How can I explain Bioshock to a parent?

Recommended Videos

Treblaine

New member
Jul 25, 2008
8,682
0
0
Generic Gamer said:
Treblaine said:
No need to get personal. I just don't think it was all that clever if I'm honest. But hey, if you want to pretend Bioshock is profound then go ahead.

Since you couldn't stay the course without insulting me I'm out now.
I have not insulted you.

I may have suggested you cheated
Claimed you are prejudiced
Accused you of being a philistine
Called you out for nit picking
Pointed out your selective memory

But none of those are insults, those are fair criticisms. I cannot counter your claims without addressing them.

If you can't handle being criticised without retreating and making a drama about being insulted, then don't make such outlandish claims.

Go ahead, baselessly accuse me of "pretending" that Bioshock is profound after I write a god damn essay for you, that you refuse to acknowledge a single point of! Wouldn't be the first time, I've seen a pattern of your behaviour in this thread alone, you make outlandish dismissals yet when challenged you refuse to accept any flaws of your argument. You just make excuses to dodge the counter-points.

It's easy to poke holes in things. But when people actually go into some depth of the subject that you skim over, suddenly you don't want to play any more.
 

Wintermoot

New member
Aug 20, 2009
6,563
0
0
the game rewards the player for NOT killing the kid,s (it gives the good ending) and doesn,t force you to kill kids.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Generic Gamer said:
Treblaine said:
It's easy to poke holes in things. But when people actually go into some depth of the subject that you skim over, suddenly you don't want to play any more.
Do you...do you honestly not understand how you've been rude? Do you talk to people like this in real life? Is this how you argue? Dear God! Do you hand in ;essays' to teachers calling them rude things? that wasn't an essay, that was preaching and I frankly don't need some jerk on a forum telling me I'm stupid for not digging some game.

All I've done is explained how I saw things, you're the one who's acted like I've tried to come into your house and preach. All I've said has been answering you, I didn't start talking to you, nor would I have chosen to.
Yeah, more about Bioshock, less about me. You made this personal foisting your personal issues on the game, then you say you don't want it personal, now it's personal again.

I wish you did just call it as you saw it. Instead you describe the game as 7/10 immature trash. That is a very objective assessment.

Other choice descriptions you use for Bioshock:
"basically the dumbest summer-blockbuster"
"it's pulp sci-fi at it's(sic) purest"
"supposedly mature and thoughtful... actually 99% is shooting guys in the face with bees"
"I don't think the game is in any way cerebral."
"It's not all that clever. Sure, clever for a game but that's not high praise."
"everything Bioshock was trying to do. I thought it was shit at it."

But this one - ooooh - this one I can barely believe:

[HEADING=2]"I don't think games generally are mature enough to explore ideas with nearly the effectiveness of a book or any other medium because they need to make it into a murder simulator at the same time."[/HEADING]

Not nearly...
ANY other medium...
Inherently not mature enough...

What is your deal!? Do you like to deliberately antagonise people? This is blatant bashing and it's been going on for three pages now. You accuse me of preaching but it's self-evident that you have some serious issues with this game.

And other contradictions:

"The pivotal thing I don't like about Bioshock is the lack of subtlety."

Yet you cite Orwell's '1984' and 'Brave New World'. Those are hardly "subtle" with the forces the protagonist has to work against. Great works of art but you have a blatant double standard. You're double standard of necessary levels of subtly are coloured by your bias against video games as an art form.

That and citing "Cracked" articles to back up your hostile characterisation, did you REALLY think you wouldn't get called out on all this?

I note you have not edited or amended any of these claims, so I assume you still stand by them. The EDIT button is right under each one of your posts.

I stand by everything that I have said. Do you?
 

emeraldrafael

New member
Jul 17, 2010
8,589
0
0
I always say its like (edit) atlas shurgged. if they ask what that is, i say its just a book about capitalism back from around when the cold war was. tehy usually leave me alone after that, thinking its a marketing sim.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Generic Gamer said:
Treblaine said:
Well I'd hardly call 7/10 trash but yeah, I stand by it all.

So nice to have had this conversation.
You think ALL games are too immature to explore ideas even NEARLY as effectively as ANY other medium?

You should be ashamed of yourself.
 

Samurai Goomba

New member
Oct 7, 2008
3,679
0
0
Treblaine said:
Other choice descriptions you use for Bioshock:
"basically the dumbest summer-blockbuster"
"it's pulp sci-fi at it's(sic) purest"
"supposedly mature and thoughtful... actually 99% is shooting guys in the face with bees"
"I don't think the game is in any way cerebral."
"It's not all that clever. Sure, clever for a game but that's not high praise."
"everything Bioshock was trying to do. I thought it was shit at it."

But this one - ooooh - this one I can barely believe:

[HEADING=2]"I don't think games generally are mature enough to explore ideas with nearly the effectiveness of a book or any other medium because they need to make it into a murder simulator at the same time."[/HEADING]

Not nearly...
ANY other medium...
Inherently not mature enough...

What is your deal!? Do you like to deliberately antagonise people? This is blatant bashing and it's been going on for three pages now. You accuse me of preaching but it's self-evident that you have some serious issues with this game.
Dude, I'd stand by those claims, too. He's not saying he hates the game. He's saying it isn't as deep as it thinks it is, that the little sister mechanic is crap (I agree for the same reason he thinks this, because it doesn't matter from a gameplay perspective the choice you make, so it IS NOT A CHOICE.) It's like asking if you want a car, or a boat. You're not making a moral choice, just deciding what gameplay benefit you want, and you're locked into your decision. If you kill one little sister, you're stuck with the bad ending. So you're either going to be all good, or all evil (because middle ground is pointless), and THIS IS NOT TRUE TO REAL LIFE. Nobody is all good or all evil all the time.

"Pulp SF" isn't an insult unless you subscribe to the outdated interpretation of "pulp" as "crap," which hasn't been applicable since Space Opera gained respectability.

And you know what, most of the gameplay IS shooting guys in the face! Play System Shock 2 and compare the games! Aside from ONE tonic that takes forever to get (like half the game), there is no stealth in Bioshock. At. All. There is no bargaining, or making deals. Your "exploration" claim is kinda nonsense, because everything in the game is "*insert activity*... While being shot at by respawning splicers." Oh sure, you can "get the drop" on splicers if the game decides to let you, but actual stealth? Avoiding enemies? Only the Big Daddies give you that option, and that's because they're passive enemies, not because the game has any actual alternatives to fighting (because really, that's only one enemy and a fairly rare one.)

If you think games are anywhere near books in depth, sorry, you're wrong. Not trying to be an elitist, and I love stories in games, but just no. Read the "Ware" books, or Broken Angels, or Alexandre Dumas... It isn't fair to compare games with books, I know. They are different, and books have had forever and a day to mature. They aren't in the same league. YET. BS is good by game standards, but poor by the standards of what books and in some cases even film can do. Basic thrillers like David Fincher's The Game or Seven kick Bioshock all around the schoolyard for subtlety.

Don't mean to come across as white knighting, I'm just reading this thread and finding myself seriously disagreeing with you here. Antisocialfatman does a YouTube review of Bioshock that's pretty informative, and I recommend checking it out to see just how lazy Ken Levine can be (despite his obvious writing skills).
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Samurai Goomba said:
Dude, I'd stand by those claims, too. He's not saying he hates the game. He's saying it isn't as deep as it thinks it is, that the little sister mechanic is crap (I agree for the same reason he thinks this, because it doesn't matter from a gameplay perspective the choice you make, so it IS NOT A CHOICE.) It's like asking if you want a car, or a boat. You're not making a moral choice, just deciding what gameplay benefit you want, and you're locked into your decision. If you kill one little sister, you're stuck with the bad ending. So you're either going to be all good, or all evil (because middle ground is pointless), and THIS IS NOT TRUE TO REAL LIFE. Nobody is all good or all evil all the time.
I did already address this issue. Your complaints only possibly make sense working backwards from a cheat sheet.

Actually playing through the game you have to make the personal choice to murder a little girl for a guaranteed gain, or rescue a girl for meagre gain and the uncertain promise of reward. Yes you get occasional rewards but it's not clear till a 2nd play-through or consulting cheat sheets that you see how similar both paths are.

Even then the lesson is clear: the righteous path has delayed rewards.

You are boiling this down to the end result, when it is how you got there that counts.

"If you kill one little sister, you're stuck with the bad ending. So you're either going to be all good, or all evil (because middle ground is pointless)"

Excuse me, you MURDERED A CHILD FOR GREED! Yeah, but it was "just one" sorry but in "real life" that makes you quite an evil bastard even if you rescue every other little girl. You still murdered one! No accident, you did it intentionally in cold blood. You earned the bad ending.

There is actually a slight distinction between "kinda bad" and "very bad" ending. But generally if you think it is justified to murder just one little girl to feed your lust for power, that says A LOT about your in game character.

And you know what, most of the gameplay IS shooting guys in the face! Play System Shock 2 and compare the games! Aside from ONE tonic that takes forever to get (like half the game), there is no stealth in Bioshock. At. All. There is no bargaining, or making deals. Your "exploration" claim is kinda nonsense, because everything in the game is "*insert activity*... While being shot at by respawning splicers." Oh sure, you can "get the drop" on splicers if the game decides to let you, but actual stealth? Avoiding enemies? Only the Big Daddies give you that option, and that's because they're passive enemies, not because the game has any actual alternatives to fighting (because really, that's only one enemy and a fairly rare one.)
So what if there isn't any stealth? What is your point? You must fight to survive, THAT is Rapture. My point is Rapture is rather depopulated since the Civil War, the place is quite barren most of the time and splicers don't come as a constant unending stream. There is no guarantee that the next room nor even the one after that will have anyone inside.

My point was not that it was a stealthy game but that there is at least time to pause and take in the story, events, environment and narrative. It's not like it is Modern Warfare 2 that would not stop for even 30 seconds for you to get your bearings.

If you think games are anywhere near books in depth, sorry, you're wrong. Not trying to be an elitist, and I love stories in games, but just no. Read the "Ware" books, or Broken Angels, or Alexandre Dumas... It isn't fair to compare games with books, I know. They are different, and books have had forever and a day to mature. They aren't in the same league. YET. BS is good by game standards, but poor by the standards of what books and in some cases even film can do. Basic thrillers like David Fincher's The Game or Seven kick Bioshock all around the schoolyard for subtlety.
It's easy to say literature is superior to computer games when you compare only the strength of novels against the weaknesses of games.

Books must describe events and maybe feelings to affect the reader by empathy with characters.

Games INDUCE feelings in the gamer, by role playing. It can be so much more personal, it is much more akin to stories told in the 2nd person perspective that is very difficult to be effective in prose but for interactive media you such capability.

Don't mean to come across as white knighting, I'm just reading this thread and finding myself seriously disagreeing with you here. Antisocialfatman does a YouTube review of Bioshock that's pretty informative, and I recommend checking it out to see just how lazy Ken Levine can be (despite his obvious writing skills).
Well antisocialfatman's himself describes Bioshock's story as "magnificent".

His main gripes seem to be that it is very dumbed down since System Shock 2 which went against his expectation, and that it is derivative. Really, a concept as original as Rapture... derivative. Even if it was, some of the greatest films at least are hugely derivative, Star Wars and Indiana Jones being most obvious.

He has endless praise for the game, he can only knock it for how it is an imperfect re-imagining/remake of System Shock 2. He won't just let the game stand on its own merits.

Seem he is disagreeing with you.

Part 2 of his review, I've just started and he is making alarmingly broad generalisations to criticise Plasmids, saying that they are too similar... really.

He does this by an extraordinary act of contrivance grouping all plasmids into "offensive" and "crowd control" saying all the plasmids in each "essentially do the same thing".

No. Bollocks.

Swarm is completely different from Enrage in how it is used.

Swarm is great for rooting out enemies who you can't spy, it reveals them and distracts them. So if chased and surrounded, blast swarm to buy you some time. It works as well for singular as multiple enemies. Enrage needs you to aim for and hit a particular target and then this is ONLY worth it for groups, the trade off is it has a pervasive
Big daddy hypno may do the same thing but the point is the trade off, one plasmid is not so powerful that it can turn both splicer and daddy in the same way.

He is right that System Shock 2 has more psionic abilities than Bioshock's plasmids, but he goes overboard in tying to paint Bioshock as having far less plasmids than it does. I understand his anger but he is overreacting.
 

ThatLankyBastard

New member
Aug 18, 2010
1,885
0
0
Just say that the game is about you collecting Little Sisters who call you Big Daddy so you can shoot up with Adam...
 

Littaly

New member
Jun 26, 2008
1,810
0
0
emeraldrafael said:
I always say its like atlus shurgged.
Been playing too much Persona have we? :p

Is she forbidding you from playing it? If not, then don't bother. Don't get me wrong, Bioshock is a great game, and it's been pretty significant advancement when it comes to video games as a more serious narrative medium, but it's not so much to understand, or get in it that your mom is going to lose out on something if she doesn't want to understand it.

If you're not allowed to play it, then try to frame it like a challenge rather than a choice. It's not about choosing whether or not to kill the child for profit, it's about doing the right thing when you're tempted by the "dark side". The game is not about murdering children, it's about not murdering children. See if you can find other works of fiction that feature similar situations (no examples spring to mind, but there has bound to be some out there) and place them next to Bioshock, argue that it's the same thing, but because games are interactive, you need to be able to make the wrong choice, otherwise the whole thing would lose its impact. If you ask me, that wouldn't be twisting the truth, it's not a moral choice, the game makes it quite clear that killing the little sisters is the bad choice, and doing so gives you the bad ending.
 

emeraldrafael

New member
Jul 17, 2010
8,589
0
0
Littaly said:
emeraldrafael said:
I always say its like atlus shurgged.
Been playing too much Persona have we? :p

...
Too much SMT in general, but right now its Catherine.

and no, thats how I always spell it just, usually my spell check catches it.
 

fa_fallen_ye

New member
Aug 5, 2010
113
0
0
Chemical Horse said:
Show her Octodad [http://www.octodadgame.com/], then tell her it's nothing like that.
That looks like the greatest game ever, thank you for showing me this.