Nope, because the entire art direction looks as if it has been copied straight out of Guild Wars/WoW and SWTOR.EightGaugeHippo said:Anyone in this just to see what the rest of Tamriel looks like, rather than the game its self?
Just me? Okay.
Nope, because the entire art direction looks as if it has been copied straight out of Guild Wars/WoW and SWTOR.EightGaugeHippo said:Anyone in this just to see what the rest of Tamriel looks like, rather than the game its self?
Just me? Okay.
Really? I found the mechanics in TOR to be pretty horrible. Laggy inputs, cooldowns not showing right, ran horribly on all but the latest computers.SmashLovesTitanQuest said:Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.TheKasp said:Because WoW is the best it gets with this mechanics
2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
I played about an hour of TOR and I'd agree with you in saying that WoW's mechanics seemed tighter.Appleshampoo said:Really? I found the mechanics in TOR to be pretty horrible. Laggy inputs, cooldowns not showing right, ran horribly on all but the latest computers.SmashLovesTitanQuest said:Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.TheKasp said:Because WoW is the best it gets with this mechanics
2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
I loved TOR, don't get me wrong, but boy did they fuck up release with it being so horrible to play.
I played for a month, and you're not wrong. Force jumping into combat froze my screen, trying to mount on the space station was suicide due to massive lag, and things just generally not feeling as 'smooth' as Warcraft does.SillyBear said:I played about an hour of TOR and I'd agree with you in saying that WoW's mechanics seemed tighter.Appleshampoo said:Really? I found the mechanics in TOR to be pretty horrible. Laggy inputs, cooldowns not showing right, ran horribly on all but the latest computers.SmashLovesTitanQuest said:Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.TheKasp said:Because WoW is the best it gets with this mechanics
2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
I loved TOR, don't get me wrong, but boy did they fuck up release with it being so horrible to play.
However that was only an hour, so take it with a grain of salt.
Because after the old republic failed to be anything but a mediocre wow clone with voice acting people are bloody tired of beloved franchises being turned into wow clones. When the MMO fails because of the 'why would I play that instead of WoW, which is much more polished' effect the publisher will not think "Hey the game failed because it's a bad WoW clone" but "The customers aren't interested in this IP anymore" and thus ends the franchise.WoW Killer said:Wow (pun), does this game have any positive press/hype? The community is usually pretty nasty when it comes to MMOs, but that's normally after they've been released and inevitably fail to live up to the hype. I've never seen an MMO be so unanimously disapproved of as soon as it was announced.
Where did you get that from? Did Zenimax state that somewhere? I haven't seen it.SajuukKhar said:That Kotaku article quoted Zenimax wrong.Theminimanx said:BS, they're called instances, f*cking runescape was able to do it back in 2006.Kotaku said:You can't own a house because it's "too hard to implement in an MMO".
OT: Considering I never cared about MMO's to begin with, and that I like to play elder scrolls games as a lone wanderer, I never cared about this game to begin with. Now I just have confirmation that it's going to flop as well.
Zenimax actually said "player housing as people want is impossible to do"
by that they mean, massive ever growing cities made of player houses that exist in the normal game-world, because as ultima online shows they eventually consume the entire gameworld.
This is my biggest problem with an Elder Scrolls MMO. Your character is always the game-changer. You're the prisoner who fights and becomes the saviour (Or scourge). It's your story. And MMO isn't your story, it's everyone's story. You aren't the saviour of the world, you're another guy in Tier 3 armor. For some MMOs, that's fine. For Elder Scrolls? That's wrong.Rai^3 said:Elder Scrolls has always been about ultimately becoming a god that walks like a man. An MMO wouldn't be able to incorporate that to begin with.
I know what your saying man, I'm just disappointed Bethesda took the easier route, personally i think a mmo with Skyrim styled game-play would be something special, something that doesn't compete with Wow, because its not offering the same thing. They coudl alwyas tone down visuals in favor of gameplay, but of course, that too doesnt sellArluza said:I'm not defending what they are doing, but think of it this way. Why is WoW still so popular? It is easy to run. hotkey based combat is much easier to run than real time with raids full of people. Try Vindictus. It has real time combat, but the problem is that it is much harder to run. MMOs are expensive to make, and if you can get 50% of computer users running the game, then that is a possible 50% of people in your market to sell to. if only 10% can run, yu just cut 40% of people from ever buying your game.Manoose47 said:thisGiantRaven said:At first I was intrigued because I was curious about the idea of making a First-person, real-time combat game into an MMO.
Now though? Interest level: 0.
only 0 is generous, come on Zenimax/bethesda whoever the fuck.
you finally hammer down some quality gameplay with skyrim, and then completely ignore it for your mmo?
wtf?
do something different! warcraft is cooldowns and quick turn based, so is ToR, so Everquest,Ddo, Allods, LoTRO... etc. Do your own thing for fuck sake. real time combat was such an obvious step, its been done in mmo but NOT in a triple AAA super high profile game.
Son i am disappoint.
like the old phrase goes, Innovate, don't emulate!
That just makes it to where only the super rich and powerful player can have houses, which means most people will never get to experience the feature.....Elmoth said:So when a feature hasn't worked in the past, you just abandon it instead of working out the kinks? This is a laughably easy problem to fix. You could:
-Limit where houses can be made to certain housing regions.
-Sell unused houses when the area's are full.
-Make it very costly to build a house.
-Limit houses to one per account.
It was in the GameInformer scans under the summary of features that are in and that are out.Jynthor said:Where did you get that from? Did Zenimax state that somewhere? I haven't seen it.
I suggest you re-read the GI article again, 9 out of the 10 features they listed are from Guild wars 2.Claripit772 said:I groaned when I first heard that there would be an Elder Scrolls MMO. When I read that GameInformer article, I groaned even more. Why do people STILL think that making another WoW clone is a viable method to make a good game?