How could Pokemon win you back (Assuming it lost you?)

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lockeslylcrit

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An actual plot other than "zomg defeat the gym leaders and be the best!!!!!111"
This is something I've missed from most Pokemon games. I think Colosseum was a stellar example of what a good Pokemon game should be since it had a plot. It gave you a reason to move forward other than beating the crap out of Gary Motherfucking Oak (you can't ignore his girth).
 

krazymouse

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Change the MotherEffin combat system. Pokemon is a tired RPG formula that doesn't work anymore. Get some 3d action or something where you control the pokemon on the field. It'd work, with a few buttons preset to attacks, and you move around and aim and jump and attack and stuff.

Sorta like what Megaman Battle Network did, except make the combat more engaging.
 

Angelblaze

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it could win me back by ENDING. theres been almost 1k episodes and even Naruto is better then it at this point. All it really is is weird looking monsters fighting along equally weird looking kids as they travel around the world with no adult supervision whatsoever and have constant run ins with the married couple/ brother and sister jesse and james. oh yeah is need to ask, has there been an offical male police offier/nurse shown on screen yet? or is pokemon so hesitant to add another new character that they dare try anything out of the box lest pikachu have a freaking electric seizure? The games had little to no appeal to me, all it really was to me was capture a skitty and a rosealla and then bash my head into the wall from complete and udder boredom and go play Castlevania Circle of the Moon. I can't wait to see a pokemons hater response to my mini rant and before anyone starts, I don't care please go get a life (best to end the stupid raging fanboys now then later >_<)
 

Kyman102

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Angelblaze said:
it could win me back by ENDING. theres been almost 1k episodes and even Naruto is better then it at this point. All it really is is weird looking monsters fighting along equally weird looking kids as they travel around the world with no adult supervision whatsoever and have constant run ins with the married couple/ brother and sister jesse and james. oh yeah is need to ask, has there been an offical male police offier/nurse shown on screen yet? or is pokemon so hesitant to add another new character that they dare try anything out of the box lest pikachu have a freaking electric seizure? The games had little to no appeal to me, all it really was to me was capture a skitty and a rosealla and then bash my head into the wall from complete and udder boredom and go play Castlevania Circle of the Moon. I can't wait to see a pokemons hater response to my mini rant and before anyone starts, I don't care please go get a life (best to end the stupid raging fanboys now then later >_<)
Okay, have fun. *Waves*
 

Voltrox747

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Feb 22, 2008
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Chalk any blatant mistakes I've made about how Pokemon works in my last post up to my complete indifference toward the series since Blue. I actually completely forgot that I played most of the way through SoulSilver since my wife insisted that we get both of them and play them together, so my memory of that and Ruby has obviously merged. Also, I would have been willing to swear earlier that 3v3 fights happened now and then, but I guess that was just wishful thinking.

Nostalgia said:
Then you're simply not competitive enough. If you're going to be playing competitively, you should want to "perfect" your team. It's the spirit of the game and adds much more complexity that older fans, imo, should be appreciative of. You could probably even do without this if you're facing an average player or friends, but it's beneficial. Honestly, predictability and awareness of what you're up against is more important, as with your ability to execute it.
Also, DPPt made it so that you can hunt for shinies without relying totally on luck. Chaining Pokemon with the radar boosts your possibility of encountering one IF YOU PUT THE WORK INTO IT. Shinies are for vanity, nothing more. Arguably, chaning is a whole 'nother metagame and gives that much more to do.
I'd like to point out here that I do not consider anything done in a game that isn't legitimately difficult to be fun or worthwhile. Basically, anything that might possibly fall under the label of "grinding" will instantly turn me away from a game. I am only interested in the strategy, so the longer it takes me to bring a new group of Pokemon up to a competitive state, the less likely I'll be to play it beyond the story mode. If I'm going to win a match, I want it to be because of the initial Pokemon/moves I chose and the way I used them, not because I spent more time beating up on the computer than the other guy did. Generally, the reason you should feel good about putting a ton of hours into something is that you, personally, got better at it. Fighting a bunch of easy battles to make the numbers attached to your characters go up is not the same thing.

I know this is a big part of Pokemon and RPGs in general, and I'm willing to accept a certain amount of it if the game is good for other reasons, but the thread title was about winning me back, so all I can say is that leveling a Pokemon to 100 is a lot less cool and awesome to me now than it was when I was 13. What I would enjoy now is to have a menu in which I can pick whatever Pokemon I want (at max level/stats), with whatever moves I want (that they are allowed to learn) and have a match with someone who can do the same so I can play with the strategic aspects without spending days raising new Pokemon every time I want to try out a different team.

Also, I was under the impression that shiny Pokemon had better stats. I don't mind it if it's just a cosmetic thing.

Voltrox747 said:
-This probably won't ever happen as it would change the game too much, but what I REALLY want is a Pokemon grid-based RPG.
Nostalgia said:
Yeah, I'd love that. I am still holding out for another Pokemon TCG game. :>
Actually, I'd probably enjoy an electronic version of the card game more than the main series anyway, assuming I could start with all the cards and focus on learning how to use them well. Obviously the CCG fans would never allow that. Many of the major card games out there look like games I could get into, but the "collectible" part always ruins it for me.

BTW, I know I sound like a bit of a hater here, but I'm really not. Blue was one of my favorite games back in the day, but my tastes have changed since then and I have yet to find a monster collection game that fits the type of game I like now. Like I said, I like the IDEA of Pokemon, but not the execution. I'm one of those seemingly rare people that wants Chess/Street Fighter/Starcraft-level quality from my competitive games but would prefer the cartoonish antics of Team Rocket over the grizzled space marines everyone seems so enthralled with nowadays.
 

Geekosaurus

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By denouncing all but the first one hundred and fifty one Pokemon and claiming that everything that isn't Red, Blue and Yellow as non-canon.
 

Raziel_Likes_Souls

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Maybe more than 4 abilities? A Fusion system? You get things from Pokemon by talking to them, more strategy? Have a Pokemon as badass as robot Jesus here?

Or we could just tell the development team to try the Persona series sometime.
 

BlackWidower

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Have it mature as I have. I haven't played Pokemon for the past decade because I grew up. If I see them release a Pokemon game that wasn't juvenile or at the very least wasn't a simple rehashing of the same old formula, I might be interested.
 

Nostalgia

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Voltrox747 said:
I'd like to point out here that I do not consider anything done in a game that isn't legitimately difficult to be fun or worthwhile. Basically, anything that might possibly fall under the label of "grinding" will instantly turn me away from a game. I am only interested in the strategy, so the longer it takes me to bring a new group of Pokemon up to a competitive state, the less likely I'll be to play it beyond the story mode. If I'm going to win a match, I want it to be because of the initial Pokemon/moves I chose and the way I used them, not because I spent more time beating up on the computer than the other guy did. Generally, the reason you should feel good about putting a ton of hours into something is that you, personally, got better at it. Fighting a bunch of easy battles to make the numbers attached to your characters go up is not the same thing.

I know this is a big part of Pokemon and RPGs in general, and I'm willing to accept a certain amount of it if the game is good for other reasons, but the thread title was about winning me back, so all I can say is that leveling a Pokemon to 100 is a lot less cool and awesome to me now than it was when I was 13. What I would enjoy now is to have a menu in which I can pick whatever Pokemon I want (at max level/stats), with whatever moves I want (that they are allowed to learn) and have a match with someone who can do the same so I can play with the strategic aspects without spending days raising new Pokemon every time I want to try out a different team.

Also, I was under the impression that shiny Pokemon had better stats. I don't mind it if it's just a cosmetic thing.
Yeah. The game isn't difficult, which is one of my personal gripes with it. It's way too easy to push through the game through leveling your starter alone, an HM slave, and maybe one or two "meats" for in-combat revives and pots for your beefed up starter. I really don't know why the gym restrictions don't hamper you enough to keep you from leveling far above your competition. Hell, I did it in Red with Charmander who was countered completely by the first two gyms, and didn't have no goddamn Metal Claw like he does in FireRed.

Grinding is.. a grind. I can't argue when it comes to taste like that, as it's certainly not for everyone. Personally, I'm someone who actually likes to grind. Working towards a goal no matter how repetitive or how arbitrary it is. I certainly don't need more than half the gold I do on WoW, but log on to dick around on the AH more than actually do anything in game to inflate my internet dollars simply because. I think this is why I can appreciate this aspect of play or feel indifferent, but I understand if someone else can't. If all else fails, it's common for people to just AR their Pokemon if they don't want to put that effort in.

There has to be a line. What you want, to me, is screaming instant-gratification. That philosophy is already ingrained more into the Western market and focus these days. Everything is absolutely accessible and people are already on an equal playing field, minus skill. That's certainly not a bad one, but you're taking a game based around TRAINING and COLLECTING monsters. Oh, difficulty isn't an issue, and it's tedious and arbitrary, but it is what it is. Under the context of the thread, it's fair though. :)
I just wish that people would not condemn something that can't fulfill their taste by design and rather than wish doom on it, just not be concerned at all. Sorry if that leaked into here a bit as it's not totally the thread focus, but a lot of hate or reasoning comes from it.

Also, you're right about shinies. Like, 10 years ago. They used to have higher IVs than a normal Pokemon, bringing in their sometimes tacky color palette swaps. Now, they are purely cosmetic because of how stupidly luck-based it is.


Voltrox747 said:
Actually, I'd probably enjoy an electronic version of the card game more than the main series anyway, assuming I could start with all the cards and focus on learning how to use them well. Obviously the CCG fans would never allow that. Many of the major card games out there look like games I could get into, but the "collectible" part always ruins it for me.
Well, it didn't start with all the cards, but there weren't enough at that time where that would hamper you. The game did have a pretty respectable leveling curve, if I remember correctly, as it would teach you the basics and get steadily difficult later on. It still had a collect-focus like the main games. You had to go out and beat certain people, think like gyms, as well as challenging the general populace standing around. You start out with, I believe, two basic decks, but earn additional cards through winning against opponents and can't make your own when you understand the game better. For some reason, I don't think I ever beat this game. I was like, ten years old and I think it was a bit too difficult for me, as I could never guarantee a win.
I'd love to go back at it again with all the new variety of cards instead of bringing out the old GB one.
 

Nostalgia

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Angelblaze said:
it could win me back by ENDING. theres been almost 1k episodes and even Naruto is better then it at this point.
It's not even 700 yet and it's only been 13 or so years.

Angelblaze said:
All it really is is weird looking monsters fighting along equally weird looking kids as they travel around the world with no adult supervision whatsoever and have constant run ins with the married couple/ brother and sister jesse and james. oh yeah is need to ask, has there been an offical male police offier/nurse shown on screen yet? or is pokemon so hesitant to add another new character that they dare try anything out of the box lest pikachu have a freaking electric seizure? The games had little to no appeal to me, all it really was to me was capture a skitty and a rosealla and then bash my head into the wall from complete and udder boredom and go play Castlevania Circle of the Moon. I can't wait to see a pokemons hater response to my mini rant and before anyone starts, I don't care please go get a life (best to end the stupid raging fanboys now then later >_<)
Lol. Trust me, people wouldn't even know where to start analyzing this to counter it. It's collective word vomit.

OH ALSO B4 ANY ONE RESPONDS, I DONT CARE (ALSO, U HAVE NO LIFE)
 

imaloony

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Nostalgia said:
imaloony said:
True, but you need to account that that change was sickeningly awful. You have to wonder what is running through their heads:

"Well, we've had this combat mechanic in place for a decade, so how about we up and change it? I'm sure that'll work out well!"

It's good IN THEORY, but not when you throw the games into it with little exposure to it or anything. If you ask me, they should have done it with Soul Sliver and Heart Gold first to test it, leaving Diamond and Pearl to the normal mechanic. From there, they could tweek it and thus gradually allow the pokemon community to adapt to it by putting a more polished version into Black and White. As it is, this was a culture shock, and personally I hated it.

Besides, it doesn't make any sense. A pokemon bites down on my leg, sending a blast of electricity through my body, and I'm concerned with how hard the pokemon is biting down?
It doesn't need to make that much sense. The actual premise of Pokemon doesn't make sense. However, even with that example, that's enough of something to back it up.
Another one for example - Hitmonchan uses Thunderpunch. He makes direct physical contact. It's based off the Pokemon's attack stat, because throwing a punch is purely physical in nature. Shooting lightning from my body via thunderbolt straight at the enemy isn't. Some are more clear cut than others, that's a given, but it can make sense.

Also, the fact that you used Thunder Fang as an example made me chuckle. The elemental fang moves are largely based on Bite, something that has been considered special before the change. Is biting someone not physical? Actually, Dark Pokemon got an extremely short end of the stick with their own type. Most Dark type Pokemon all have higher attack stats that made their Dark STAB absolutely worthless. Sneasel was outclassed and largely useless when it was iterated because both of its STAB moves were considered special. Dark types aren't alone though.

Personally, I like it better this way. It fills more of my desire to keep track of specific things, something that I probably shouldn't realistically like so much and gave certain Pokemon their strengths. The only Pokemon that only really saw any bad from this were mixed sweepers, but having no particular niche and the ability to do damage to either a physical or special wall at any time is a strength within itself.
Yeah, Dark never made much sense but the fix there isn't to completely change the battle system, but to switch Dark to Physical. Hell, there weren't many moves anyways that make sense for it to be special in the first place. In the new system, the only special dark move is Dark Pulse, so why couldn't it have just been switched to physical so we could all save ourselves that trouble?

As for thunder punch, again, while, yes, you're touching them, I personally would be less concerned with the bruise on my cheek as the volts of electricity surging through my body. The same is true of Ice Punch and Fire Punch. The Punch isn't the star of that show, it's just there to transport the element from point A to point Pain.
 

Tsunimo

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Nov 19, 2009
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Honestly...
It would be nice if it had some kind of story that extends more than just this

The pokemon games they release for the Nintendo Gamecube had a story...

then again thats just one mans opinion
 

Withall

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I agree with the OP on his points, but I'd also like to delete some variations of the Pokémon genome (like, 40% of the new ones- they have no place in -any- natural ecosystems!).
 

tehweave

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Apr 5, 2009
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How could pokemon the series win me back.

The TV series lost me around the end of season 1, plus I was maybe 10 at the time, and I needed to move on.

The videogame series can win me back with the following:

- More than 4 abilities. No. Seriously.
- A fully 3-d game. (YES. Black and White have 3D environments, which is a step in the right direction, but I'd like 3D battles similar to the ones in Stadium and Stadium 2.)
- Having multi-pokemon battles appear more frequently, if not all the time. (One-on-one is fine... And I liked the higher frequency of dual-battles in Heartgold, and the idea of trip-battles in B&W. But... Can we make those the norm? Most RPGs and even JRPGs have us using 3-4 characters in battle, and very VERY rarely do we use just one. (I'm looking at you, Final Fantasy.) Can this be the way with Pokemon?)
- Letting me switch my 6 pokemon with others in my PC without going back to a Pokemon center.
- Letting me hold more than 6 pokemon.
- Go back to the 16-gym thing that Gold and Silver did.
- In fact, let me re-explore old regions in the newer games. Gold and Heartgold were awesome for letting me explore Jhoto and Kanto.
- Make transfering pokemon from older games EASIER. The Pal Park? That's just a nuisance from Heartgold. Especially if you don't have a DS lite or DS original.
- Let me re-battle EVERY trainer. Not just the ones I exchange phone numbers with, and not just when they feel like it. I've fought every trainer in the game and only got my pokemon halfway each time. If I beat the elite 4, certain bosses reset (Red in Gold and Heartgold), why can't the trainers?
- Give me the ability to get more than one master ball. I know... It's kind of cheap. But put it in the Pokemon minigame tournament thing for an exceedingly large amount of money. Or the gambling place for 100x as many coins. I don't care if I have to go through 10+ hours of gameplay, I'd like the option. Just one makes the decision difficult. I might not even want to use it. I can freakin BUY rare candies through the tournament... Isn't that cheap enough? Candies but no master ball? Come on, man...

These may seem petty, but I'll come back ready to play if these are changes.
 

Nostalgia

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imaloony said:
Yeah, Dark never made much sense but the fix there isn't to completely change the battle system, but to switch Dark to Physical. Hell, there weren't many moves anyways that make sense for it to be special in the first place. In the new system, the only special dark move is Dark Pulse, so why couldn't it have just been switched to physical so we could all save ourselves that trouble?

As for thunder punch, again, while, yes, you're touching them, I personally would be less concerned with the bruise on my cheek as the volts of electricity surging through my body. The same is true of Ice Punch and Fire Punch. The Punch isn't the star of that show, it's just there to transport the element from point A to point Pain.
There is no way I can convince you otherwise, but I'll babble incessantly anyway. It's not like Dark-types have ever been the only one to see benefit from this change, but beforehand, its element might have well just been a switch-in to not take the stupidly overpowered beating from Psychic Pokemon that plagued first gen.
Of course, this could have been fixed simply by switching Dark to physical, like you said, but it should have never been conceived special in the first place with how they designed almost every Pokemon that can benefit from its STAB to be physically inclined fighters with the said nature of almost all Dark-type move to involve cheap shots and disruption. I honestly have no idea what they were thinking then.

Either way, I like it. Maybe it's just because I'm biased 'cause I had always liked Sneasel and it was utterly fucking useless, frail and had absolutely nothing setting it apart. It's not like it was a gimmick Pokemon like Chatot or Luvdisc.
But it's a design flaw that Pokemon, not just Dark-types, have other Pokemon who aren't even stronger statistically perform better with moves that aren't even their specialty. Do we make all water-types have better special attack regardless of what they look like because water is special and therefor, no physical beast should handle it? No. Gyarados has twice the attack he does than special attack and couldn't even learn a damn flying move til just this generation to benefit from any STAB. The only move he saw benefit from baseline was hyper beam, a beam of energy with no physical nature shot from its mouth.. but it's physical because it's a normal move?! How does that make more sense that biting, punching, clawing, and kicking to be not physical because it's cold, on fire, or shocks you?
Then again, we're trying to make sense of something where a karp turns into a large serpentine dragon, legend or no, with other various anomalies.