In FO2 Harold was the mayor of a growing little town, and quite happy with his lot. Why has he traversed the continent and amassed a cult of idiots.
This actually damages your argument. It's not a "continuation" of the Enclave, just a regurgitation. The whole idea behind the Enclave was that they were remnants of the old US government who'd survived because they were far offshore in a high-tech oil rig. They'd only just started moving into the mainland in FO2, with only a few small bases. In the end of FO2, the oil rig is destroyed, leaving just scraps of the Enclave to be hunted down by the BoS. Yet here they are in FO3, having reached the opposite side of the country, with numbers far, far above what they had at their peak in FO2, with legions of soldiers wearing the rare expensive power armor and fleets of EXTREMELY rare vertibirds. How did they pull this off?
But the Brotherhood were not secure even in FO2. The NCR, Vault City, and Enclave had all emerged as credible competitors. They definitely were not at any time ready for a trek across the continent.
It doesn't make sense, as explained above.
I didn't say that the NCR, Followers, Legion, etc. should have been in FO3. I actually think they should not have used existing factions at all, for the reasons above. What I'm saying is that FO3 is completely out of place alongside the other FO games, in every way. It largely doesn't feature the things that make Fallout Fallout and when it does it gets them wrong.
Nope, but the world he acts in is.
That wouldn't have made sense because the intelligent Deathclaws get exterminated in FO2.
Nuka-Cola and Vault Boy don't make a Fallout game. I'm saying the PLOT does not in any way follow up on the plot from the first two.
Well yay.