How should Shepard explore space in Mass Effect 3?

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MiracleOfSound

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Jan 3, 2009
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I get the feeling that with this upcoming vehicle DLC, Bioware are testing the waters in this respect.
 

Therumancer

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Nov 28, 2007
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The Madman said:
Lunar Lander Minigame. Been ages since I played that classic and it's about due for a game-within-a-game remake. I especially liked it when gravity was all wonky and even keeping the thrusters on for a split second would send you rocketting off screen!

Fun little game.
Makes me miss "Astro Chicken" from Space Quest 3 where they worked Lunar Lander into it as a mini-game. :p

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As far as Shepard's "Space Exploration" goes given how Bioware is making popular desicians like "hey let's turn things totally into a third person shooter", perhaps they will decide that the game would be more popular if they moved from outerspace to inner space. For the climax of their plan the reapers will release a plague of nanites that lodge in the colon and cause assimilation into husks. Leading to shepard to team up with crack scientist to run around and anally vaccinate people as quickly as possible. Important dignitaries will require Shepard to be micronized and be shot into the colonic bowels to do battle in person using a customized warpod... a whole new level of the extremely popular "probing" game where you have to find nanite anamolies in an enviroment based on REAL MEDICAL PHOTOS, all while occasionally switching to doctor Moridin periodically who has to dramatically keep an adequete level of lube flowing.....

Maybe there will be a crossover with Cho Aniki 0 which will see Shepard fighting Emperor Balzac 2 alongside the Muscle Brothers as well.



*THAT* said I imagine we're still going to have the Normandy, and whether there is a land vehicle involved will probably depend almost entirely on how well the vehicle DLC does.

Yahtzee would turn this game into Gears Of War if it was up to him (and he mocks Gears Of War heavily) and pretty much said he'd like to remove most of the exploration elements from the game and "collect minerals from the bodies of slain opponents" if I remember. I don't think Jet packs are a good idea, that would just turn things into even more of a twitch fest, when they should be working to regain the RPG elements.
 

Mortons4ck

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Jan 12, 2010
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Seated comfortably on the back of a Geth Colossus with Dragon Force [http://www.youtube.com/watch?v=0jgrCKhxE1s] blasting in the background.




Seeing as this is too awesome to ever come to fruition. I'll settle for the Mass Effect 2 way, with less scanning and moar space battles.
 

camokkid

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Aug 13, 2009
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Mortons4ck said:
Seated comfortably on the back of a Geth Colossus with Dragon Force [http://www.youtube.com/watch?v=0jgrCKhxE1s] blasting in the background.




Seeing as this is too awesome to ever come to fruition. I'll settle for the Mass Effect 2 way, with less scanning and moar space battles.
I fucking love you for showing me that.

You are fucking awesome.
 
Nov 15, 2007
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camokkid said:
The Irrelevant Gamer said:
camokkid said:
Do you think they will be able to make three-dimensional air travel work, or will it just be a mako that hovers slightly off the ground?
While I doubt Bioware will go full flight sim on us I'm sure they can figure out something a bit nicer than a hovering Mako masquerading as a flyer. Technically the vehicles used would have to be able to achieve escape velocity to dock with the Normandy, which would give them a very high operational ceiling, but I doubt the devs would want to give us tens of thousands of feet of atmosphere to play around in. Unless there are cloud cities orbiting gas giants in ME3. Hmmm.

It's an interesting question, but I'm not sure where the happy medium between these two options would be.
I would like to know how the combat will work.

Combat with a swivel turret on a normal rover was hard enough, so flight combat with a swivel turret will probably be even more disorienting.

Perhaps they will implement a lock-on system like borderlands did, and god knows that helped me a lot when trying to drive those horrible vehicles.
I'm hoping for lock-on for the turret, and some dummy fire missiles of some sort as well. I've never been good at manually steering and aiming a turret at the same time except in old mechwarrior games.
 

darkfire613

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Jun 26, 2009
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I preferred the tank to the planet probing, for many of the same reasons Yahtzee addressed in his Extra Punctuation on the subject. I'm hoping that for ME3 they bring back the tank but tighten up the controls.
 

spiritslayr

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Oct 25, 2008
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I don't mind the scanning too much but I found it stupid how it took the same amount of time to scan a gas giant as a tiny moon.
 

camokkid

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Aug 13, 2009
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The Irrelevant Gamer said:
camokkid said:
The Irrelevant Gamer said:
While I doubt Bioware will go full flight sim on us I'm sure they can figure out something a bit nicer than a hovering Mako masquerading as a flyer. Technically the vehicles used would have to be able to achieve escape velocity to dock with the Normandy, which would give them a very high operational ceiling, but I doubt the devs would want to give us tens of thousands of feet of atmosphere to play around in. Unless there are cloud cities orbiting gas giants in ME3. Hmmm.

It's an interesting question, but I'm not sure where the happy medium between these two options would be.
I would like to know how the combat will work.

Combat with a swivel turret on a normal rover was hard enough, so flight combat with a swivel turret will probably be even more disorienting.

Perhaps they will implement a lock-on system like borderlands did, and god knows that helped me a lot when trying to drive those horrible vehicles.
I'm hoping for lock-on for the turret, and some dummy fire missiles of some sort as well. I've never been good at manually steering and aiming a turret at the same time except in old mechwarrior games.
I have confirmed that they will use automatically guided missiles, but there is no word of a lock-on mechanic.
 

Boba Frag

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Dec 11, 2009
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Mortons4ck said:
Seated comfortably on the back of a Geth Colossus with Dragon Force [http://www.youtube.com/watch?v=0jgrCKhxE1s] blasting in the background.

Seeing as this is too awesome to ever come to fruition. I'll settle for the Mass Effect 2 way, with less scanning and moar space battles.
You glorious man, you :D

I want to see this happen.

But honestly... tighten up the Mako's controls, put a few less thousand possible planets, maybe only a handful of really well designed, interesting environments with an exciting side mission sub-plot attached, and a distinct lack of planet scanning....

Although if they must have resource mining, make the scanner do half a hemisphere at at time and double the fucking yield! :p