I'm really hoping they do something like that for Halo 2.Soviet Heavy said:I am okay with it, but I do wish to see them go further with things. The biggest disappointment about Halo Anniversary was that it played exactly the same as Halo 1. When I already have that. I would have loved to see how implementing new material from the later games would affect the gameplay in Halo 1. Brutes making you rethink certain areas, Drones fighting in close quarters on levels like Truth and Reconciliation. Armor abilities.
Uh. Okay. So first, the brutes didn't fight on the frontlines so often back then. Their appearance on Reach was deliberately limited to service as shock troops. And the armour abilities were experimental for Spartan IIIs, and it was only in Halo 4 that the abilities were made usable by Spartan IVs. You COULD edit the gameplay, but then you'd have to rewrite the entire series.Soviet Heavy said:I am okay with it, but I do wish to see them go further with things. The biggest disappointment about Halo Anniversary was that it played exactly the same as Halo 1. When I already have that. I would have loved to see how implementing new material from the later games would affect the gameplay in Halo 1. Brutes making you rethink certain areas, Drones fighting in close quarters on levels like Truth and Reconciliation. Armor abilities.
Alt universe it. Halo's story is so well known that we all know why they weren't in those levels, but it would be cool to see all that stuff in the game. Maybe as a newgame+ or something.Thyunda said:Uh. Okay. So first, the brutes didn't fight on the frontlines so often back then. Their appearance on Reach was deliberately limited to service as shock troops. And the armour abilities were experimental for Spartan IIIs, and it was only in Halo 4 that the abilities were made usable by Spartan IVs. You COULD edit the gameplay, but then you'd have to rewrite the entire series.Soviet Heavy said:I am okay with it, but I do wish to see them go further with things. The biggest disappointment about Halo Anniversary was that it played exactly the same as Halo 1. When I already have that. I would have loved to see how implementing new material from the later games would affect the gameplay in Halo 1. Brutes making you rethink certain areas, Drones fighting in close quarters on levels like Truth and Reconciliation. Armor abilities.
Or include some bonus missions from that era. Like a little pack of Halo: Combat Evolved period skirmishes. And they could do the same for Reach. Weirdly enough I actually want to see these insurgents everyone was so convinced they were going out to fight when they met the Covenant.Dogstile said:Alt universe it. Halo's story is so well known that we all know why they weren't in those levels, but it would be cool to see all that stuff in the game. Maybe as a newgame+ or something.Thyunda said:Uh. Okay. So first, the brutes didn't fight on the frontlines so often back then. Their appearance on Reach was deliberately limited to service as shock troops. And the armour abilities were experimental for Spartan IIIs, and it was only in Halo 4 that the abilities were made usable by Spartan IVs. You COULD edit the gameplay, but then you'd have to rewrite the entire series.Soviet Heavy said:I am okay with it, but I do wish to see them go further with things. The biggest disappointment about Halo Anniversary was that it played exactly the same as Halo 1. When I already have that. I would have loved to see how implementing new material from the later games would affect the gameplay in Halo 1. Brutes making you rethink certain areas, Drones fighting in close quarters on levels like Truth and Reconciliation. Armor abilities.