Hope you weren't too excited about that Elder Scrolls MMO

Recommended Videos

SillyBear

New member
May 10, 2011
762
0
0
EightGaugeHippo said:
Anyone in this just to see what the rest of Tamriel looks like, rather than the game its self?
Just me? Okay.
Nope, because the entire art direction looks as if it has been copied straight out of Guild Wars/WoW and SWTOR.
 

Appleshampoo

New member
Sep 27, 2010
377
0
0
SmashLovesTitanQuest said:
TheKasp said:
Because WoW is the best it gets with this mechanics
Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.

2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
Really? I found the mechanics in TOR to be pretty horrible. Laggy inputs, cooldowns not showing right, ran horribly on all but the latest computers.

I loved TOR, don't get me wrong, but boy did they fuck up release with it being so horrible to play.
 

SillyBear

New member
May 10, 2011
762
0
0
Appleshampoo said:
SmashLovesTitanQuest said:
TheKasp said:
Because WoW is the best it gets with this mechanics
Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.

2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
Really? I found the mechanics in TOR to be pretty horrible. Laggy inputs, cooldowns not showing right, ran horribly on all but the latest computers.

I loved TOR, don't get me wrong, but boy did they fuck up release with it being so horrible to play.
I played about an hour of TOR and I'd agree with you in saying that WoW's mechanics seemed tighter.

However that was only an hour, so take it with a grain of salt.
 

Appleshampoo

New member
Sep 27, 2010
377
0
0
SillyBear said:
Appleshampoo said:
SmashLovesTitanQuest said:
TheKasp said:
Because WoW is the best it gets with this mechanics
Haha, no. TOR is probably better to be perfectly honest. The thing is 5 million people who spent anywhere between 1000 and 5000 hours playing WoW wont switch to another MMO until they shut the servers down. And thats why this TES MMO will fail. They have no potential playerbase. TES players? None of the positive things found in TES games will be found in this MMO. People who play these kind of MMOs are already invested in TOR or WoW.

2 million preorders, 5 months after release 500.000 active players. 14 months after release, it goes F2P. Calling it now.
Really? I found the mechanics in TOR to be pretty horrible. Laggy inputs, cooldowns not showing right, ran horribly on all but the latest computers.

I loved TOR, don't get me wrong, but boy did they fuck up release with it being so horrible to play.
I played about an hour of TOR and I'd agree with you in saying that WoW's mechanics seemed tighter.

However that was only an hour, so take it with a grain of salt.
I played for a month, and you're not wrong. Force jumping into combat froze my screen, trying to mount on the space station was suicide due to massive lag, and things just generally not feeling as 'smooth' as Warcraft does.

I wanted to love the game, I really did, but it just ran like shit.
 

Nift

New member
Jan 4, 2011
5
0
0
Honestly, the first thing that popped into my mind when I heard about this MMO was:
"Oh god, all them bugs".
Because lets face it, the word "Bethesda" and the word "Bugs" usually go an awful lot hand in hand.

I honestly hope Bethesda decides that making a MMORPG is not the way to go, as I have a feeling they're much better at making Single Player games like the ones they made in the Elder Scrolls series, than making big MMOs.
Before I give too much praise to Bethesda, yes Skyrim was good, but god damn, it could have been done way better. That combat system T_T

Hang on The Escapist, I'm just gonna get my flame-coat, then you can go all out on me, as I just called Skyrim bad.

I can't seriously be the only one who's sick and tired of these MMOs every where. Please stop Game Developers, please stop :/
 

WoW Killer

New member
Mar 3, 2012
965
0
0
Wow (pun), does this game have any positive press/hype? The community is usually pretty nasty when it comes to MMOs, but that's normally after they've been released and inevitably fail to live up to the hype. I've never seen an MMO be so unanimously disapproved of as soon as it was announced.
 

Dandark

New member
Sep 2, 2011
1,706
0
0
SajuukKhar. The way you continue to keep correcting people who didn't read the article...It's admirable and I would give you a cookie if I could, a real life cookie.

OT: Well it sounds like it could be interesting, im probably going to keep an eye on it but I do like a few things. The questing system sounds pretty cool and im looking forward to see how it works.

TB actully had a video about this.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
From what I've heard, it's literally just WoW in Tamriel. Just your basic "hot key" centric, Third-Person MMO with a recognizable IP that people will jump on. Bethesda isn't even the one making it.
 

ThunderCavalier

New member
Nov 21, 2009
1,475
0
0
Another MMO doomed before it even gets out of the gate because it thought it could be WoW and fail?

Crap, wish I had taken that offer earlier where I get a dollar every time this happens. I'd be laughing at Bill Gate's money.
 

pffh

New member
Oct 10, 2008
774
0
0
WoW Killer said:
Wow (pun), does this game have any positive press/hype? The community is usually pretty nasty when it comes to MMOs, but that's normally after they've been released and inevitably fail to live up to the hype. I've never seen an MMO be so unanimously disapproved of as soon as it was announced.
Because after the old republic failed to be anything but a mediocre wow clone with voice acting people are bloody tired of beloved franchises being turned into wow clones. When the MMO fails because of the 'why would I play that instead of WoW, which is much more polished' effect the publisher will not think "Hey the game failed because it's a bad WoW clone" but "The customers aren't interested in this IP anymore" and thus ends the franchise.
 

Jynthor

New member
Mar 30, 2012
774
0
0
SajuukKhar said:
Theminimanx said:
Kotaku said:
You can't own a house because it's "too hard to implement in an MMO".
BS, they're called instances, f*cking runescape was able to do it back in 2006.

OT: Considering I never cared about MMO's to begin with, and that I like to play elder scrolls games as a lone wanderer, I never cared about this game to begin with. Now I just have confirmation that it's going to flop as well.
That Kotaku article quoted Zenimax wrong.

Zenimax actually said "player housing as people want is impossible to do"

by that they mean, massive ever growing cities made of player houses that exist in the normal game-world, because as ultima online shows they eventually consume the entire gameworld.
Where did you get that from? Did Zenimax state that somewhere? I haven't seen it.
 

kingthrall

New member
May 31, 2011
811
0
0
MMO are basic destroyers of gaming plots, you can not have multilayer and continue a game where so many morale choices are given in games like fallout/oblivion/baldurs gate ect.

Its just impossible because everyone wants to play their own path.

Take World of Warcraft as an example, you kill the lich king in an MMO, you can basicly wipe out the entire armies of all the hero's from Warcraft 3 after they built such a story and had the frozen throne ending with arthas becoming a lich king.

How are you meant to go back to the normal genre if you are allowed to wipe out all your main characters?
 

Auron225

New member
Oct 26, 2009
1,790
0
0
You can't own a house because its too hard to implement in a MMO? F*cking Runescape lets you build a house! 0.0
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
4,687
0
0
Rai^3 said:
Elder Scrolls has always been about ultimately becoming a god that walks like a man. An MMO wouldn't be able to incorporate that to begin with.
This is my biggest problem with an Elder Scrolls MMO. Your character is always the game-changer. You're the prisoner who fights and becomes the saviour (Or scourge). It's your story. And MMO isn't your story, it's everyone's story. You aren't the saviour of the world, you're another guy in Tier 3 armor. For some MMOs, that's fine. For Elder Scrolls? That's wrong.

It's the same reason I'll never buy a Fallout MMO. Fallout is about the isolation and desperate striving to survive in a horribly twisted, empty wasteland of a world once thriving. It's certainly not about auction houses and strolling into town to hear hundreds of morons shouting about how they're selling some gear they found for some stupid ass 'epic mount' that they want.

"Dance Party in Junktown!" - And immersion is gone.

I'm sad to hear the direction taken with this. Looks like I'll stick to the single player experiences.
 

Manoose47

New member
Dec 8, 2010
106
0
0
Arluza said:
Manoose47 said:
GiantRaven said:
At first I was intrigued because I was curious about the idea of making a First-person, real-time combat game into an MMO.

Now though? Interest level: 0.
this

only 0 is generous, come on Zenimax/bethesda whoever the fuck.
you finally hammer down some quality gameplay with skyrim, and then completely ignore it for your mmo?
wtf?

do something different! warcraft is cooldowns and quick turn based, so is ToR, so Everquest,Ddo, Allods, LoTRO... etc. Do your own thing for fuck sake. real time combat was such an obvious step, its been done in mmo but NOT in a triple AAA super high profile game.

Son i am disappoint.

like the old phrase goes, Innovate, don't emulate!
I'm not defending what they are doing, but think of it this way. Why is WoW still so popular? It is easy to run. hotkey based combat is much easier to run than real time with raids full of people. Try Vindictus. It has real time combat, but the problem is that it is much harder to run. MMOs are expensive to make, and if you can get 50% of computer users running the game, then that is a possible 50% of people in your market to sell to. if only 10% can run, yu just cut 40% of people from ever buying your game.
I know what your saying man, I'm just disappointed Bethesda took the easier route, personally i think a mmo with Skyrim styled game-play would be something special, something that doesn't compete with Wow, because its not offering the same thing. They coudl alwyas tone down visuals in favor of gameplay, but of course, that too doesnt sell :(

funny that you mention vindictus i could never get the bloody thing to run, but i believe that was down to terrible European servers.
 

Calbeck

Bearer of Pointed Commentary
Jul 13, 2008
758
0
0
"Hi. We're going to make an MMO based on a game you love.

But we're going to completely remake it in the process, so that it plays exactly like a game you burned out on and swore off years ago. Plus, since we're fresh out of the gate with this puppy, there is no way in hell we can even give you the quality of experience from that game you burned out on years ago.

You're welcome. Please put the torches down."
 

Musette

Pacifist Percussionist
Apr 19, 2010
278
0
0
I groaned when I first heard that there would be an Elder Scrolls MMO. When I read that GameInformer article, I groaned even more. Why do people STILL think that making another WoW clone is a viable method to make a good game?
 

SajuukKhar

New member
Sep 26, 2010
3,434
0
0
Elmoth said:
So when a feature hasn't worked in the past, you just abandon it instead of working out the kinks? This is a laughably easy problem to fix. You could:

-Limit where houses can be made to certain housing regions.
-Sell unused houses when the area's are full.
-Make it very costly to build a house.
-Limit houses to one per account.
That just makes it to where only the super rich and powerful player can have houses, which means most people will never get to experience the feature.....

when you can
A. Make a feature only a very select number of people can use
B. Add in more content everyone can use

Good game design is to pick choice B

Jynthor said:
Where did you get that from? Did Zenimax state that somewhere? I haven't seen it.
It was in the GameInformer scans under the summary of features that are in and that are out.

I would post links but I dont think The Escapist would like me posting scanned BS. I know it gets you banned on the ES forums.

Claripit772 said:
I groaned when I first heard that there would be an Elder Scrolls MMO. When I read that GameInformer article, I groaned even more. Why do people STILL think that making another WoW clone is a viable method to make a good game?
I suggest you re-read the GI article again, 9 out of the 10 features they listed are from Guild wars 2.