Easton Dark said:
Not just factions, such as the Brotherhood and Enclave, but side-stories as well like Harold.
In FO2 Harold was the mayor of a growing little town, and quite happy with his lot. Why has he traversed the continent and amassed a cult of idiots.
Easton Dark said:
The enclave, as told to you by President John Henry Eden, is a continuation of the Enclave from the west coast after its defeat.
This actually damages your argument. It's not a "continuation" of the Enclave, just a regurgitation. The whole idea behind the Enclave was that they were remnants of the old US government who'd survived because they were far offshore in a high-tech oil rig. They'd only just started moving into the mainland in FO2, with only a few small bases. In the end of FO2, the oil rig is destroyed, leaving just scraps of the Enclave to be hunted down by the BoS. Yet here they are in FO3, having reached the opposite side of the country, with numbers far, far above what they had at their peak in FO2, with legions of soldiers wearing the rare expensive power armor and fleets of EXTREMELY rare vertibirds. How did they pull this off?
Easton Dark said:
The brotherhood, feeling (wrongly) secure in the west coast, decide to expand. It makes total sense to me why they'd want to send brotherhood members to the pentagon. They explain this to you.
But the Brotherhood were not secure even in FO2. The NCR, Vault City, and Enclave had all emerged as credible competitors. They definitely were not at any time ready for a trek across the continent.
Easton Dark said:
The "detachment" of the factions (which largely don't exist on the west coast anymore) is part of the story. And it makes sense.
It doesn't make sense, as explained above.
Easton Dark said:
What would not have made sense in Fallout 3 was if the NCR and Caesar's legion were there. It makes sense in New Vegas because, as you said, it's in the same region. As it also makes sense the the brotherhood and enclave remnants are there. But if the only argument for New Vegas is it's set closer to California, that's not good enough. Just because we don't see these factions in Fallout 3, it doesn't mean they stopped existing for that game. They're just thousands of miles away, fighting for Hoover Dam.
I didn't say that the NCR, Followers, Legion, etc. should have been in FO3. I actually think they should not have used existing factions at all, for the reasons above. What I'm saying is that FO3 is completely out of place alongside the other FO games, in every way. It largely doesn't feature the things that make Fallout Fallout and when it does it gets them wrong.
Easton Dark said:
The courier isn't more related to Fallout 1 and 2 than the kid from vault 101.
Nope, but the world he acts in is.
Easton Dark said:
The deathclaws are not descendants from the smart ones in Fallout 2.
That wouldn't have made sense because the intelligent Deathclaws get exterminated in FO2.
Easton Dark said:
Jacobstown is about as strong a connection as Harold is. I'd actually argue that the bobbleheads are more connected to the first fallouts than snowglobes.
Nuka-Cola and Vault Boy don't make a Fallout game. I'm saying the PLOT does not in any way follow up on the plot from the first two.
Easton Dark said:
And Fallout 3 has freaking Dogmeat.
Well yay.