already in use said:
The ridiculously slow mouse speed makes Dead Space practicably unplayable.
It doesn't like my gamepad ether, so it has to sit on my shelf until i have time to fix
the issue manually.
shrekfan246 said:
Honorable mention also goes to the first Dead Space which has such a ridiculously low mouse-sensitivity that you practically can't turn unless you fling the mouse halfway across the room.
corsair47 said:
Dead Space - horribly slow mouse response makes it horribly difficult to play
Dead Space actually works great with a mouse once it's fixed. Here's how:
Step 1: Turn off V-sync in the game. It syncs the framerate to 30Hz for the Xbox instead of 60Hz like it should for PC, causing the rediculous input lag.
That's the important part, but the following steps are big improvements too, and work for other games. They've made all my games play better.
Step 2: Use D3DOverrider to force proper, triple-buffered, 60Hz V-sync (you can also use your video driver controls). This eliminates image tearing and game speed issues but adds a bit of mouse lag back in. Step 3 will fix that.
Step 3: (this one counts for pretty much every PC game, not just Dead Space): Use a background program that can limit your framerate to 58 or 59 FPS instead of 60. I use Dxtory, which works extremely well, but I know there are others. This'll get rid of the input lag reintroduced by step 2.
Step 4: (optional) After all that Dead Space 2 works brilliantly, but Dead Space 1 still has some mouse acceleration that makes careful aiming difficult (if you move the mouse slowly enough your aim won't move at all). This is minimized if you turn in-game mouse sensitivity way up. Camera moves too quickly, but it's easy to get used to. If you like a sensitive mouse than you'll probably have to compensate with your mouse settings elsewhere. I don't.
I know it's a pain in ass, but steps 1-3 work in pretty much every game (significant improvements) and I own PC-only games that need more tweaking out of the box than Dead Space did.