I'm evil when it feels like what I should do, like what you do to that annoying reporter in ME2.I mostly play the good guy in game, as it is what I would do, or would want to do in real life.
i have thought about this(hell i was even considering making this EAXCT thread at one time or another).i myself prefer playing the "white knight" when ever i get the chance in a game and i feel better for it. i feel as if i can get into the story more than if i were just a psychotic lunatic killing to get what he wants, but when i see the people in the that need my help i feel as if im really helping them and am actually apart of the universe and am thus more immersed and have a overall better game play experience then just being evil and killing people like ants because i felt like it.that said however if evil is done intelligently i am open to doing it like in mass effect 2 some of the "evil" option while morally ambiguous and leaning towards the eilve side make sense like the one scene during mordin's loyalty mission where the krogan battle master is lecturing shepherd while standing on top of a fuel line that you can shoot, i found this to be a great form of "evil" and was glad to have taken this option because alothe it was "evil" it made sense and therefore was more imeive and provide a nice addition the the charter as well as my overall enjoyment of the gamethelastmccabe said:I keep finding that I have sort of a mental block against playing an evil character, even though I really want to see what it's like. I'm wondering if anyone else experiences this. The most recent example is Infamous, which I just started playing for the first time. I told myself I was going to stop being a sissy and play evil, and the first two choices I took the evil path. (That would be zapping some people who wanted food so that I could keep it all for my friends and me and then starting a riot so that I wouldn't have to take on some cops by myself). I then reached a third evil choice in which this guy is blocking your way because he believes doing so will protect his wife. You can get him to move by either telling him his wife is already dead or by just killing him. I chose to kill him, but then I felt so disconnected from the character after that that I decided to start a new game as good.
I think part of the problem is that the first two choices are ones that I could sort of understand, while the 3rd one didn't really make any sense. Even if you're evil, you could always just TRY telling him his wife is dead and then kill him if it doesn't work. This is especially true considering that this FBI agent is listening to what you are doing this whole time. It wasn't really in my self interest to just kill the guy first.
I guess I just enjoy playing the hero more than an evil bastard. Part of the problem is maybe that evil characters in games tend to be not just evil but totally psychotic. A character who does whatever it takes to advance his own self interest could be evil but worth playing. A character who just goes around killing people and acting like a dick for no reason is evil but also just plain crazy, and that's hard to identify with.
Anyway, whenever I start Fallout 3, I'm absolutely determined to man up and be evil or at least not be a big heroic pushover. Hopefully it's not like Fallout 1 and 2 where you seemed to get a lot more easy experience by being nice.
I WAS an evil God in Black and White. So I guess I at least accomplished that.
Anyone have any thoughts on this?
Never have any problem.thelastmccabe said:Anyone have any thoughts on this?
No, not a crazed gunman Dad, I'm an assassin...Well, the difference being that one is a job and the other is mental sickness.
It makes a lot of sense within context though. The lower your humanity, the larger the chance you will frenzy (become uncontrollable killing everything in your path), which will lead to Masquerade violations. Since you are playing a Camarilla stooge (willingly or not), this makes sense. Heck, even deciding to join the Anarchs doesn't really change this, as they are quite willing to tell you the Masquerade is not necessarily a Camarilla invention, but just common sense. The Sabbat are the traditional evil insane vampires, and there is no way to join them.thaluikhain said:Yeah...Vampire The Masquerade: Bloodlines doesn't have a morality system, but it does have a humanity system. The more people you murder or whatnot, the more you risk turning into a batshit crazy evil vampire. Which encourages you to stay nice-ish...the system is a bit arbitrary, of course.
Yeah, I thought that was quite well handled, actually. Though, is there much replay value? Not finished the game yet, but it doesn't seem like something I'd play more than once, given how important the linear storyline is, and how slowly learning about the world is a big part of it.erbkaiser said:It makes a lot of sense within context though. The lower your humanity, the larger the chance you will frenzy (become uncontrollable killing everything in your path), which will lead to Masquerade violations. Since you are playing a Camarilla stooge (willingly or not), this makes sense. Heck, even deciding to join the Anarchs doesn't really change this, as they are quite willing to tell you the Masquerade is not necessarily a Camarilla invention, but just common sense. The Sabbat are the traditional evil insane vampires, and there is no way to join them.
How I play Bloodlines depends on the Clan I use. Brujah or Gangrel I will play as evil, Ventrue or Tremere as more good. Malkavian... all bets are off.
Bloodlines is extremely replayable. You'd be surprised how many differences there can be between two different playthrough and how vastly different the experience can be between even two different clans. Quite a few multiple endings as well!thaluikhain said:Yeah, I thought that was quite well handled, actually. Though, is there much replay value? Not finished the game yet, but it doesn't seem like something I'd play more than once, given how important the linear storyline is, and how slowly learning about the world is a big part of it.
Ah, ok. I was really put off being a Nosferatu, cause it sounds like the whole game becomes a stealth mission, and I hate stealth missions. Though, it'd make actual stealth missions easier, I guess. Also, no fun social skills, I like those.The Madman said:Bloodlines is extremely replayable. You'd be surprised how many differences there can be between two different playthrough and how vastly different the experience can be between even two different clans. Quite a few multiple endings as well!
All play through the same basic series of events, but the outlook is quite a bit changed. It's surprisingly well done. Playing as a Nosferatu, a Malkavian, a Tremere and a Brujah are all fairly unique experience, with the other clans having their own unique moments as well though easily the most outstanding are the Nosferatu and Malkavian for... obvious reasons. One being so hideously ugly that even being seen is a masquerade violation and the other being so batshit insane you don't even know what you're saying half the time and neither does your character or anyone else.
My feelings exactly. The way the first one crawls back and cowers is way too realistic, and the girls have suffered enough as it is. I'll be heroic and the game will be harder for it, which makes victory all the sweeter.Debatra said:The only evil act I've ever been truly unable to perform was harvesting Little Sisters. I've done just about everything else I can think of, up to and including wanton slaughter of random people for no reason whatsoever.
Worth replaying at least twice.thaluikhain said:Yeah, I thought that was quite well handled, actually. Though, is there much replay value? Not finished the game yet, but it doesn't seem like something I'd play more than once, given how important the linear storyline is, and how slowly learning about the world is a big part of it.