Here's a trailer in case anybody missed it.
Anyways, I already knew that it wasn't going to be "Skyrim, except online" anyhow, so I'm not much more disappointed. It's a series I know and love, so hell, I might just try it out to see the extra areas.
Bethesda GAME STUDIOS will never make an MMO. ZENIMAX ONLINE is making this game.The Heavy Metal Nerd said:..........SajuukKhar said:Bethesda said they wouldn't make a MMO....... Bethesda isn't making the mmo.The Heavy Metal Nerd said:You know, I DISTICNTLY recall someone who works at Bethesda (or wherever) saying that they would NEVER make an Elder Scrolls MMO FOR THIS VERY REASON.
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...Yeah, that'd explain it...
Meh. You get three people and you'll get five opinions regarding functions and balance.SajuukKhar said:Many of WoW's mechanics are broke.....Zydrate said:To those complaining about WoW mechanics.
...Why fix what isn't broke?
To be entirely fair, real time combat is perfectly doable in an MMO. TERA actually managed to make it work really well.WoW Killer said:Disappointed? No, it simply confirmed all my suspicions. Nothing about TES combat translates into online play. A WoW-esque hotkey system set in TES universe was all it was ever going to be. What were you expecting? Real time combat? In an MMO?
Skyrim with more players would be a terrible idea....... I don't see how anyone could suggest it.Agayek said:To be entirely fair, real time combat is perfectly doable in an MMO. TERA actually managed to make it work really well.
OT: I was really hoping this was going to be essentially "Skyrim with more players", as that framework is quite possibly the best MMO base I've ever seen. Clearly Zenimax doesn't like money however and will attempt to copy WoW, fail to take any players from WoW because WoW does it better than they can, and then go F2P in very short order.
If you literally take Skyrim exactly as it is and instance out the bigger/story-important dungeons, it would be a good sandbox MMO. There's so much to do in just the base game that it would serve quite well as an MMO.SajuukKhar said:Skyrim with more players would be a terrible idea....... I don't see how anyone could suggest it.
Except you would have to completely rewrite the entire gameplay mechanics of Skyrim are they dont work in a MMO setting at all.Agayek said:If you literally take Skyrim exactly as it is and instance out the bigger/story-important dungeons, it would be a good sandbox MMO. There's so much to do in just the base game that it would serve quite well as an MMO.
It could also be easily expanded into a damn near perfect sandbox MMO. The biggest changes IMO would be for player cities to replace the smaller villages, a retool of the skill system so it's much harder for any one person to cap everything, and improvements to the radiant quest system to be closer to GW2 in its scope/style.
The devs may also want to introduce respawning NPCs, but a solution I prefer is keep the quest-important NPC immunity, and if a player kills a NPC generate a new one some time later with a randomized appearance to take its place.
The TES games so far are, in essence, sand box MMOs without the other people. I don't see how anyone could not like making it multiplayer.
Darkfall was 3rd person, not first person.Cowabungaa said:Have you heard of Darkfall? Because they tried it there. Suffice to say that I'd rather forget about that game.GiantRaven said:At first I was intrigued because I was curious about the idea of making a First-person, real-time combat game into an MMO.
Planetfall is a MMOFPS not a MMORPG, they have way different gameplay.Mycroft Holmes said:Darkfall was 3rd person, not first person.
Ever hear of Planetside? The MMO that was hugely successful and actually a First-person, real-time combat game? Pro tip, not every game has to be a carbon copy. Darkfall failed because it was a very small production team working on a project that was way to ambitious for their funding. Planetside succeeded because it did something different and it did it well.
there is a small but growing number of positive people on the forums.ninja51 said:So, by the looks of it, there is no fanbase for this game.
Alot of Elder Scrolls fans were turned off by the mere mention of MMO
Every other one was turned off when it came out that apart from the setting, it isnt like an Elder Scrolls game at all!
Who is this trying to appeal to?! Fans of The Elder Scrolls that hate playing Elder Scrolls?
1) No, you really wouldn't. The only big thing that would really need to be changed in the core mechanics is the introduction of a party and loot system. Beyond that, it would be fairly minor tweaks to all of it (with the biggest probably being the crafting system). Some other changes would be different drop rates for things, per-character vendor gold values, and a removal of the rest/sleep mechanics that aren't really used anyway.SajuukKhar said:Except you would have to completely rewrite the entire gameplay mechanics of Skyrim are they dont work in a MMO setting at all.
Also growing player cities would have to be instanced off, else they consume the entire world, which makes oding them pointless.
It had a 3rd person option, yes, but it was made for a first person perspective. It was one of it's selling points no less.Mycroft Holmes said:Darkfall was 3rd person, not first person.
Ever hear of Planetside? The MMO that was hugely successful and actually a First-person, real-time combat game? Pro tip, not every game has to be a carbon copy. Darkfall failed because it was a very small production team working on a project that was way to ambitious for their funding. Planetside succeeded because it had funding, did something different and it did it well.