Horibble Ports for PC

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Meight08

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Feb 16, 2011
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Chairman Miaow said:
rolfwesselius said:
Chairman Miaow said:
rolfwesselius said:
Chairman Miaow said:
When I saw the thread title I was going to come in and say Binary Domain, because I played the demo recently and it was such a piece of shit.
Use the config tool that comes with the game.
And that will fix it how?
1:Fully rebindable keys
2:Mouse and keyboard promts.
3:Resolution options.
Etc
Basically all pc options you need are in the config menu.
Does it make the voice commands work properly?
Yeah its set to mic only mod by default.
I thought you had to set audio adapter to none and then you can use buttons instead of a mic.
Its a good pc port just mess around with the config a bit if you want to get shit done.
 

Klumpfot

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Dec 30, 2009
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The only problem I had with the Saints Row 2 port was the interface. A bit more work could've gone into making it easier to use. But performance-wise? No real problems at all for me.

Beyond Good & Evil on the other hand, is hardly even playable for me on the PC. I've tried both the Steam version and the DVD one. Graphics issues, control issues, sound issues, framerate issues, the whole shebang. Also, Dead Rising 2, though it was nowhere near as bad.
 

Zipa

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Dec 19, 2010
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Easton Dark said:
Zipa said:
The original prototype. It played and still does play awfully. Its pretty clear no effort was made on optimization.
Richardplex said:
OT: Prototype, I managed to walk forward 50 metres before giving up on it.
Huh? What's wrong? I don't have any lag, the controls are easy... I'm confuzzled.
Its not the controls so much for me anyway , its the poor optimisation that makes it run like like shit. It worked on my older
Richardplex said:
Easton Dark said:
Zipa said:
The original prototype. It played and still does play awfully. Its pretty clear no effort was made on optimization.
Richardplex said:
OT: Prototype, I managed to walk forward 50 metres before giving up on it.
Huh? What's wrong? I don't have any lag, the controls are easy... I'm confuzzled.
I have like 15 frames per second, and my PC can play Witcher 2 on high. Not to mention that I shouldn't have to change my sound settings because the game operates at a bad frequency (and it seemed to be a prevalent problem). I haven't tried it since I switched graphic cards though to be fair, but I don't really want to.
I have the same FPS problem , and its no way in hell my computer since I can run battlefield 3 maxed out with a better FPS. It did it on my old graphics card (nvidia gtx 570 ) as well as my new one (gtx 680)
 

BENZOOKA

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Oct 26, 2009
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Saint's Row 2
Skyrim
NFS: Shift 2 Unleashed

Also, most sports games:
Especially Pro Evolution Soccer, but NHL, FIFA, 2K NBA...
 

tsb247

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Mar 6, 2009
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OSHarlequin said:
Does OFDR count? That was pretty bad. Its a shame, it could of been great.
Dragon Rising was a failure on more levels than one. The port of the game was pretty bad; Annoying menus that are navigated with the arrow keys, few customization options, etc., but the real killer was in the gameplay. It failed to deliver on what the Operation Flashpoint franchise was famous for - realism. The very fact that it was developed on a console ensured that it would be a failure. Oh, and the AI was, and still is, some of the worst I have seen.
 

Rheinmetall

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May 13, 2011
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Hitman 2, I'm not sure if it was a port, but there isn't any support for gamepad, and it's pretty much unplayable with the keyboard only.
 

OSHarlequin

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Apr 7, 2012
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tsb247 said:
OSHarlequin said:
Does OFDR count? That was pretty bad. Its a shame, it could of been great.
Dragon Rising was a failure on more levels than one. The port of the game was pretty bad; Annoying menus that are navigated with the arrow keys, few customization options, etc., but the real killer was in the gameplay. It failed to deliver on what the Operation Flashpoint franchise was famous for - realism. The very fact that it was developed on a console ensured that it would be a failure. Oh, and the AI was, and still is, some of the worst I have seen.
I couldn't agree more. The AI in particular is what killed it for me, however i agree with all of your points.
 

Gabanuka

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Oct 1, 2009
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Laggyteabag said:
Mass Effect 2 and 3

Mass Effect 2 -
One button being sprint, cover and interact
Only resolution and AA settings

Mass Effect 3 -
One button being sprint, cover and interact
Only resolution settings
Life was made much easier if you rebound that key to E and made squad control space
 

Yellowbeard

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Nov 2, 2010
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already in use said:
The ridiculously slow mouse speed makes Dead Space practicably unplayable.
It doesn't like my gamepad ether, so it has to sit on my shelf until i have time to fix
the issue manually.
shrekfan246 said:
Honorable mention also goes to the first Dead Space which has such a ridiculously low mouse-sensitivity that you practically can't turn unless you fling the mouse halfway across the room.
corsair47 said:
Dead Space - horribly slow mouse response makes it horribly difficult to play
Dead Space actually works great with a mouse once it's fixed. Here's how:

Step 1: Turn off V-sync in the game. It syncs the framerate to 30Hz for the Xbox instead of 60Hz like it should for PC, causing the rediculous input lag.

That's the important part, but the following steps are big improvements too, and work for other games. They've made all my games play better.

Step 2: Use D3DOverrider to force proper, triple-buffered, 60Hz V-sync (you can also use your video driver controls). This eliminates image tearing and game speed issues but adds a bit of mouse lag back in. Step 3 will fix that.

Step 3: (this one counts for pretty much every PC game, not just Dead Space): Use a background program that can limit your framerate to 58 or 59 FPS instead of 60. I use Dxtory, which works extremely well, but I know there are others. This'll get rid of the input lag reintroduced by step 2.

Step 4: (optional) After all that Dead Space 2 works brilliantly, but Dead Space 1 still has some mouse acceleration that makes careful aiming difficult (if you move the mouse slowly enough your aim won't move at all). This is minimized if you turn in-game mouse sensitivity way up. Camera moves too quickly, but it's easy to get used to. If you like a sensitive mouse than you'll probably have to compensate with your mouse settings elsewhere. I don't.

I know it's a pain in ass, but steps 1-3 work in pretty much every game (significant improvements) and I own PC-only games that need more tweaking out of the box than Dead Space did.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Yellowbeard said:
Dead Space actually works great with a mouse once it's fixed. Here's how:

Step 1: Turn off V-sync in the game. It syncs the framerate to 30Hz for the Xbox instead of 60Hz like it should for PC, causing the rediculous input lag.

That's the important part, but the following steps are big improvements too, and work for other games. They've made all my games play better.

Step 2: Use D3DOverrider to force proper, triple-buffered, 60Hz V-sync (you can also use your video driver controls). This eliminates image tearing and game speed issues but adds a bit of mouse lag back in. Step 3 will fix that.

Step 3: (this one counts for pretty much every PC game, not just Dead Space): Use a background program that can limit your framerate to 58 or 59 FPS instead of 60. I use Dxtory, which works extremely well, but I know there are others. This'll get rid of the input lag reintroduced by step 2.

Step 4: (optional) After all that Dead Space 2 works brilliantly, but Dead Space 1 still has some mouse acceleration that makes careful aiming difficult (if you move the mouse slowly enough your aim won't move at all). This is minimized if you turn in-game mouse sensitivity way up. Camera moves too quickly, but it's easy to get used to. If you like a sensitive mouse than you'll probably have to compensate with your mouse settings elsewhere. I don't.

I know it's a pain in ass, but steps 1-3 work in pretty much every game (significant improvements) and I own PC-only games that need more tweaking out of the box than Dead Space did.
Some interesting info there.

I always turn V-Sync off if I can, and I usually settle the mouse sensitivity around 50-75, but for Dead Space I did have to ramp it up to the maximum. Dead Space 2 works perfectly fine, and my newest mouse has it's own sensitivity booster that helps off-set the first game's issues, but I still prefer to just use a gamepad. I may try out the things you've suggested, though.

And indeed, for it's minor issues with the mouse, Dead Space has never really given me any other problems, which is more than I can say for a vast number of other games.
 

Frostbite3789

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Jul 12, 2010
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Richardplex said:
LilithSlave said:
We talk way too much about PC gaming around here, I swear.

Anyway, Sonic Adventure DX for Steam is a horrible, terrible port. SEGA need to patch it ASAP.

Final Fantasy VII was a terrible port to the PC. There were plans around 2010 to fix it up and re-release it on Steam. Sadly, the project was dropped. How silly of Square. As if they can't spare the work to do something easy that would obviously end in profit.
God forbid a gaming website most access using their PC talk about PC gaming...

OT: Prototype, I managed to walk forward 50 metres before giving up on it. ME2 and ME3 look silly compared to how well ported ME1 was. I've only been a PC gamer for a year, so I've avoided most bad ports.
Actually ME2 and 3 were both optimized far better than ME. I ran into so many problems with that port...

While not being that demanding of a game, it managed to be the game that overheated my old placeholder video card, and murdered it.
 

Richardplex

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Jun 22, 2011
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Frostbite3789 said:
Richardplex said:
LilithSlave said:
We talk way too much about PC gaming around here, I swear.

Anyway, Sonic Adventure DX for Steam is a horrible, terrible port. SEGA need to patch it ASAP.

Final Fantasy VII was a terrible port to the PC. There were plans around 2010 to fix it up and re-release it on Steam. Sadly, the project was dropped. How silly of Square. As if they can't spare the work to do something easy that would obviously end in profit.
God forbid a gaming website most access using their PC talk about PC gaming...

OT: Prototype, I managed to walk forward 50 metres before giving up on it. ME2 and ME3 look silly compared to how well ported ME1 was. I've only been a PC gamer for a year, so I've avoided most bad ports.
Actually ME2 and 3 were both optimized far better than ME. I ran into so many problems with that port...

While not being that demanding of a game, it managed to be the game that overheated my old placeholder video card, and murdered it.
I would respectfully disagree. ME1 was ported by Demiurge Studios and I feel they did a great job at it. ME1 utilised the amount of buttons the player had at their command, 2 and 3 did not much so (bar keybinding 1-9). I've had far more bugs on ME2 than ME1, and ME1 has far more graphic options. Though that's the curse and blessing of PC gaming, everyone has a different rig and a different experience with games.
 

Novania

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Feb 5, 2009
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Stop all this bitching about Binary Domain. Sheesh. It comes with a config tool for a reason. If you buy a 40+ dollar game, then you have no excuse for not going out and buying a 20 dollar gamepad if you're too lazy to try and figure out how to make the controls work.
 

Frostbite3789

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Richardplex said:
I would respectfully disagree. ME1 was ported by Demiurge Studios and I feel they did a great job at it. ME1 utilised the amount of buttons the player had at their command, 2 and 3 did not much so (bar keybinding 1-9). I've had far more bugs on ME2 than ME1, and ME1 has far more graphic options. Though that's the curse and blessing of PC gaming, everyone has a different rig and a different experience with games.
The controls were fine, the port was overall fine. The optimization was awful. I also had an awful graphical glitch with the grain filter on. Things would trip out.
 

Richardplex

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Jun 22, 2011
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Frostbite3789 said:
The controls were fine, the port was overall fine. The optimization was awful. I also had an awful graphical glitch with the grain filter on. Things would trip out.
I never had a problem with optimisation, but I only started ME last year, so I can't fairly comment on that. I turned grain filter off the moment I could, I found it incredibly immersion breaking. So I'll accept your view that Mass Effect 1 was badly ported, since I wasn't in a position where the issues would affect me.
 

SilkySkyKitten

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Oct 20, 2009
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Novania said:
Stop all this bitching about Binary Domain. Sheesh. It comes with a config tool for a reason. If you buy a 40+ dollar game, then you have no excuse for not going out and buying a 20 dollar gamepad if you're too lazy to try and figure out how to make the controls work.
Exactly. Any self respecting PC gamer should have a usb-controller or maybe even a full on wired 360 pad sitting around just in case. Not having one and believing that a mouse and keyboard will help you with every PC game out there is absolute madness, IMO.

Mouse+Keyboard is great for certain games, yes, but it's not perfect for everything at all.
 

Samantha Burt

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Jan 30, 2012
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Guitar Hero 3. The controllers were damn near impossible to find, the system specification was ridiculously high for the time and it had a habit of randomly crashing mid-song (that may just be my copy).

Captcha: Move along (and so I did) xD
 

gigastar

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Sep 13, 2010
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Since im posting again i may as well state that Dark Souls will probably have some issues when its released in August. And by "issues" i mean other than the presence Games for Windows Live.

Oh and Street Fighter 4. A game massively based around multiplayer... which didnt work because of GfWL.

Samantha Burt said:
Guitar Hero 3. The controllers were damn near impossible to find, the system specification was ridiculously high for the time and it had a habit of randomly crashing mid-song (that may just be my copy).
I feel the need to ask, what unholy force made you think a PC game from Activision was a good idea?
 

Samantha Burt

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gigastar said:
Since im posting again i may as well state that Dark Souls will probably have some issues when its released in August. And by "issues" i mean other than the presence Games for Windows Live.

Oh and Street Fighter 4. A game massively based around multiplayer... which didnt work because of GfWL.

Samantha Burt said:
Guitar Hero 3. The controllers were damn near impossible to find, the system specification was ridiculously high for the time and it had a habit of randomly crashing mid-song (that may just be my copy).
I feel the need to ask, what unholy force made you think a PC game from Activision was a good idea?
Didn't have a console at the time but loved what I had played of the GH series on a friend's, plus frets on fire. Should've stuck to that. xD