"Heroics" that left a bad taste in your mouth

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Reaper195

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Kratos, all the time. "Oh hey, that guy helped me but doesn't want me to kill his daughter so I can get my personal revenge and fuck up the world. Better kill him." I raged so goddamn hard in GoW 3 when he kills....that one dude chained up in the UNderworld.
 

rob_simple

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In Homefront --aside from that whole game being a unbearably heavy-handed, racist, paranoia machine-- there's one section where one of your allies uses mustard gas or something on the Koreans and burns them alive then asks if anyone else can smell 'Korean Barbecue'.

The other characters chastise him for doing it, but I still thought, 'you really expect me to be on side with arseholes like this? Fuck your shitty game, how do I defect and join the Koreans.'
 

rob_simple

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Weealzabob said:
Doing the Clan Wars mission in Borderlands 2, as things were escalating between the two clans who seemingly had a truce going on before you got involved, I was ready to run over Ellie and call it quits.

I'm sure that two clans had done some messed up shit off screen, but still you're doing some messed up shit on screen.
I know what you mean, I love the game but in the mission where you crash the wake and a character shouts, 'who the hell crashes a god damn wake?!' I did think, 'wait, who does crash a god damn wake?!'
 

Reaper195

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rhizhim said:
Reaper195 said:
Kratos, all the time. "Oh hey, that guy helped me but doesn't want me to kill his daughter so I can get my personal revenge and fuck up the world. Better kill him." I raged so goddamn hard in GoW 3 when he kills....that one dude chained up in the UNderworld.
and when he uses a woman to stop one of those levers...

what a dick.
In fact, just about everything Kratos does makes him less and less likeable. In the second game, wasn't he cased out of Olympis becasue he was just warring on everything for no real reason?
 

ShindoL Shill

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Jul 11, 2011
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Abomination said:
Yes, the honourable thing to do is ship the triplet off to rape island.
I do not remember that happening. The only triplets in the game I know of are the Pendeltons, and you get them sent to work in their own mines.
Anyway, I don't think anybody calls the non-lethal playthrough 'honorable'. It's simply non-lethal.

EDIT: Wait, I remember the mission you were talking about.
Yeah, that was creepy as shit.
 

Uncle Comrade

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Feb 28, 2008
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Mycroft Holmes said:
WanderingFool said:
Actually, yes, if we were to go by the Ancient Greek usage of the term Hero.
wikipedia said:
A hero, in Greek mythology and folklore, was originally a demigod, their cult being one of the most distinctive features of ancient Greek religion. A demigod is the son or daughter from one immortal and one mortal parent, an example would be Heracles, son of the mortal queen Alcmene and the god Zeus.
The protagonist of Saints Row had a parent who was an immortal deity? I must have missed the part where that's explained.
It would explain quite a lot if that was the case.
 

Mikejames

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kman123 said:
Dishonored really screwed up on the good/bad moral dilemma, seeing as the 'good' version of doing things is far, far worse than death. Selling someone into slavery for the rest of their life? Giving up that woman to that stalker dude was fucking creepy. I'd rather just kill her but nooooooooo I had to get the GOOD ending.
Wait wait, I just started the game, and the more moral conclusion essentially entails you becoming a human trafficker?
Those are some bloody terrible implications concerning the writers...
 

ShindoL Shill

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kman123 said:
Dishonored really screwed up on the good/bad moral dilemma, seeing as the 'good' version of doing things is far, far worse than death. Selling someone into slavery for the rest of their life? Giving up that woman to that stalker dude was fucking creepy. I'd rather just kill her but nooooooooo I had to get the GOOD ending.
Mikejames said:
Wait wait, I just started the game, and the more moral conclusion essentially entails you becoming a human trafficker?
Those are some bloody terrible implications concerning the writers...
It isn't about morality. It's about revenge, and getting rid of a corrupt regime.
Bear in mind, you don't learn about most non-lethal options until half-way through the level. Corvo is going into these missions planning to kill his targets. Then some guy says 'I could do this instead...' and Corvo says 'Yeah, okay'. If he doesn't want to kill someone, he has to take the option presented to him, because that's the only one he has.

Incidentally, you only get the High Chaos (Bad) ending if you kill LOTS of people. You can kill your targets, and still get Low Chaos (Good) ending.
 

Bolwing

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Noswad said:
I'm just played the beginning monkey island 2 and I've only just finished the largo embargo but I've only just realised Guybrush is a dick.

stealing the cartographers monocle, releasing the alligator, getting the chef sacked and to top it off I've just got an innocent Captain arrested by replacing my picture on the wanted sign with her's. I can't help but wonder how many more live's he's going to screw over to get rich again.

Also is it me or does the Eldar scroll's series contain an uncomfortably large amount of grave robbing, it surprises me that a society that puts so much stake in the favour of the god's and magic, that defiling the tombs of the dead is practically the national sport.

And FTL, there's not a lot of story to go on but all a can tell is that there has been a popular rebellion in which the old regime is on it's last legs and i can't help but wonder, how did the rebellion get so powerful? why do so many people have grievances with the old space government? is it possible that I am playing as the Empire post return of the Jedi?
Yep, in every Elder Scrolls game you plunder dozens of tombs, and no one seems to mind. It was especially strange in Morrowind, with all the ancestor and Tribunal worship. The Nine Divines have nothing against graverobbing, though.
 

Mikejames

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TrilbyWill said:
It isn't about morality. It's about revenge, and getting rid of a corrupt regime.
Bear in mind, you don't learn about most non-lethal options until half-way through the level. Corvo is going into these missions planning to kill his targets. Then some guy says 'I could do this instead...' and Corvo says 'Yeah, okay'. If he doesn't want to kill someone, he has to take the option presented to him, because that's the only one he has.

Incidentally, you only get the High Chaos (Bad) ending if you kill LOTS of people. You can kill your targets, and still get Low Chaos (Good) ending.
Corvo can get away with offing plenty of people regardless of their level of involvement; his personal revenge is a pretty thin justification at that point.
I just don't like the ideology that selling your enemy's accomplice to a potential rapist is what's supposed to lead to a happier ending on your part.
 

Brainwreck

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Dark Souls.
The entire game.
You kill your way to a goal you don't even comprehend and know fully well are being lied about. Refusing to fulfil the prophecy could possibly bring about the destruction of all humankind... or their transcendence. Fulfilling it might save the world... or simply restore the tyranny of the gods. At the very end of your journey, you murder the broken, burned-out husk that was once the mighty leader of the gods while
And you never get an answer either way, however you choose.

Although I'm fairly certain this was completely intentional.
 

Wereduck

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He's an anti-hero so maybe doesn't count but I've always hated Nico Belic's guts.