that there would at least be a desire to capitalize on a convention that lured people away from them?
I would say this on the notion of WoW players. While I do respect a large portion of wows player population is as you described, I think there is also a large portion of the player population who DO want story and dialogue, and play wow simply because it is the closest thing to the notion of what they would want out of MMO gaming. I mean, consider your example, that a guild had to make a rule denying people loot for watching a cut scene. If they didnt want the narrative, there wouldnt have been a need to make a rule for it. Not everyone who plays WoW is into the raiding mentality.
There is a large part of the MMO market, who do not play WoW. Theres a large part of the market who have played MMOs in the past, but have given up disillusioned because of the MMO ideology that raiding is what MMOs are for, to which WoW sent into overdrive.
I say this after watching the extra credits video regarding the future of MMOs, and what well may be in the works is a division of the market and MMO classification. ToR with its story elements might well be the first emergence of a game worthy to be considered a role playing game as it mirrors offline role playing games with its focus on narrative and character building, Where as WoW really has never fit into the mold of a role playing game coming from an RTS background, and might be better classified as an MMOAFG (MMO Adventure Fantasy game)((EDIT: Yes I started with MMOFAG but I saw that and realized that seemed derogatory and insulting which is not what Im going for)
None the less... it really doesnt matter. Im all up for speculation, but until we actually see what occurs, thats all this really is. It is fun to wonder. Will Wow die? no, Is wow going to dwindle in popularity? Yes Is that going to be soon? Not really. Is it a prerequisite that it has to be another blizzard property that "kills" wow, absolutely not. The only one who can kill WoW, is blizzard and really the only way they can do it, is stop supporting it.