I get the feeling that with this upcoming vehicle DLC, Bioware are testing the waters in this respect.
Makes me miss "Astro Chicken" from Space Quest 3 where they worked Lunar Lander into it as a mini-game.The Madman said:Lunar Lander Minigame. Been ages since I played that classic and it's about due for a game-within-a-game remake. I especially liked it when gravity was all wonky and even keeping the thrusters on for a split second would send you rocketting off screen!
Fun little game.
I fucking love you for showing me that.Mortons4ck said:Seated comfortably on the back of a Geth Colossus with Dragon Force [http://www.youtube.com/watch?v=0jgrCKhxE1s] blasting in the background.
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Seeing as this is too awesome to ever come to fruition. I'll settle for the Mass Effect 2 way, with less scanning and moar space battles.
I'm hoping for lock-on for the turret, and some dummy fire missiles of some sort as well. I've never been good at manually steering and aiming a turret at the same time except in old mechwarrior games.camokkid said:I would like to know how the combat will work.The Irrelevant Gamer said:While I doubt Bioware will go full flight sim on us I'm sure they can figure out something a bit nicer than a hovering Mako masquerading as a flyer. Technically the vehicles used would have to be able to achieve escape velocity to dock with the Normandy, which would give them a very high operational ceiling, but I doubt the devs would want to give us tens of thousands of feet of atmosphere to play around in. Unless there are cloud cities orbiting gas giants in ME3. Hmmm.camokkid said:Do you think they will be able to make three-dimensional air travel work, or will it just be a mako that hovers slightly off the ground?
It's an interesting question, but I'm not sure where the happy medium between these two options would be.
Combat with a swivel turret on a normal rover was hard enough, so flight combat with a swivel turret will probably be even more disorienting.
Perhaps they will implement a lock-on system like borderlands did, and god knows that helped me a lot when trying to drive those horrible vehicles.
I have confirmed that they will use automatically guided missiles, but there is no word of a lock-on mechanic.The Irrelevant Gamer said:I'm hoping for lock-on for the turret, and some dummy fire missiles of some sort as well. I've never been good at manually steering and aiming a turret at the same time except in old mechwarrior games.camokkid said:I would like to know how the combat will work.The Irrelevant Gamer said:While I doubt Bioware will go full flight sim on us I'm sure they can figure out something a bit nicer than a hovering Mako masquerading as a flyer. Technically the vehicles used would have to be able to achieve escape velocity to dock with the Normandy, which would give them a very high operational ceiling, but I doubt the devs would want to give us tens of thousands of feet of atmosphere to play around in. Unless there are cloud cities orbiting gas giants in ME3. Hmmm.
It's an interesting question, but I'm not sure where the happy medium between these two options would be.
Combat with a swivel turret on a normal rover was hard enough, so flight combat with a swivel turret will probably be even more disorienting.
Perhaps they will implement a lock-on system like borderlands did, and god knows that helped me a lot when trying to drive those horrible vehicles.
You glorious man, youMortons4ck said:Seated comfortably on the back of a Geth Colossus with Dragon Force [http://www.youtube.com/watch?v=0jgrCKhxE1s] blasting in the background.
Seeing as this is too awesome to ever come to fruition. I'll settle for the Mass Effect 2 way, with less scanning and moar space battles.