Or, better yet, a big rock. That's a much cheaper doorstop than Atlas Shrugged, and of about the same literary quality.winter2 said:Give her Atlas Shrugged by Ayn Rand to read.
Or, better yet, a big rock. That's a much cheaper doorstop than Atlas Shrugged, and of about the same literary quality.winter2 said:Give her Atlas Shrugged by Ayn Rand to read.
Yeah, well don't start with little sisters euthanasia, that's for damn sure!fa_fallen_ye said:Basically I was talking to my friend about bioshock and I was discussing the little sisters and how you could kill them but I could never bring myself to do it, my mum then got appalled that you could kill a child in a video game...not really understanding its a "choice" and that the video game doesn't make you do this, I've tried showing her the game but she won't see it (she's not like super strict on video games or anything like that, I just put her off it) but when a parent sees one negative thing in a game they can never seem to see the good side or...well I don't think I've ever shown her a video game that wasn't just "fun" but had a beautiful story and actually made you think.
So my question is how do you show beautiful video games (that takes time to play) to a parent?
It only makes sense to experience it.
A plane disaster in 1960 leaves you stranded in a secret underwater city, an art-deco utopia built by an idealistic industrialist that he calls Rapture. But 2 years earlier the city had descended into anarchy as biological augmentation schemes go out of control and society completely collapses. It is an utterly alien place, a society that diverged from the world 15 years earlier that seems to have now gone completley mad.
That's about right.Pandabearparade said:Or, better yet, a big rock. That's a much cheaper doorstop than Atlas Shrugged, and of about the same literary quality.winter2 said:Give her Atlas Shrugged by Ayn Rand to read.
Momo: "Underground city? Why is there a city under ground? Why not go to a city on the surface? Why are they crazy? Games are weird nonsense, I'm probably right to fear and/or dismiss them."Buchholz101 said:Video games are like movies in which you can decide the ending.
In the year 1960, Jack is riding on an airplane that suddenly crashes in the middle of the Atlantic Ocean; swimming to a nearby lighthouse, Jack finds the remnants of a massive underground city. Jack must use hit wits and cunning to survive the city's crazed inhabitants, but at what cost to his humanity?
Seems some subtly was lost on you.Generic Gamer said:I wouldn't mind if it spat the whole thing back but that was about a third of it, the rest was addressed to the third person I quoted.Jumplion said:Yeah, the forums sometimes eat up the posts and then spit them back out minutes later. It's annoying at times.
The final and pivotal thing I don't like about Bioshock is the lack of subtlety, I think that pretty much the central issue is that it's not subtle enough. Take the Little Sisters; the moral choice is to kill or save them. Kill or save a little girl...in a girly dress...with pigtails...wanna guess which the correct choice is? Why not just make it a puppy? Shit, why not break it's leg whilst we're at it?
That's a nice idea, but how do you get that to work as a game mechanic? Particularly the part of "tainting" the player so that they actually get addicted to consuming Adam. What, do you put an addictive peggle game for each corpse to harvest Adam, I don't see this working.I reckon it would have been more effective to get Adam off of dead splicers and to tone down their aggression a bit. That way you'd have a choice between going around relatively untainted or running around beating people to death for the Adam fix. That would have forced you to become a splicer!
Sorry, I meant underwater.Treblaine said:Momo: "Underground city? Why is there a city under ground? Why not go to a city on the surface? Why are they crazy? Games are weird nonsense, I'm probably right to fear and/or dismiss them."Buchholz101 said:Video games are like movies in which you can decide the ending.
In the year 1960, Jack is riding on an airplane that suddenly crashes in the middle of the Atlantic Ocean; swimming to a nearby lighthouse, Jack finds the remnants of a massive underground city. Jack must use hit wits and cunning to survive the city's crazed inhabitants, but at what cost to his humanity?
Funny, replace the word "bees" with "bullets" and you have REAL LIFE political philosophy.Generic Gamer said:Well the main problem with that is that Bioshock, a supposedly mature and thoughtful exploration of objectivism is actually 1% exploration. The other 99% is shooting guys in the face with bees. I mean, honestly, it's hardly all that mature is it?retyopy said:The only problem is, parents refuse to imagine that perhaps their potrayal of video games is wrong.
underwater/underground. it doesn't matter.Buchholz101 said:Sorry, I meant underwater.Treblaine said:Momo: "Underground city? Why is there a city under ground? Why not go to a city on the surface? Why are they crazy? Games are weird nonsense, I'm probably right to fear and/or dismiss them."Buchholz101 said:Video games are like movies in which you can decide the ending.
In the year 1960, Jack is riding on an airplane that suddenly crashes in the middle of the Atlantic Ocean; swimming to a nearby lighthouse, Jack finds the remnants of a massive underground city. Jack must use hit wits and cunning to survive the city's crazed inhabitants, but at what cost to his humanity?
Well Bioshock defies explanation in the same way the TV series Lost defies explanation.Generic Gamer said:I'd say that I was being harsh but I don't think that being realistic about it's complexity when put in perspective is really unnecessarily so, especially when people think their parents are too limited to understand it. It'd be like saying someone doesn't understand Jurassic Park,
Yeah, except it's NOT a film or a book or any passive media.Generic Gamer said:Oh I know what it's trying to do and yeah, all those aspects are kind of in there but imagine you were presented with the plot and told to make a film/game/book about it. Don't you think that Bioshock is basically the dumbest summer-blockbuster one you could've made? I mean, the OP wants to explain Bioshock to a parent and I'd go with 'the golden ratio as explained by Forrest Gump', a clever idea shown to you in an incredibly shallow, cursory and stupid way.Jumplion said:snip
Yeah, that happened to me before. The forums are bitches sometimes.Generic Gamer said:I'm not going to bother replying to this I don't think, not because I'm bored or annoyed but because I just wrote out a long reply that this broken pisspot of a forum promptly lost.
I can respect your opinion of the story and whatnot, but I'll have to disagree on the characters. I can't remember any other specific examples because it's been a while since I played it, but Dr. Steinman had a number of audio diaries that showed his gradual descent from a brilliant surgeon to a spliced-up psychopath. At first it was him talking about the potential of ADAM, then him complaining he was tired of performing the same surgeries over and over again, then wanting to become the "Picasso" of surgery and turn it into an art form, until eventually he's seeing visions of Aphrodite and cutting up patients mid-operation in an attempt to make them "beautiful".Basically I just said that Bioshock isn't all that hard to understand, it's pulp sci-fi at it's purest and that there's no character development, no one ever devolves into a splicer or shows any ill effects from the Adam they didn't already have.
In games like bioshock you'll only find what you are looking for.Captain Booyah said:Yeah, that happened to me before. The forums are bitches sometimes.Generic Gamer said:I'm not going to bother replying to this I don't think, not because I'm bored or annoyed but because I just wrote out a long reply that this broken pisspot of a forum promptly lost.
I can respect your opinion of the story and whatnot, but I'll have to disagree on the characters. I can't remember any other specific examples because it's been a while since I played it, but Dr. Steinman had a number of audio diaries that showed his gradual descent from a brilliant surgeon to a spliced-up psychopath. At first it was him talking about the potential of ADAM, then him complaining he was tired of performing the same surgeries over and over again, then wanting to become the "Picasso" of surgery and turn it into an art form, until eventually he's seeing visions of Aphrodite and cutting up patients mid-operation in an attempt to make them "beautiful".Basically I just said that Bioshock isn't all that hard to understand, it's pulp sci-fi at it's purest and that there's no character development, no one ever devolves into a splicer or shows any ill effects from the Adam they didn't already have.
I also remember Sander Cohen being something like that, although the splicing didn't so much give him any new problems as much as it did make pre-existing ones even worse. (Case in point, the confidence issues, what with the increasingly frequent run-ins with "doubters", and the rabbit analogy, and all those mocking Songbird advertisements in his bedroom, and other stuff I can't remember now.) What's more, he had another dimension to his character simply for the fact that he was constantly living between two worlds: one a fantasy where he thinks he can still become something, and another where he's bitterly aware that he's thrown his life down the drain.
Again, there'll be other examples, but it's been a long time since I played BioShock and those are two off the top of my head. It's a lot better than what is usually encountered in media.
You played Bioshock? Do you not remember the part where Ryan accuses you of being a KGB or CIA spy and then puts a huge bounty on your head of 1000-Adam? Throughout the game you are hunted for your bounty that stands until the big-bad is finally defeated.DataSnake said:The problem with the "get Adam from sploicers who only attack if you start it" model is there's no REASON for Adam in that scenario. Let's compare:
BIOSHOCK AS-IS:
Why do you need Adam?
To win fights.
Why are you in fights?
Splicers are lunatics who attack on sight.
BIOSHOCK, HYPOTHETICAL:
Why do you need Adam?
To win fights.
Why are you in fights?
To get more Adam.
In the first example, if you go without Adam, it's a major uphill battle, because enemies are getting tougher and you aren't. This provides an incentive to tangle with Big Daddies, as well as making the "evil" option a good deal more tempting.
In the second, if you go without Adam, it doesn't change things that much, because you only needed it for fights, and you're skipping them anyway.
I was specifically responding to this post:Treblaine said:You played Bioshock? Do you not remember the part where Ryan accuses you of being a KGB or CIA spy and then puts a huge bounty on your head of 1000-Adam? Throughout the game you are hunted for your bounty that stands until the big-bad is finally defeated.
You ARE an intruder in a secret city that is in the middle of an extremely bloody civil war. You can't just walk right up to Ryan's office and shoot him in the head. He's the guvna', he has an army protecting him.
Generic Gamer said:I reckon it would have been more effective to get Adam off of dead splicers and to tone down their aggression a bit. That way you'd have a choice between going around relatively untainted or running around beating people to death for the Adam fix. That would have forced you to become a splicer!