If they have any sense it'll be FTP from the beginning, or at least "FTP" in the same way GW2 is, with the box price and no sub fee. The market is going to get increasingly hostile to sub based games as more high quality FTP titles start fighting them for players.SmashLovesTitanQuest said:2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
I wish. This is probably WoW's #1 edge to be honest. Fluid, precise, crisp movement and zero input lag. Even the very polished GW2 has some floaty/spammy looking animations, although it's better than most. WAR was particularly bad in this respect, and TOR got savaged by its playerbase for what little input lag it had (and it wasn't even particularly bad compared to some).SmashLovesTitanQuest said:Most of these WoW clones seemed to be on par with WoW in terms of fluidity, but then again I only played WoW for something like 150 hours in total... So maybe my experience isnt as valid. Or maybe its valid because of that. Whatever.
Benefits of running on an aging engine with textures from 1996 I suppose.