L3m0n_L1m3 said:
Yes.
I used any sort of weapon that could kill a person in Call of Duty.
(I've been called a noob for basically every conceivable thing in COD.)
Very true, I even get a lot of that on PC though not as bad as when I had a go at the 360 version. Yeah, Activision/IW/Treyarch NEEDS to learn how to manage and administer their community better.
This really, though back when we had stopping power and juggernaut those are just ridiculously overpowered perks, 40% more health or 40% more weapons damage for NO downside and not even indication you are running it? It turns something like the M16 into a insta-death raygun, deadlier than a sniper rifle as it'll one hit kill even kill with limb shots and fire faster too.
That really is nooby and I'm frankly glad Jug and Stopping Power are gone from Black Ops, makes you wonder why they didn't do it sooner.
Also like how Black ops does Killstreaks, reminds me more of COD4 In how they are significant but not game ending every time they are deployed, i think people are spoiled after MW2's ridiculous killstreaks, maybe that's why people are so mad about Blops' more balanced approach? But the best thing is how killstreaks don't self stack, that gives a huge incentive to run your first two Killstreaks as support functions, like spy plane, counter-spy, Blackbird and so on.
Things like that really make Treyarch the more innovative developer out of the two CoD devs teams, definitely revolutionising the game the most since the seminal COD4.
But the ongoing problem is how poorly managed the CoD community is, unlike other online multiplayer communities CoD doesn't have as much dialogue between players and developers, what's the point as for most within months of buying the game the sequel is already announced! Also with such a huge player base as well as transient one, but still if Activision REALLY wants to make CoD advance with the times they need to find a way of communicating to their player base guiding them to good practice and stopping bad practice in its tracks.
I mean that blatant quick-scoping glitch should have been patched out within months of MW2 launching, not waiting for the entire sequel!