That's the issue though. If you bought ME2 simply because you liked ME1, despite even Bioware themselves stating beforehand that things had changed and previews/reviews proving them right, why is it Bioware's fault? Gamers should certainly expect solid quality products when they put their money down (and many people do put ME2 in that category) but if they buy something they don't like even after everyone has told them they probably won't like it, they have to take some of the blame.Nimzabaat said:You can finish an entire meal, watch most of a movie, drive a car, heck most furniture places have up to a 90 day return policy. You can get hands on with so many more things than games and still return them if you don't like them. As well, let's put this out as an example, ME2 was sold on the strength of ME. ME2 sucked big hairy goa... anyways I want my money back. But I can't have my money back even though it's a clear case of false advertising and paid off reviewers saying good things because... well they've been paid. Yes I think i've hit the nail on the head as to why gamers should feel entitled. Devs should offer refunds on bad games or be open to fixing them (and not just bug fixes, though ME2 and 3 need a ton of those).
Sure you can watch most of a movie and walk out and maybe get a refund, or eat most of meal and speak to the manager and maybe get the same. I'm not arguing that point at all. But let's say you absolutely hate eating steak and yet go to s steakhouse for dinner. You might get your money back if you complain to the manager but is it really their fault you didn't enjoy the meal? The plethora of information available about a game both before and after it's release is no different than the sign above the restaurant door that says "we only serve steak."
To me the sense of over entitlement in gamers comes not from the fact that they can't get a refund on something they buy but don't enjoy. It comes from believing that every experience a game company provides has to be exactly tailored to their tastes and that once a company does a certain thing one way they can never do anything differently in the future.
(It also comes from a common misunderstanding of just how expensive games are to make and how that required funding is generated, but that's more on the DLC entitlement issue than what we're talking about here)