Several games in my life have been repetitive, and yet I've enjoyed them enough not to sell/break them.
Tetris is my most addictive and fun game followed by rpg's such as Pokemon and Star Wars: KOTOR (I mean, seriously, the combat mechanics were incredibly repetitive) and of course Indigo Prophecy (Farenheit in UK) for the Xbox was nothing but a collection of quick time events with random moments of you guiding the character through the scenarios. All of it was completely repetitive and yet it was fun to watch the game progression and the storyline... although the final fight was a pure 100% let down as it was less of a fight and more of a single QTE that leads you to either win or lose.
=o.o=
Still all enjoyable games.
Tetris is my most addictive and fun game followed by rpg's such as Pokemon and Star Wars: KOTOR (I mean, seriously, the combat mechanics were incredibly repetitive) and of course Indigo Prophecy (Farenheit in UK) for the Xbox was nothing but a collection of quick time events with random moments of you guiding the character through the scenarios. All of it was completely repetitive and yet it was fun to watch the game progression and the storyline... although the final fight was a pure 100% let down as it was less of a fight and more of a single QTE that leads you to either win or lose.
=o.o=
Still all enjoyable games.