Hope you weren't too excited about that Elder Scrolls MMO

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CardinalPiggles

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Nasrin said:
I feel like it would take away from the realism of the game to scale someone down to a lower level area. Like... in one context you can slay a dragon and in another some trash mob like a rat can kill you?

Again, I may just be misunderstanding the mechanics.
You wouldn't just get scaled down for no reason, it would be for PvP, instances, WvW and certain zones.

Although I do think it kind of defeats the point of grinding for levels if they are just going to be taken away from you periodically so you can actually do stuff.

We'll have to wait and see how that one turns out.
 

Eri

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Feb 21, 2009
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CardinalPiggles said:
Although I do think it kind of defeats the point of grinding for levels if they are just going to be taken away from you periodically so you can actually do stuff.

We'll have to wait and see how that one turns out.
That's kind of where I was coming from.
 

BloatedGuppy

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CardinalPiggles said:
Although I do think it kind of defeats the point of grinding for levels if they are just going to be taken away from you periodically so you can actually do stuff.
Nasrin said:
That's kind of where I was coming from.
Why on earth would you "grind" for levels? Unless you consider the act of leveling up "a grind" regardless of circumstance?

The general idea behind it is that in MMOs that use linear leveling with no scaling, the world effectively shrinks as you level. Once you're finished with a zone, there's little or no reason to ever return and play there, unless the devs create artificial reasons to pipe you back through (say, by placing a fetch quest there, or by periodically forcing you to return to a home point for training), or unless you're pittering about for the purposes of assisting a lower level friend with your godlike character. These MMOs tend to resemble pyramids...fat at the bottom, narrow at the top, with end game activity restricted to the same tiny handful of dungeons and zones, which must be farmed in perpetuity, and all the other content is now essentially abandoned and worthless. This leads to new players describing the experience as a "ghost town", as after a few months 90% of the player base is congregating in 10% of the world.

By scaling the player, the world retains some sense of challenge and interest. You can go fight in the starter zone and get level appropriate rewards and experience and a mild challenge, instead of facerolling grey mobs and getting trash. You still have access to all the skills, gear and traits of a higher level character, so you've not been completely "stripped" of your accomplishments, but you're scaled to the point where you can still be harmed and killed by the enemies in the zone, and can still profit from their defeat.

Make sense?

I've not enough experience with it to tell you if its working as intended mind you, but that's the philosophy underpinning it.
 

pilouuuu

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Aug 18, 2009
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It does indeed look nice, but I still don't get the need to make everything a MMO, besides as a way to add DRM.
 

TheDrunkNinja

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Jun 12, 2009
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Aaaaaand this is what I was worried about. It's a very simple formula people.

Popularity of a certain IP leads to the developers try to cash in and make an MMO which is meant to have as little effort put in as possible so they can squeeze as much money out of it before it drops dead and goes to free to play. It happens every time.

Like Warhammer? Here's Warhammer online!
Grew up with Tolkien's trilogy? Here's Lord of the Rings online!
Conan? Age of Conan!
D&D? D&D online!

All of which fell flat on their face and went to free to play!

*sigh*... I might grab on to it when it becomes free, but only so that I can explore the entire world of Tamriel instead of its individual promises... I love the Elder Scrolls, and I won't lie that I was willing to give this idea a chance simply because the prospect of having the whole of the Empire to explore and see was kind of neat. I always wanted to see Elsweyr, Valenwood, Summerset Isles, and Hammerfell. I can't help it... I love the world and lore...

But don't think I'll be forking over an real money for a subpar WoW clone Zenimax.
 

Eri

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Feb 21, 2009
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BloatedGuppy said:
CardinalPiggles said:
Although I do think it kind of defeats the point of grinding for levels if they are just going to be taken away from you periodically so you can actually do stuff.
Nasrin said:
That's kind of where I was coming from.
Why on earth would you "grind" for levels? Unless you consider the act of leveling up "a grind" regardless of circumstance?

The general idea behind it is that in MMOs that use linear leveling with no scaling, the world effectively shrinks as you level. Once you're finished with a zone, there's little or no reason to ever return and play there, unless the devs create artificial reasons to pipe you back through (say, by placing a fetch quest there, or by periodically forcing you to return to a home point for training), or unless you're pittering about for the purposes of assisting a lower level friend with your godlike character. These MMOs tend to resemble pyramids...fat at the bottom, narrow at the top, with end game activity restricted to the same tiny handful of dungeons and zones, which must be farmed in perpetuity, and all the other content is now essentially abandoned and worthless. This leads to new players describing the experience as a "ghost town", as after a few months 90% of the player base is congregating in 10% of the world.

By scaling the player, the world retains some sense of challenge and interest. You can go fight in the starter zone and get level appropriate rewards and experience and a mild challenge, instead of facerolling grey mobs and getting trash. You still have access to all the skills, gear and traits of a higher level character, so you've not been completely "stripped" of your accomplishments, but you're scaled to the point where you can still be harmed and killed by the enemies in the zone, and can still profit from their defeat.

Make sense?

I've not enough experience with it to tell you if its working as intended mind you, but that's the philosophy underpinning it.
That does make a lot of sense.

Why not just have variety in each zone? Like... if you're in the Swamps of Whatever, you can kill low level, weak rats in one corner, but in other areas there are crocs and snakes and loch ness monsters, etc. that as a weak person you know to avoid.

Is there a problem with this that I'm missing? I felt like in EQ low levels were given reasons to have to skirt around much higher level creatures all the time, and it made the environment feel more real and hostile.
 

BloatedGuppy

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Nasrin said:
That does make a lot of sense.

Why not just have variety in each zone? Like... if you're in the Swamps of Whatever, you can kill low level, weak rats in one corner, but in other areas there are crocs and snakes and loch ness monsters, etc. that as a weak person you know to avoid.

Is there a problem with this that I'm missing? I felt like in EQ low levels were given reasons to have to skirt around much higher level creatures all the time, and it made the environment feel more real and hostile.
I actually enjoyed that aspect of Everquest quite a bit, but I'm not sure if it would be a huge hit with the modern MMO audience. Quietly killing level 16 Dervishes and suddenly getting blind sided and ROFLstomped by a level 40 Hill Giant would probably seem less charming and more "random and horrible" these days. There was a level 26 werewolf running around in Silverpine in WoW that eventually got nerfed/removed because of one too many surprised victims.

But as with everything, I'm sure the zones will have their nasty spots and their soft spots. Just no mobs o' instant death patrolling around.

TheDrunkNinja said:
All of which fell flat on their face and went to free to play!
"Free to play" is like a license to print money, you know. It's not the white flag of surrender it's become popularly known as.
 

mooncalf

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Jul 3, 2008
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Another not so sterling addition to the "things that tried to be like wow" hole. It's getting so full now we might have to start a new one.
 

babinro

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Sep 24, 2010
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I guess tweaking the Skyrim/Oblivion system slightly would have been to much to hope for.

I'll still check out the game if it's handled Guild Wars style or free to play. It'll have to severely impress me closer to release in order to consider a subscription model.
 
Aug 25, 2009
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I don't know why I need an MMO really. I have Skyrim, it's basically an MMO with the worst bits (ie, the other human beings) removed. Oh, also no subscription fees.
 

Strain42

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Mar 2, 2009
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Don't worry, I wasn't -doesn't even look up from his DS as he talks-

I will try to find the strength to survive...
 

Meight08

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Feb 16, 2011
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Dumbass dont listen to kotaku their articles are tabloid level stupid wait untill we get some real gameplay before judging
 

Aerosteam

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Sep 22, 2011
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Previous Percentage of Interest: 90%

Current Perecntage of Interest: 10%

At least we've got the entirety of Tamriel to explore...
 

ZeroMachine

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Oct 11, 2008
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SmashLovesTitanQuest said:
TheKasp said:
Because WoW is the best it gets with this mechanics
Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.

2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
If these details are true, I wouldn't even give it that long.

Ah, well. As long as they keep making good single player games.
 

RyoScar

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May 30, 2009
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My original interest: 0

My interest now: -5

Guys you can't just copy WOW but add an Elder Scrolls setting. People will just go "Hmm it's just like WOW, i'll just keep playing WOW."
 

Kahunaburger

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May 6, 2011
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I'm shocked, shocked, to find that an MMO made by a major publisher doesn't do anything remotely interesting or risky.
 

dyre

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At first I didn't really care. Now I'm just baffled. If people wanted to play World of Warcraft, they'd play World of Warcraft. If people want to play a massive open world game where you can do whatever the hell you want, interact directly with everything in the environment, fight in first person, and deal with bugs, random crashes, nonexistent gameplay balance, and terrible dialogue, they'd play an Elder Scrolls game. Who are they expecting to buy this MMO?

I hope they at least keep the bugs, random crashes, nonexistent gameplay balance, and terrible dialogue :/
 

kTrmnatr

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Apr 26, 2012
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I'm still going to keep my fingers crossed until it gets a little further along in development. I'd really like this to be something cool. I think it has quite a bit of potential, but will definitely be disappointed if it turns out to be another attempt to try to work off of the WoW formula for success. Nothing is going to be more WoW than WoW. TESO needs to bring something new to the mix and convince me that it's worth a try. I haven't played an MMO in ages, mostly because they started to feel same-y. I do love me some Skyrims though. Hopefully TESO can capture some of that!
 

SajuukKhar

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Sep 26, 2010
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Funny because most of what the article describes as "WoW mechanics" are also in GW, and yet, GW2 doesn't play like WoW.

Also did anyone actually expect a first person view?