Hope you weren't too excited about that Elder Scrolls MMO

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JoesshittyOs

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Here's a trailer in case anybody missed it.

Anyways, I already knew that it wasn't going to be "Skyrim, except online" anyhow, so I'm not much more disappointed. It's a series I know and love, so hell, I might just try it out to see the extra areas.
 

SajuukKhar

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Despite the claims that it is a "WoW clone", after reading the scans I've counted more gameplay mechanics present in GW1 and GW2 then WoW
 

Westaway

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The Heavy Metal Nerd said:
SajuukKhar said:
The Heavy Metal Nerd said:
You know, I DISTICNTLY recall someone who works at Bethesda (or wherever) saying that they would NEVER make an Elder Scrolls MMO FOR THIS VERY REASON.

e.e
Bethesda said they wouldn't make a MMO....... Bethesda isn't making the mmo.
..........

>.>

<.<

...Yeah, that'd explain it...
Bethesda GAME STUDIOS will never make an MMO. ZENIMAX ONLINE is making this game.
 

Zydrate

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SajuukKhar said:
Zydrate said:
To those complaining about WoW mechanics.

...Why fix what isn't broke?
Many of WoW's mechanics are broke.....
Meh. You get three people and you'll get five opinions regarding functions and balance.
I enjoy WoW when I can afford it.
 

Agayek

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WoW Killer said:
Disappointed? No, it simply confirmed all my suspicions. Nothing about TES combat translates into online play. A WoW-esque hotkey system set in TES universe was all it was ever going to be. What were you expecting? Real time combat? In an MMO?
To be entirely fair, real time combat is perfectly doable in an MMO. TERA actually managed to make it work really well.

OT: I was really hoping this was going to be essentially "Skyrim with more players", as that framework is quite possibly the best MMO base I've ever seen. Clearly Zenimax doesn't like money however and will attempt to copy WoW, fail to take any players from WoW because WoW does it better than they can, and then go F2P in very short order.
 

SajuukKhar

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Agayek said:
To be entirely fair, real time combat is perfectly doable in an MMO. TERA actually managed to make it work really well.

OT: I was really hoping this was going to be essentially "Skyrim with more players", as that framework is quite possibly the best MMO base I've ever seen. Clearly Zenimax doesn't like money however and will attempt to copy WoW, fail to take any players from WoW because WoW does it better than they can, and then go F2P in very short order.
Skyrim with more players would be a terrible idea....... I don't see how anyone could suggest it.
 

Corven

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When will these people learn, are there not enough example of mmos out there that tried to replicate the wow formula only to fail, because if your game is just like wow in its mechanics then people will just stick with wow since it has 8 years of content, while their mmo doesn't.

Plus I hate this bullshit "well we don't want to alienate mmo players by making different combat mechanics" hello, we aren't one trick ponies we can and do learn different combat mechanics with every game we play, one of the major things that needs to happen in the mmo scene right now is a refresh on how combat is handled.

We don't all have 56k internet connections anymore we don't need slow turn based delayed combat to compensate for latency issues, with current internet speeds mmos can handle fast paced action combat, just look at tera or vindictus.

I will never again buy a mmo with shitty turnbased hotkey combat. Hopefully with tes:eek:nline joining the pile of failed mmo's some devs will finally get it through their head that sticking to the status quo isn't what a majority of mmo players want.
 

Abedeus

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Well, the only way TES Online would interest me if it was literally first-person RPG with gameplay mechanics from Oblivion/Skyrim.
 

Jake0fTrades

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Well, if it has the same writers, aesthetics, characters, themes and soundtrack, then f*ck you; I'm buying it anyway.
 

RagTagBand

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As i've said elsewhere, If I want a great PVP MMO experience that features real time, intense first person combat I'll be playing Planetside 2 when it comes out.
 

Agayek

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SajuukKhar said:
Skyrim with more players would be a terrible idea....... I don't see how anyone could suggest it.
If you literally take Skyrim exactly as it is and instance out the bigger/story-important dungeons, it would be a good sandbox MMO. There's so much to do in just the base game that it would serve quite well as an MMO.

It could also be easily expanded into a damn near perfect sandbox MMO. The biggest changes IMO would be for player cities to replace the smaller villages, a retool of the skill system so it's much harder for any one person to cap everything, and improvements to the radiant quest system to be closer to GW2 in its scope/style.

The devs may also want to introduce respawning NPCs, but a solution I prefer is keep the quest-important NPC immunity, and if a player kills an NPC generate a new one some time later with a randomized appearance to take its place.

The TES games so far are, in essence, sand box MMOs without the other people. I don't see how anyone could not like making it multiplayer.
 

SajuukKhar

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I think Vivec is in the game.

but its so far in the past none of the character we met in any of the TES games, beyond vivec, would be in it.

Agayek said:
If you literally take Skyrim exactly as it is and instance out the bigger/story-important dungeons, it would be a good sandbox MMO. There's so much to do in just the base game that it would serve quite well as an MMO.

It could also be easily expanded into a damn near perfect sandbox MMO. The biggest changes IMO would be for player cities to replace the smaller villages, a retool of the skill system so it's much harder for any one person to cap everything, and improvements to the radiant quest system to be closer to GW2 in its scope/style.

The devs may also want to introduce respawning NPCs, but a solution I prefer is keep the quest-important NPC immunity, and if a player kills a NPC generate a new one some time later with a randomized appearance to take its place.

The TES games so far are, in essence, sand box MMOs without the other people. I don't see how anyone could not like making it multiplayer.
Except you would have to completely rewrite the entire gameplay mechanics of Skyrim are they dont work in a MMO setting at all.

Also growing player cities would have to be instanced off, else they consume the entire world, which makes oding them pointless.

How anyone can think the TES games are even remotely MMO like eaither shows they haven't played any MMOs, or havent played TES for very long. the gameplay of both is so different trying to equate them is laughably silly.
 

Mycroft Holmes

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Cowabungaa said:
GiantRaven said:
At first I was intrigued because I was curious about the idea of making a First-person, real-time combat game into an MMO.
Have you heard of Darkfall? Because they tried it there. Suffice to say that I'd rather forget about that game.
Darkfall was 3rd person, not first person.

Ever hear of Planetside? The MMO that was hugely successful and actually a First-person, real-time combat game? Pro tip, not every game has to be a carbon copy. Darkfall failed because it was a very small production team working on a project that was way to ambitious for their funding. Planetside succeeded because it had funding, did something different and it did it well.
 

SajuukKhar

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Mycroft Holmes said:
Darkfall was 3rd person, not first person.

Ever hear of Planetside? The MMO that was hugely successful and actually a First-person, real-time combat game? Pro tip, not every game has to be a carbon copy. Darkfall failed because it was a very small production team working on a project that was way to ambitious for their funding. Planetside succeeded because it did something different and it did it well.
Planetfall is a MMOFPS not a MMORPG, they have way different gameplay.

FPS=/=RPGs, just becuase you slap a MMO in front of them doesnt mean one's gameplay work s with the other.
 

ninja51

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So, by the looks of it, there is no fanbase for this game.

Alot of Elder Scrolls fans were turned off by the mere mention of MMO

Every other one was turned off when it came out that apart from the setting, it isnt like an Elder Scrolls game at all!



Who is this trying to appeal to?! Fans of The Elder Scrolls that hate playing Elder Scrolls?
 

SajuukKhar

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ninja51 said:
So, by the looks of it, there is no fanbase for this game.

Alot of Elder Scrolls fans were turned off by the mere mention of MMO

Every other one was turned off when it came out that apart from the setting, it isnt like an Elder Scrolls game at all!



Who is this trying to appeal to?! Fans of The Elder Scrolls that hate playing Elder Scrolls?
there is a small but growing number of positive people on the forums.
 

Agayek

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SajuukKhar said:
Except you would have to completely rewrite the entire gameplay mechanics of Skyrim are they dont work in a MMO setting at all.

Also growing player cities would have to be instanced off, else they consume the entire world, which makes oding them pointless.
1) No, you really wouldn't. The only big thing that would really need to be changed in the core mechanics is the introduction of a party and loot system. Beyond that, it would be fairly minor tweaks to all of it (with the biggest probably being the crafting system). Some other changes would be different drop rates for things, per-character vendor gold values, and a removal of the rest/sleep mechanics that aren't really used anyway.

Edit: You'd also have to remove the fast travel mechanic, forgot about that since I never used it. And nerf the leveling system as I mentioned so that players can't max everything in under 200 hours as they can now, the best way to do so is to make skills decay as they aren't used, with an XP penalty for that skill as it starts losing levels to make it harder to regain them, to force players to focus on their core skills.

2) Have you ever played an MMO with player cities? You don't need to instance them anywhere. Let a group (let's call it a guild for simplicity's sake) claim some land, the size of which being dependent on how many people in the group, then give a reasonable amount of space for it. The only instancing involved would be for the player housing once the guild gets above a certain size and it's no longer feasible for everyone to have their own distinct plot (and this is good because it discourages massive hoard guilds).

You really haven't played many sandbox MMOs before have you?

Edit 2: Read your edit and I've gotta say, you've got it stuck in your head that MMOs must be themeparks (read: WoW style), and that's simply not true. A good starting point for the kind of idea I'm aiming at here is Star Wars: Galaxies. It's widely regarded as one of, if not the, best sandbox MMOs ever made. A sandbox MMO is, in simple terms, Minecraft. You're let loose in the world to do whatever the hell you want, your character can do anything in the game from the word go, you just need to put the time and effort in to level up the relevant skills. Then you just play around with it and do whatever strikes your fancy.

Skyrim is actually a lot more structured than many sandbox MMOs, because it actually has quests and a storyline. Aside from the fact that quests exist though, it's gameplay is pure sandbox through and through, and it's a very, very good place to build a sandbox MMO from.
 

Cowabungaa

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Mycroft Holmes said:
Darkfall was 3rd person, not first person.

Ever hear of Planetside? The MMO that was hugely successful and actually a First-person, real-time combat game? Pro tip, not every game has to be a carbon copy. Darkfall failed because it was a very small production team working on a project that was way to ambitious for their funding. Planetside succeeded because it had funding, did something different and it did it well.
It had a 3rd person option, yes, but it was made for a first person perspective. It was one of it's selling points no less.

And as been said already, PlanetSide isn't an MMORPG, but an MMOFPS. Quite a different breed indeed, as shooting stuff is pretty different mechanically from melee combat. Darkfall had quite a few issues with it. Not that it matters for the TES MMO, as they're going for the same ol' WoW mechanics again.