How SHOULD sex scenes in games work?

Recommended Videos

StealthyNinja

New member
Mar 11, 2010
155
0
0
It should just be a fade to black after a kiss or something and no sound either. It was painful to the ears in Fable
 

EllEzDee

New member
Nov 29, 2010
814
0
0
Sex in games usually just ruins the game. As a fine example: Fahrenheit (Indigo Prophecy to you overseas lot).
The first time, you've got to move your mouse upwards in time to the heartbeat timer clock thing, with no clear reward or penalty for failure, which i suppose is pretty similar to real sex. I'd have loved it to be another simon says event, though.
The second time, however, you just watch in anguish as the plot unravels into a pile of shit. A smelly one.
 

moretimethansense

New member
Apr 10, 2008
1,617
0
0
Arontala said:
zehydra said:
what is the point of scenes that aren't part of the game? To further the story? Story is meant to accompany games, not gameplay to accompany the story!

if you want sex scenes, play a sex game.
I can just imagine someone walking into a convenience store in Japan, marching up to the counter, slamming down the porn game, and looking the cashier straight in the eye.
I cvan honestly say that I would do that exact thing... If I understood more than eight words in Japanese.

EllEzDee said:
Sex in games usually just ruins the game. As a fine example: Fahrenheit (Indigo Prophecy to you overseas lot).
The first time, you've got to move your mouse in time to the heartbeat timer clock thing, which i suppose is pretty similar to real sex...
The second time, however, you just watch in anguish as the plot unravels into a pile of shit. A smelly one.
I think that's more the fault of them rushing the end, rater than sex merely being in it.

OP
However they come frankly, some games do iut well, some don't, yey otheres' do it well for that particular game, I'd like to go on but outside of porn games there aren't that many with sex in them, yet.
 

Jelly ^.^

New member
Mar 11, 2010
525
0
0
arcus_angelus said:
Quick time events. lol!
"Hold both shoulder buttons and gently lick the Home/XBox button in a gentle circular manner"

"Press X not to be premature."

Hahahaha
 

Smokej

New member
Nov 22, 2010
277
0
0
like this


any kind of interaction makes a game feel like it is designed for giggling teenagers
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
Not a clue. I have no idea how western games even manage, though apparently the answer is "not well at all."

I do like the way a lot of my Japanese games do it: explicit, non-interactive, and generally near the end of the game. The ones that have sex earlier than that are more often than not those "all about the sex" ones.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
4,448
0
0
Julianking93 said:
Simple implication is just fine, honestly.

Anything else just either seems gratuitous or humorous.

Look at Heavy Rain. That sex scene was laughable due to the glitching and collision detection between characters.

Simply implying that sex is there is just fine. Look at the MGS series

In 3, they're rolling around together on the floor while the camera pans away, not showing anything overly explicit.
In 4, Otacon gets pulled into the helicopter by Naomi and the screen fades to black

That is how I personally think it should go anyway :3
I second that. Graphical game sex is always awkward and silly. Implication works far better.
 

AmrasCalmacil

New member
Jul 19, 2008
2,421
0
0
I really liked the sex scene between my female Hawke and Isabela in Dragon Age 2.
I'm not too sure if it differs for male Hawke, but it got across the throes of passion rather well, without going 'BUM!!' like Mass Effect did.
 

Wolfram23

New member
Mar 23, 2004
4,095
0
0
Julianking93 said:
Simple implication is just fine, honestly.

Anything else just either seems gratuitous or humorous.

Look at Heavy Rain. That sex scene was laughable due to the glitching and collision detection between characters.

Simply implying that sex is there is just fine. Look at the MGS series

In 3, they're rolling around together on the floor while the camera pans away, not showing anything overly explicit.
In 4, Otacon gets pulled into the helicopter by Naomi and the screen fades to black

That is how I personally think it should go anyway :3
Well, I do agree that it's tough to get it right. I think if Uncharted 2 had tried doing an actual sex scene it would have been great, but then, they did use motion capture. The few steamier parts of that were pretty realistic.

I actually thought the Heavy Rain scene and the whole romance pretty good overall. I mean, yeah, it had a bit of cheese and the QTE stuff was just... ugh... but anyway, it was better than what God of War did! Hah.

The Witcher actually doesn't show any sex scenes, it's implied when it gives you the card (with some vague actions occuring in the background). Often it would then go to the "after sex" part, like with Shani in her undies or whatever.

Or how about in Fable, where there's no video but you get really funny audio? I thought that was awesome, considering the humour of the game.

Anyway for a meaningful scene, I think the only way to do it right would have to be motion capture or else it'll most likely look really cheezy as we've seen in basically all BioWare games. So aside from that, implication would be best.
 

Cole Sauer

New member
Aug 24, 2010
133
0
0
AnythingOutstanding said:
Sex shouldn't be in games to begin with.

It's an embarrassment to society that needs to be corrected.
Really this is all a bit pointless in my eyes the only reason i think they put sex in some games is for either character developement ( duke nukem lolz) or to further deepen your expeirience with the character (see dragon age) so it doesnt just feel like a bunch of pixels but more like an actuall person
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
9,831
0
0
Jelly ^.^ said:
arcus_angelus said:
Quick time events. lol!
"Hold both shoulder buttons and gently lick the Home/XBox button in a gentle circular manner"

"Press X not to be premature."

Hahahaha
I'm slightly more concerned with how they'll manage to do sex scenes in games with Kinect xD.

Regarding the OP's point, I can't really see much of a problem with having sex scenes themselves, they can be useful for story-telling just as they are in films, books, and so on. But I don't think we really need to see anything, I agree with some others in this thread who say it should be implied. If the sex is there in the game, whether interactive or in a cutscene, then we need to make sure the technology is actually able to handle it, otherwise we'll simply see more of what we get in Heavy Rain/Dragon Age/Mass Effect/etc... which frankly looks like a bit of a mess graphically speaking. Maybe in a few years time, when graphics technology is even better than it is now, and after we've passed the 'Uncanny Valley' stage, then we can start exploring ways of making sex scenes work in games. For now, it's good to have them, but better to keep them implied and off-screen. Plus, the parents can't complain then about their little 12-year-old seeing 'graphic carnal imagery' in games that are meant for ages 16 and up...
 

tzimize

New member
Mar 1, 2010
2,391
0
0
Zechnophobe said:
In the witcher, we have little cards that depict.. something.

In Bioware games we have odd looking groping. In some games like Fahrenheit their might be odd zombie sex or steamy shower scenes.

But what actually should work?

Oh, and this is meant to be a question for 'games that have some sex' as opposed to 'games about sex'.

I've slowly started to 'yawn' at Bioware's style myself. The whole idea of flirting at random intervals, followed by a sudden 'quick lets hump!' scene just feels weird. They are meant to be romances but generally start with mad sexings, instead of ending there.

It also feels very modal. "This is the point where you may lay with this person in the game, so sayeth the Wise Allaundo." You never have something like "Man, that last fight with those darkspawn was terrible" or "My mom.. is dead. I need something to take my mind off it." That is, unless it is pre-programmed to work that way.

There also isn't much in the middle. If you really were having a romantic affair with a character you were adventuring with, wouldn't the occasional makeout session (even off camera) make sense? OMG, we killed a dragon... let's make-out!

All in all, I honestly don't want explicit. And I sure as heck don't want 'fake explicity' aka dry humping. But I would like to feel my character/avatar was in a PASSIONATE relationship.

You?
Imo there are two games that have got it "right". And by right I dont mean perfect, just, good.

1: Witcher. The cards were sexy and nice, and without a doubt one of the most fun things I've collected in an rpg ever. EVER. It seems CD Project knew they were not going to be able to make the scenes themselves sexy, so they just faded out. Rather that than awful cartoon sex.

2: Mass Effect 2. With Tali. The cameras fade out before any actual action, and it was natural that she had so much clothes because of her biology. Also, it was funny/cute. Too many sex scenes forget that sex can be just that, funny. The dialogue and situation made me laugh, instead of being just cheesy.

I dont mind sex scenes being explicit, in fact I think I'd prefer an awful cartoon penis instead of the eternal dry humping of pg-13 games. Either do it, or dont. Not this in between crap. Or solve it like witcher/tali did it. Those work. Imo.
 

razelas

New member
Oct 27, 2010
419
0
0
Personally, I would set up a sex scene with characters' silhouettes in low candlelight, against a wall/sheet, with the player controlling the dialogue and throwing in the occasional moan/gasp.
 

Icehearted

New member
Jul 14, 2009
2,081
0
0
I think what's less important isn't how it's depicted, but more about why it happens. Games generally give us much more limited choices in a romantic relationship because there are fixed personalities with fixed responses, and nothing really adding to any kind of interpersonal dynamic. Imagine a game with broader appeal, where the woman or man you're going to become intimate with in the game demonstrated the traits you would normally find genuinely attractive the the first place.

Suppose, for example, a love interest in Mass Effect wasn't the result of choosing the positive replies to their inane babble, but was instead because they do something genuinely endearing. Writing is too amateur and stiff and AI too basic at the moment, bot someday a series of simple questions followed by actions the player takes during the course of the game might be how the designers introduce you to a virtual relationship that amounts to more than a brief and needlessly censored moment of passion or collectible nude cards.

As far as how the act should be depicted, rather than a cutscene something a little more interactive would be better. Doesn't have to be lewd, but if I'm sitting there watching a scene unfold I'm no longer playing a game. Fahrenheit was a step in the right direction in this regard.
 

Monkfish Acc.

New member
May 7, 2008
4,102
0
0
Should be the same as movies, really.
Not too explicit because then it's childish or, you know, porn. Should be as tastefully done as possible. Generally, imply sex took place without actually showing it, unless there is something crucial to the story/romance that needs to be seen in the scene.

And don't do sex at all if it doesn't add anything to the characters or plot. Seriously. There is a whole internet for people who just want to see some gratuitous genital grinding. All you're going to accomplish by tossing it in there is making everyone in the room uncomfortable or paranoid someone is going to walk in any moment and get the wrong idea.

I mean, yeah, you'll probably make some section of the fans very happy that their in-game avatar/favourite possession-sue just did the nasty with the object of their perverse sexual lust, but generally those guys can pander to themselves. Fanfiction/art is pretty fucking decent exposure, you know. A whole ad campaign, completely free.

That's my opinion, anyway.
 

Rayne870

New member
Nov 28, 2010
1,250
0
0
quick time events using the six-axis motion, wii-mote motion controls...and i guess kinect to sense um..."actions" the player might be taking during the scene.

more constructively just handle them the same way movies do.