Novskij said:
spinFX said:
I'm going to make one simple statement:
An unmodded Oblivion is terrible. I can see the effort but I'd rate it 5/10 because it is an obvious console port. Dumbed down immensely from Morrowind in story and mechanics.
Modded Oblivion is FAN-FREAKING-TASTIC. I have about 30 balanced mods that just improve the game sooooooooo much.
Ok that was more than one statement. I'm outtie!
Would you then not say that the game is even more terrible that it needs player mods to make it good? Proffesional game developers doing worse than amateurs.
Well the developers laid the ground work. But yes. The base game is just... pretty horrible.
- The UI is clearly for a console. Dumbed down, streamlined, simplified whatever you want to call it.
+ The mod "Darnified" fixes this
- The combat is horrible, usually consisting of you blocking and waiting for the enemy to hit you and stagger so you can hit him. Magic consists of running backwards and nuking your opponent and archery is the same.
+ The mod "Deadly Reflexes" add an insane amount of combat tactics, animations, moves, AI, decapitations, slicing people in half, dodging, kicking, impaling downed enemies, stealth kills and it is all very well balanced. The mod "Midas Magic Spells of Aurum" adds 400 some new spells for new tactics and more interesting spell effects, and it is balanced! It adds new quests too, to get these spells you have to put in effort but by no means do they mean you auto win. Just a small list of new spells: summon Balrog, grow wings and fly, summon a comet, summon a hurricane, force push, LAZOR BEAMZ! and maaaaaaany more. Great mod.
- Collecting herbs sucks in vanilla Oblivion. I won't even describe it.
+ "Herbalism" and "Harvest Flora" mods make it so you auto harvest plants near you. Well actually harvest flora changes the plant to make it obvious you already harvested it. Vanilla oblivion made no change between an already harvested plant and one that was untouched.
- Vanilla Oblivion has too few options for armor, weapons etc. Also not many types of enemies.
+ I have thousands of balanced new items via "Francesos Added Items and Creatures" mod and several other mods but I believe this to be the biggest. Many new creatures too.
- Vanilla Oblivion has some pretty terrible convenience oversights. Selling items sucks. You first double click an item to sell, then confirm it. If you are selling a stack you have to confirm the amount too.
+ "Toggleable Quantity Prompt" mod makes it so if you want to sell an entire stack with no confirmation prompts you just hold shift. One at a time? Hold control. Amazing mod.
- I'm sick of the tutorial stage.
+ I have a mod called "Alternate Start" that first off doesn't start you as a prisoner which limits some role play, it starts you on a ship that has just arrived in your choice of city. You fill out immigration forms where you can role play some more (SOOOOOOoooo many options here) and then you have a dream about the emperor's death and can start the main quest.
- Oblivion is old and looks a little crappy. Sound is aged too.
+ I have tonnes fo visual improvement mods that just make the game look fantastic. No more blocky low res off int he distances textures. Improved cities. More realistic NPC AI living out their days. Natural weather. And much more. I even have new music and ambient sounds that draw me in further.
- No cloaks in Oblivion, WTF!?
+ Bam. "Capes and Cloaks" mod.
And I have maaaaaaaany more mods that are just swell.