I never made any mention of free-reign player housing. I said specifically player cities. There would have to be a group of some minimum size in order to even build anything, and there would be an area around it where other groups would not be able to found their own city. It would also have the size limitations I mentioned in a previous post.BloatedGuppy said:Have YOU? Which ones did you play? Darkfall, with its tiny population? Did you ever see what became of Ultima Online after player housing went in? Boy that was a treat. The entire fucking countryside looked like New Jersey with row houses on every free scrap of land.
There's extremely good reason to fear the consequences of non-instanced player housing in a game with an Elder-Scrolls level fan base. I've played MMO suburbia already, I'm in no rush to play it again.
As for Skyrim making a good foundation for a MMO, I'm going to have to agree that it wouldn't. Yes, it's a sandbox, but so is Sim City. Not all sandboxes are the same, and single player CRPGs and MMORPGs are distinct genres with different game play conventions. You could borrow SOME ELEMENTS from Skyrim, but you couldn't tweak 1-2 things and have a working MMO. It would be *awful*.
I'm well aware of what rampant player housing can do, and I'm not suggesting it.
As for the rest of it, what in it wouldn't work well in an MMO? I'm honestly curious on the specifics here. There would definitely need to be balance changes made, as the skill/leveling system was clearly never designed with balance in mind, but what part of the core mechanics wouldn't work?