How to cook an Elder Scroll

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AstylahAthrys

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Don't follow the cannon of that book that was released.

Take the best parts of Morrowind and Oblivion (Such as the Morrowind class system, Oblivion fast travel)

Mix into a pot of awesome slowly.

Let simmer on stove until fully cooked.

Release.

Either that or release Morrowind GotY with better animation and graphics and add on the entire province of Morrowind. That would be the greatest game ever.
 

Subzerowings

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I don't care if it's just Oblivion with a graphical update, just make the game WORK this time Bethesda!
BlackStar42 said:
I think you've just described Oblivion with mods.
 

AnAngryMoose

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Chal said:
AnAngryMoose said:
PoisonUnagi said:
AnAngryMoose said:
Improve the damned combat!
If you're talking about Morrowind, -.-
If you're talking about Oblivion, then I suppose yeah.

How to make it... hmm.
Paste a new land into Morrowind, add several hundred more features, release.
Yes, I do mean Oblivion. I loved the game to bits, but the combat was extremely uninspired:

*Block* *Swipe swipe* *Block *Swipe swipe* etc. I know that for consoles making it anything but single button combat would be awkward.
I agree, but I do think simplistic combat is not necessarily a bad thing. Easy compromise, do it like Mount & Blade, in which you actually have to time blocking properly or they'll come at you from a different angle. Having less health for the player and monster alike would also be good. There should NEVER be a creature with uncapped and leveled health. Fighting high tier goblins, ogres, and wraiths was ridiculous.
I'd also toss in a bit of Dark Messiah: Might and Magic combat for good measure.
 

The_ModeRazor

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Step 1: Take Oblivion
Step 2: Take Morrowind and the expansion packs
Step 3: use the good parts (a lot of them, just pick your favorites)
Step 4: add epic amounts of awesome writing and a bit of mindfuck
Step 5: make funner (yes, grammer failz) combat
Step 6: new engine
Step 7: alcohol
Step 8: sing an epic ballad about the Orc, the Axe and the double-backflip dragon decapitation
Step 9: mix THE FFFUCK out of that shit
Step 10: ???
Step 11: profit, *****
 

Pontus Hashis

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Feb 22, 2010
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kyosai7 said:
Things I want:
-Quests that matter. You want me to believe this is a real world? As it is, Bethesda's never made a game, just a sandbox for people to make a game with. The only Elder Scrolls game I've ever really enjoyed was Daggerfall.

- more than 5 voice actors, please.

- Let me fly and learn Teleport spells! Get rid of quick travel! You want to keep me enthralled, then let me rent a horse ride or something. Quick Travel is trash.

- On another note, let me jump and climb up ropes, and walls and the like. Dark Messiah of Might and MAgic did it, and it's first person. In fact, forget my combat comment. Just put Dark MEssiah's combat in.
OMM Another guy that played dark messiah?! That games gameplay was great anyways... now they just need to fit it in a openworld and youve got a great action rpg in my eyes.. Only add hand to hand for brutes (like me) and viola!
Also F' fast travel if it makes te game small.
And let obsidian write, they are great at that ^^
 

Ironic Pirate

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May 21, 2009
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I just want console mods (there was a PS3 game that had them, so it's possible.) and fewer loading times and bugs. Sure, combat could be better, and the faces were on the creepy side, but that's okay.
 

Sky Captanio

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Make it more like Oblivion and less like Morrowind.

Seriously I don't get why everyone loves that game. I just stumbled around lost and confused and died on the first bandit I found. I played further than that, but I couldn't get into it like I could with Oblivion.
 

manaman

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I rather enjoyed Oblivion, and doubt I won't enjoy playing TES:V. I don't see a reason to speculate on what it will and will not have. Nor offer my opinion on what it should have when that opinion is going to carry no weight. Now if they personally asked me what I felt was missing from TES:IV I would be sure to be as descriptive as possible.

BlackStar42 said:
Less fucking mudcrabs.
Hey now! What do you have against the mudcrabs?
 

funksobeefy

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brunothepig said:
Fair few things.
Bring back the "complicated" skills. Light/Medium/Heavy armour, spears/daggers/swords/blunt/axes etc. You get the idea. I felt Oblivion oversimplified. Keep the depth of Oblivion's side quests (like the guilds, for example) or expand on them.. Combat is the big thing, I had no problem with Morrowinds, whereas Oblivion quickly felt routine. Not helped at all by the ridiculous amounts of health some enemies, such as wraiths, had. I'm not sure about combat, maybe something like KOTOR? Remove the auto level system, it totally destroys immersion, and means you never feel stronger. You find better armour, everyone else is wearing it. You get stronger, everyone has more health. It's irritating. Fast travel also needs to go. It makes the map seem small, as well as making things a little too easy.
This to the T, though I did like Oblivion's style of fighting better just because it was a bit more interesting to watch. though both styles got really boring after awhile.

Get rid of everyone leveling up with you. I love that in Morrowind you could walk into a cave, get your ass kicked royally then come back later in the game and kick the shit out of those monsters for revenge. It just felt more like an adventure when some creatures when you had no idea what was around the next corner. In Oblivion it never felt like I was in trouble because everything was around my level.
 

Therumancer

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Nov 28, 2007
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Well, to be honest the series have been moving backwards in terms of depth as an RPG since Daggerfall. For every cool thing they add to the mix, they take out complexity from the central systems.

I would personally like to see them restore a lot of the old skills an "guilds" (including things like the orders of Knighthood, multiple religions, and similar things). I'd also like them to take a more "M" rated approach to games again and cater to that. I remember when games like "Daggerfall" included censorship options for parents to "protect their children" or for the easily offended to remove or censor the naughty/intense bits. I think they have been pulling too many punches and not exploiting what new technology can do for a truely 'M' rated experience. Basically I want the old Bethesda's attitude back.

I would also like them to rehaul the magic system enough where it becomes viable to fight battles entirely with magic more easily.

Oh, and I want the dwarves back. With no offense to the politically correct out there, I just never thought the new version of the "Redguard" fit in. Not to mention calling a province "Hammerfell" sounds dwarven and not carribean, and let's be honest... the Redguard are based on Carribean-style pirate fantasy, with the european elements being presented as indiginous to the native Carribean islanders.

That's a touchy subject, and a lot of people have brought it up before. I however think a "return of the dwarves" is a good idea, and renaming the current "Reguard" something else and then putting them in an island chain somewhere (if they must remain) is probably the best design desician.

Also, PLEASE take the time to generate new books and such, and a ton of them. Put in the work, don't just recycle Morrowwind's library.
 

omicron1

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Ahlycks said:
I understand where you're coming from. My problem with any and all of the listed games is, they're each just part of the solution to my hypothetical perfect game - a game that Oblivion was annoyingly close to, yet annoyingly far from, being. And yes, it is a bit of a wishful thinking exercise... but exercises in wishful thinking can be fun, yes?
 

Vrach

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Fenring said:
My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
There's a mod that puts Morrowind into the Oblivion-quality graphics, you might wanna look for it :)
 

seekeroftruth86

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SirBryghtside said:
seekeroftruth86 said:
SirBryghtside said:
seekeroftruth86 said:
Make combat like The Legend of Zelda or Soul Calibur.

Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.
The problem with that is that they have to balance skill with D&D-style stat building. I prefer the latter.
I thought about that when I came up with the idea. Basically, the way to do it would be similar to Fable. You have a Long Blade skill that you use to level it up. As you level up, you acquire new moves, or the damage and speed of the weapon increases. For Marksman, accuracy and damage increases. For armor, the less damage you take as you level it up. I can see it working, but it would make for a very, very different game than what TES is now.
But then, are you really creating a TES game?

Seriously, I preferred Morrowind's combat to Oblivion's - sure, Oblivion's was undoubtedly better, but Morrowind's fitted more. In Oblivion I felt I wasn't stat building, I was battling the combat system.

It's a very unpopular opinion, I know, but it's mine. Still waiting on that Mod to convert Oblivion to Morrowind's system :p

It's a valid point. But I got so frustrated when I was shooting an arrow at point-blank range at a cliff racer and missing 8 out of 10 times. Since the combat is such a heavy aspect of the game, it really needs to be done in a way that involves the player. D&D building is fine when your imagination runs the action. If it's being represented visually, it's got to be more immersive.

This may not be what a TES game is now, but I see no reason for it not to be improved. The combat in Oblivion was great, but still dull for my tastes. Maybe if it was done like KoTOR? Or Dragon Age? I really liked those combat systems.

And I really liked Morrowind too, it's what got me into TES, which is an incredible work of world-building.
 

ZeroMachine

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Mix Minecraft's mining and crafting into Oblivion's epic world, and you have me sold. I'd pay 100$ for a game like that, ridiculous as it sounds. If I had a goal, or multiple goals, in an amazingly epic world like that, while still being able to just build my own log cabin in the middle of the woods? It makes me shiver to think how unbelievably awesome that would be.
 

seekeroftruth86

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The66Monkey said:
Im still hoping for Kingdoms of Amalur: Reckoning to be good but the title alone promises that it will not.

How to make a good tes game? The Fable games have always sounded as good games in theory and I think if Fable, Morrowind, WoW and Diablo 2 all gang banged Last Winter (the one by UrbanProhet, not the movie) i think we would have the ultimate game.
In a perfect world perhaps. But that's what these threads are for!

Don't know about WoW though. Loved the atmosphere, but hated the lack of engaging plot and "set-it-and-forget-it" combat.
 

Thirsk

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Jan 18, 2009
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Morrowind, with updated AI (and graphics, I suppose, as long as it's not too much for my half-assed computer to handle), set in Skyrim. That's it, bascially - Until proven wrong, I think that every step taken away from Morrowind, as far as the formula go, is a step backward. Morrowind is my favorite game of all time, after all.

One thing I'd like to see, though, was that the player started piss-poor and really weak - having to do odd jobs to scrape together coin to leave town, for example. I think there would be something fun about starting at the absolute bottom of society.
 

brotherjudas

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Aug 6, 2009
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Personally, I'd like a world like that from Daggerfall, with a story on par with that of Morrowind, the graphics from Oblivion, the combat system from Dark Messiah of Might and Magic (the melee part, at least) and the level of item interaction from Arx Fatalis (anyone in the mood for baking bread? I know I am). Oh, and I definitely want the were-creatures back and extra Dark Brotherhood content.
 

waive

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I hope the world is as varried and grand as Morrowind, as well as as many types of weapons and armor, like spears, plus all the types of stuff that it was crafted from. I didn't much like the obvious and rather bland iron > steel > w/e was in oblivion. I want each different zone to have different sets and types of armor.

Really, I just want the game to have a ton of different designs, so if I want to wear the best plate, use the best sword, or be in the best area, I don't have only one choice for each of those.

Oh, and go back to the nigh starving look the morrowind race designs were. I liked them much more than the really muscular or really fine looking models in oblivion.