Hope you weren't too excited about that Elder Scrolls MMO

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Richardplex

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Jun 22, 2011
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/Unsurprised. Skyrim was incredibly restrictive already with the obscene amount of essential NPCs, it was kind of obvious this was the route to be taken. Have fun losing a ton of money Zenimax online!

Nasrin said:
In reference to the point about there being level limits on certain areas of the game...

Isn't this a necessity of MMOs? The game can't scale to one individual, as it does in Skyrim.
Guild Wars 2 scales you down to lower levels for lower level places, and The Secret World (Not entirely sure on this, might be BS) doesn't have level limits. TOR also scales players up when in battlegrounds, so yes the game *can* scale to one individual, by scaling the individual to their environment.

Edit: Secret World doesn't have levels, so I assume it can't have level limits.
 

TorqueConverter

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Nov 2, 2011
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GiantRaven said:
At first I was intrigued because I was curious about the idea of making a First-person, real-time combat game into an MMO.

Now though? Interest level: 0.
Firefall? You might want to check that out. There's no dragons, wizards and elves in it so if that's your thing then you may not want to bother.
 

BloatedGuppy

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Richardplex said:
Guild Wars 2 scales you down to lower levels for lower level places, and The Secret World (Not entirely sure on this, might be BS) doesn't have level limits.
Correct me if I'm wrong, but TSW doesn't even have levels, let alone level limits.

Although ever since I found out they were double dipping with both a sub fee AND aggressive microtransactions, by interest level in TSW dropped like a stone.
 

johnnnny guitar

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Okay so instead of taking skyrim or morrowind and make it online they just make it a World of Warcraft clone it didn't work for TOR it isn't going to work here why do zenimax and other developers think that instead of taking their game and impleminting massively multiplayer online they just decide to do what hundreds of developers have tried and failed to do which is rip off world of warcraft in every way cause thats what makes cash.

What little intrest I had with this game has now being turned into a sour turd.
 

Eri

The Light of Dawn
Feb 21, 2009
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Richardplex said:
/Unsurprised. Skyrim was incredibly restrictive already with the obscene amount of essential NPCs, it was kind of obvious this was the route to be taken. Have fun losing a ton of money Zenimax online!

Nasrin said:
In reference to the point about there being level limits on certain areas of the game...

Isn't this a necessity of MMOs? The game can't scale to one individual, as it does in Skyrim.
Guild Wars 2 scales you down to lower levels for lower level places, and The Secret World (Not entirely sure on this, might be BS) doesn't have level limits. TOR also scales players up when in battlegrounds, so yes the game *can* scale to one individual, by scaling the individual to their environment.

Edit: Secret World doesn't have levels, so I assume it can't have level limits.
I feel like it would take away from the realism of the game to scale someone down to a lower level area. Like... in one context you can slay a dragon and in another some trash mob like a rat can kill you?

Again, I may just be misunderstanding the mechanics.
 

The Pinray

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Jul 21, 2011
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Ahhh... Wow. Huh. Well, uhhh... Hmmm.

Damn.

Seems the more I hear about the game the less it appeals to me. I've now almost fully lost what beggar's scraps of interest I had (The word "MMO" is an immediate turn off).

But now... Like WoW? Like hell!

If it is free to play (Traditional or Guild Wars style) I will try it out. If it's subscription-based that's the final nail.

I pay for my games once. Nothing is worth over two hundred bucks to play for a damn year.

You can't even be a werewolf! :'(

But again, I will await more info before making any true decisions or throwing up my arms and wailing the old fashioned "RUINED FOREVAR."
 

Ed130 The Vanguard

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Sep 10, 2008
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As long as they keep on releasing a single player Elder Scrolls game that can be modded to Oblivion and back, I don't really give a crap about "generic MMO 27."
 

BloatedGuppy

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Nasrin said:
I feel like it would take away from the realism of the game to scale someone down to a lower level area. Like... in one context you can slay a dragon and in another some trash mob like a rat can kill you?

Again, I may just be misunderstanding the mechanics.
GW2 doesn't really have "rats" in that respect. Your very first encounter in the human area is with an army of centaurs and a massive stone elemental the size of an office building.
 

Fappy

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Jynthor said:
Extremely boring and generic trailer, but here you go.
That was a pretty lackluster teaser/. I got semi-excited when the theme started playing but then it kind of just petered off.
 

Richardplex

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Jun 22, 2011
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Nasrin said:
Richardplex said:
/Unsurprised. Skyrim was incredibly restrictive already with the obscene amount of essential NPCs, it was kind of obvious this was the route to be taken. Have fun losing a ton of money Zenimax online!

Nasrin said:
In reference to the point about there being level limits on certain areas of the game...

Isn't this a necessity of MMOs? The game can't scale to one individual, as it does in Skyrim.
Guild Wars 2 scales you down to lower levels for lower level places, and The Secret World (Not entirely sure on this, might be BS) doesn't have level limits. TOR also scales players up when in battlegrounds, so yes the game *can* scale to one individual, by scaling the individual to their environment.

Edit: Secret World doesn't have levels, so I assume it can't have level limits.
I feel like it would take away from the realism of the game to scale someone down to a lower level area. Like... in one context you can slay a dragon and in another some trash mob like a rat can kill you?

Again, I may just be misunderstanding the mechanics.
But both zones would have their own storylines. a 20-25 zone say might start with killing ostriches and end with slaying a dragon, and a 50-55 zone might start by collect bear arses and end with killing a lich. I feel coming back to the 20-25 as a level 55 and curb stomping the dragon would take away from realism more than coming back and having an ostrich able to kill you if you aren't careful. And naturally, a 20-25 zone will be easier for a 20-25 player than a 50-55 area will be for a 50-55 player, so the 50-55 scaled to the 20-25 area will find the 20-25 area easier than the 50-55 area. Which means your realism is kept.
 

Vault101

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Sep 26, 2010
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Clive Howlitzer said:
I was never excited about it to begin with and had no intention of buying it. This is mostly why. MMOs suck, they all suck, and always will suck. The main mechanic of an MMO is sucking. This is just from my perspective from what I look for from a game, obviously and not everyone will agree but I've played enough MMOs to know that they ALWAYS suck, no matter what claims they make to the contrary.
Ive never understood MMO's

where's the apeal?

story? well Id be laughed at for the suggestion
gameplay? mabye they apeal to start number crunching...types, I dont know

its just one endless spiral...I mean seriously who would WANT to be chaned to a game for that long? who wants to commit to such a thing? perhaps i have an addictive personality but still...
 

Dendio

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Mar 24, 2010
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All MMO's are WoW with their own coat of franchise paint.

The heart of MMO's is competition. Compete to be a better player than the man next to you. Its fun for a while, but then it gets old. The gear treadmill gets old.

Sequels ask the developer to think up ways to improve on previous mechanics and drive the medium forward. MMO expansion is just more paint on an aging car.
 

CardinalPiggles

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SmashLovesTitanQuest said:
TheKasp said:
Because WoW is the best it gets with this mechanics
Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.

2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
Maybe some people play both TES games and WoW/TOR, and would like that middle ground.
 

KeyMaster45

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Jun 16, 2008
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SmashLovesTitanQuest said:
Most of these WoW clones seemed to be on par with WoW in terms of fluidity, but then again I only played WoW for something like 150 hours in total... So maybe my experience isnt as valid. Or maybe its valid because of that. Whatever.
Speaking as someone who logged somewhere in the neighborhood of 3,600 hours on WoW before quitting, I can say with confidence that all the WoW clones are typically very clunky in their combat execution. There are usually any number of reasons for this but it usually boils down to poor design or a misguided attempt to differentiate themselves from WoW. (because as we can see every MMO that comes out gets the rabid "it's just another WoW clone!!" treatment from the gamer public.)
 

suitepee7

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Dec 6, 2010
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well, duh. this was pretty fucking obvious. an MMO works best that way. it was going to be wow type set in the elder scrolls universe, using existing settings and lore from TES.

seriously, how was this surprising? if anybody revolutionizes the MMO genre, that'll be surprising. until then, why expect anything else?

personally, i'll be intrigued if the payment model is similar to GW2, otherwise i won't see it worth my money. MMOs that charge me by month i do not want to get into again

Vault101 said:
Clive Howlitzer said:
I was never excited about it to begin with and had no intention of buying it. This is mostly why. MMOs suck, they all suck, and always will suck. The main mechanic of an MMO is sucking. This is just from my perspective from what I look for from a game, obviously and not everyone will agree but I've played enough MMOs to know that they ALWAYS suck, no matter what claims they make to the contrary.
Ive never understood MMO's

where's the apeal?

story? well Id be laughed at for the suggestion
gameplay? mabye they apeal to start number crunching...types, I dont know

its just one endless spiral...I mean seriously who would WANT to be chaned to a game for that long? who wants to commit to such a thing? perhaps i have an addictive personality but still...
the gameplay can actually be very rewarding. mainly for PvP or raids/instances though. if gear is evenly matched then pvp requires the right skills being used at the right times, not making silly mistakes, knowing when to use crowd control etc.

raids are fun due to boss battles, requiring a lot of teamwork and coordination. it is pretty satisfying knowing that you were a key member in that team who took that meaty bastard down.

tbh the grinding is horrible. doing daily shitty quests are awful, but they are a time sink. not to mention if you are paying by month, you feel a sense of obligation to play a certain amount... i had wow for around a year and a half, and i'm glad to be rid of it. i stopped having fun towards the end, but i do not regret my time on it. it can be a huge amount of fun, if you have enough spare time, and have friends which also play/you make friends online easily.
 

GonzoGamer

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Apr 9, 2008
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pilouuuu said:
I stopped being excited when I read the words MMO. What's the deal with developers? Not everything needs to be on-line and/or multiplayer.
It's like Vegas. They're all hoping to hit the jackpot.
I kind of figured that it would be a WoW clone but the genre wont attract more players unless they start making it more and more like the old fashioned "sittin 'round the table rpgs."