How comes gamers are "entitled" when they don't get what they expect from a product?

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anthony87

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Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
 

endtherapture

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anthony87 said:
Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
This is worse than my dishwasher analogy.
 

anthony87

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Zachary Amaranth said:
endtherapture said:
Dlc never takes a core part out of the game.
Oh, come now.
Instead of being snide, care to give an example of when a core part of the game has been withheld only to be later released as DLC?
 

Vegosiux

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anthony87 said:
Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
Wait, for a moment there I thought you were implying a 25-30 of gameplay is a long game time.
 

anthony87

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endtherapture said:
anthony87 said:
Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
This is worse than my dishwasher analogy.
Yeah....I wasn't happy with it even as I was typing it but it was the first thing that came to mind.

Still though, you can't say that completing a game you think is fantastic only to look for money back simply because you didn't like the last 10 minutes isn't acting a tad entitled/spoiled/whatever.
 

anthony87

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Vegosiux said:
anthony87 said:
Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
Wait, for a moment there I thought you were implying a 25-30 of gameplay is a long game time.
So what, game quality equals the time spent playing?

Well then stay away from Portal, Portal 2, Journey, Limbo, Bastion and so many others.
 

endtherapture

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anthony87 said:
endtherapture said:
anthony87 said:
Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
This is worse than my dishwasher analogy.
Yeah....I wasn't happy with it even as I was typing it but it was the first thing that came to mind.

Still though, you can't say that completing a game you think is fantastic only to look for money back simply because you didn't like the last 10 minutes isn't acting a tad entitled/spoiled/whatever.
If you buy a fantastic meal and then find a bit of rabbit poo or something at the bottom of the plate it will leave a sour taste in your mouth and ruin the entire meal, no matter how good the rest of it was.
 

anthony87

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Vegosiux said:
anthony87 said:
Well then stay away from Portal, Portal 2, Journey, Limbo, Bastion and so many others.
The day they cost 60 bucks, I will.
What about the other part of what I said?

Do you honestly believe that the length of a game equals the quality?
 

dobahci

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anthony87 said:
Instead of being snide, care to give an example of when a core part of the game has been withheld only to be later released as DLC?
Every part of a game is a core part, isn't it? The very fact that it exists and is being sold separately means that there was a part of the game that wasn't included in the original purchase. I don't see any game publishers/developers saying about their DLC, "This DLC is a completely pointless and unnecessary addition to the game that doesn't fundamentally change the core game!" Of course they're not going to say that. They're going to make a DLC that expands the game significantly (one would hope, at least).

But when they do so, the "core part of the game" changes. A game experience should encompass everything that is a part of it, just as a book is a completed story which is then edited, revised, tied off, and published. You can publish a sequel to a book but each is meant to be its own encapsulated story, and needs to stand on its own merits. You don't keep going back to the same book and selling additional chapters for more money. That's like saying you never finished the book to begin with.
 

anthony87

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dobahci said:
anthony87 said:
Instead of being snide, care to give an example of when a core part of the game has been withheld only to be later released as DLC?
Every part of a game is a core part, isn't it? The very fact that it exists and is being sold separately means that there was a part of the game that wasn't included in the original purchase. I don't see any game publishers/developers saying about their DLC, "This DLC is a completely pointless and unnecessary addition to the game that doesn't fundamentally change the core game!" Of course they're not going to say that. They're going to make a DLC that expands the game significantly (one would hope, at least).

But when they do so, the "core part of the game" changes. A game experience should encompass everything that is a part of it, just as a book is a completed story which is then edited, revised, tied off, and published. You can publish a sequel to a book but each is meant to be its own encapsulated story, and needs to stand on its own merits. You don't keep going back to the same book and selling additional chapters for more money. That's like saying you never finished the book to begin with.
Yeah, every part of the game is a core part.....which is why it's all in the game when you buy it. Anything bought separately is additional, I.E. not a core part of the game but extra content that you have the option to purchase to expand on the already core experience.
 

Vegosiux

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anthony87 said:
What about the other part of what I said?

Do you honestly believe that the length of a game equals the quality?
A game that costs more should be worth more. That includes a longer game time, because, frankly, playing the game for the polygon count is like watching porn for the story.

So, what I honestly believe is that if a publisher charges me 60 bucks for a game, the length of the game should damn well reflect that. Another reason I'm glad I didn't buy ME3.

For example, I logged over 50 hours on one ME playthrough, and on one ME2 playthrough. I logged 40+ on one playthrough of DX: HR. And that's just some "recent" games, go a decade back and the games were even longer then.
 

anthony87

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Vegosiux said:
anthony87 said:
What about the other part of what I said?

Do you honestly believe that the length of a game equals the quality?
A game that costs more should be worth more. That includes a longer game time, because, frankly, playing the game for the polygon count is like watching porn for the story.

So, what I honestly believe is that if a publisher charges me 60 bucks for a game, the length of the game should damn well reflect that. Another reason I'm glad I didn't buy ME3.

For example, I logged over 50 hours on one ME playthrough, and on one ME2 playthrough. I logged 40+ on one playthrough of DX: HR. And that's just some "recent" games, go a decade back and the games were even longer then.
I'll agree with you when you say that a game costing more should be worth more, unfortunately we don't live in an ideal world like that. We can always dream eh?

Also, where exactly do you buy your games? I got ME3 on PC for ?36 or so, in fact I can't remember the last time I paid ?60 for a game.

Debit card ftw perhaps?
 

anthony87

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bahumat42 said:
Vegosiux said:
bahumat42 said:
ok show me the shooters wihout shooting as standard

or the platformers without music

or the rythem games without music.

As much as people like to whine the core experience remains there.
Yes, if "core experience" is supposed to be "you push buttons then stuff happens".
the core experience being the game

some side quests and character are not plot essential.

Their EXTRAS. (pending the me3 dlc, in which case that might be the exception to prove the rule)
Nope. I got the ME3 dlc and aside from having a massive cynic added to my squad, nothing changed with regards to the story. Some interesting dialogue though.

........You were talking about the From Ashes dlc right?
 

Smeggs

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endtherapture said:
anthony87 said:
endtherapture said:
anthony87 said:
Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
This is worse than my dishwasher analogy.
Yeah....I wasn't happy with it even as I was typing it but it was the first thing that came to mind.

Still though, you can't say that completing a game you think is fantastic only to look for money back simply because you didn't like the last 10 minutes isn't acting a tad entitled/spoiled/whatever.
If you buy a fantastic meal and then find a bit of rabbit poo or something at the bottom of the plate it will leave a sour taste in your mouth and ruin the entire meal, no matter how good the rest of it was.
Except The ending to a game does not PHYSICALLY harm/repulse you in any way.

"I DID NOT QUITE LIKE THE ENDING, GIVE ME ALL TEH MONIEZ BACK FOR MY 40-HOUR EXPERIENCE!"

Seriously, if you played to the end you obviously liekd the rest of the game.
 

endtherapture

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bahumat42 said:
Vegosiux said:
bahumat42 said:
ok show me the shooters wihout shooting as standard

or the platformers without music

or the rythem games without music.

As much as people like to whine the core experience remains there.
Yes, if "core experience" is supposed to be "you push buttons then stuff happens".
the core experience being the game

some side quests and character are not plot essential.

Their EXTRAS. (pending the me3 dlc, in which case that might be the exception to prove the rule)
Eventually it might get to the point though that inventory management are "extras". Buy the option to change your armour for £5!! Change your weapon for £4. You can get through the game otherwise so it doesnt matter!

I mean in Mass Effect 2, apart from Miranda and Mordin, no characters were plot essential. What would stop Bioware selling every extra character as DLC.
 

endtherapture

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Smeggs said:
endtherapture said:
anthony87 said:
endtherapture said:
anthony87 said:
Because gamers will complete a 25-30 hour game then apparently look for their money back because it didn't end the way they wanted it to.

It's like those girls on MTV who get a car then freak out because it's the wrong car.
This is worse than my dishwasher analogy.
Yeah....I wasn't happy with it even as I was typing it but it was the first thing that came to mind.

Still though, you can't say that completing a game you think is fantastic only to look for money back simply because you didn't like the last 10 minutes isn't acting a tad entitled/spoiled/whatever.
If you buy a fantastic meal and then find a bit of rabbit poo or something at the bottom of the plate it will leave a sour taste in your mouth and ruin the entire meal, no matter how good the rest of it was.
Except The ending to a game does not PHYSICALLY harm/repulse you in any way.

"I DID NOT QUITE LIKE THE ENDING, GIVE ME ALL TEH MONIEZ BACK FOR MY 40-HOUR EXPERIENCE!"

Seriously, if you played to the end you obviously liekd the rest of the game.
If you ate to the end of the meal, you obviously liked the rest of it, the poo in your food means nothing as long as the rest of it was fine okay?