How To Improve WoW

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zenoaugustus

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Okay, real quick, can this not be a flame war saying if MMOs suck or are for people without lives or what have you. If you don't have any comments to contribute to this thread (in a decent manner) then find a different thread to comment on.

Anyway, I quit WoW a while back because WotLK was being released (so I quit in August 2007, mid BC period) and I was tired of grinding, I just wanted to enjoy end game content for a while. I'm thinking of getting back into WoW for Cataclysm, as it is really interesting me. I like the new level approach, only 5 levels higher. It gives something to work for but it won't take a few months (hopefully) for more casual players. But there are a lot of things about the current WoW that I'm not fond of. A lot of new additions I don't like.

Firstly, I will stand by this, as I always have, Paladin is an Alliance class and Shaman is a Horde class. I never liked giving both factions access to them (and mind, I was Horde, and I have always thought of the Paladin class as a superb class). Now in Cataclysm there are more Race/Class combinations. I'm not liking this. For instance, Tauren Paladins? True, Tauren are arguably the noblest race (maybe other than Draenei), but they are not powered by the Holy Light. They draw their power from nature. (And I heard about "Sunwalkers," it seems foolish to me compared to what I propose). If Blizz were to make Tauren Earthwarders where they are similar to Paladins but instead, they have the Restoration tree as opposed to the Holy tree, I'd be down. If it were Restoration, Protection, and (maybe Retribution, or maybe Enhancement), I'd like that idea a hell of a lot more. Essentially, I'm saying that I wish the races had less class combinations, or ones that made more sense. Gnome Warriors; that has never made sense (at least to me).

Secondly, make the game hard again. In classic WoW, I never had a hope of facing C'Thun, but I was still excited about the prospect of his existence. It made everything more epic. It gave me something to work for. One of my friends who recently (and by recently, I mean at the start of the month) quit WoW has told me countless times that he finds the game too easy. From the olden days, fighting Ragnaros was an accomplishment, but from how my friend made it sound, new Naxx is a joke, and Trial of the Grand Crusader is not that difficult. I liked the concept of having a lot to work for, a lot to achieve. It made achieving it all the more fun. But having it be easy, well, it almost ruins it for me.

Also, I hate the concept of Dual Specs. Why not just give all three then? What's the point? We are supposed to have specialized in one field (or become a hybrid of some form).

Finally, make the world interesting, Make it seem living. This complaint is actually not that big a deal to me. Because Cataclysm is certainly making it interesting. And the war on the Scourge is obviously interesting. I'm just saying that Blizz should keep this up (they are doing this right).

Now don't get me wrong, I love the Warcraft universe and all that jazz. And I like WoW, I just think there could be big improvements made. So what do you think? Am I an idiot? A genius? Do you have your own ideas on improving WoW? Do you not play the game but would if certain changes were made? And finally, are you glad that Leeroy has chicken?
 

zenoaugustus

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AkJay said:
Virtual Sex between players would greatly improve WoW.
And would probably ruin human relationships. But improve the sales of the game, and the nerd's confidence. Eh, maybe....
 

Cherry Cola

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I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
 

mip0

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Nov 25, 2009
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Well compared to other MMORPGs the graphics/resolution isn't very god in WoW.
And it would probably be better if the gold farmers were.. not. there.
 

zenoaugustus

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Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
But I was one of the people that couldn't access it all. I didn't spend all my free time on it, and whenever I did see a crazy boss, I felt truly excited. I do like the idea behind Ulduar though. If you don't know, on regular mode there is one final boss. But on heroic mode, there is another, much more difficult boss. I like that concept, as a compromise. I just felt like having more to work for gave me a sense of purpose.
 

Cherry Cola

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zenoaugustus said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
But I was one of the people that couldn't access it all. I didn't spend all my free time on it, and whenever I did see a crazy boss, I felt truly excited. I do like the idea behind Ulduar thought. If you don't know, on regular mode there is one final boss. But on heroic mode, there is another, much more difficult boss. I like that concept, as a compromise. I just felt like having more to work for gave me a sense of purpose.
And I was one of those people that couldn't access it all, and I hated it. I wanted to be part of the story that was told, not just watch youtube videos of people playing the game while I had to settle with heroic dungeons.
 

iLikeHippos

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I stopped playing WoW somewhere of your time too. And it's no such a big coincidence, since that's where WoW went downhill. At least, for me.
The only way you could upgrade your character was to enter a raid guild, and ONE THAT WORKED. (PvP is true bullshit) There weren't many of those guilds. I even grinded up to a 280% (10% more with a trinket) flying mount, a black nether dragon before I even could get a decent position in a raid guild that only let me kill 3 bosses before the GM stole the guild bank and sold his account.

Maybe it's worth visiting again. But I lost my flame for WoW when everything became so... So...
I can't find a word for it. But anyhow, I myself don't think it's worth re-entering for 13$ a month.
 

zenoaugustus

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Hubilub said:
zenoaugustus said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
But I was one of the people that couldn't access it all. I didn't spend all my free time on it, and whenever I did see a crazy boss, I felt truly excited. I do like the idea behind Ulduar thought. If you don't know, on regular mode there is one final boss. But on heroic mode, there is another, much more difficult boss. I like that concept, as a compromise. I just felt like having more to work for gave me a sense of purpose.
And I was one of those people that couldn't access it all, and I hated it. I wanted to be part of the story that was told, not just watch youtube videos of people playing the game while I had to settle with heroic dungeons.
I see your point, and I agree with you to a certain extent. I'm assuming you must've started with BC WoW and not classic WoW (I don't recall heroics in classic WoW). I just felt more accomplished when I did down a difficult boss in classic WoW. Maybe it is just me. Again, I haven't played the game in a while, so that complaint is stemming directly from a friend of mine. When I do get the game again, I guess I will be able to better assess the game's difficulty. I don't mind if it isn't super difficult. I just liked the idea of two or three really hard raids that require a lot of work to be capable of handling. The rest can be easier to access.

I dunno, but this is another thing that has been bugging me, is Arthas 10 levels stronger than Kil'Jaeden. I think not. That pisses me off.
 

zenoaugustus

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iLikeHippos said:
I stopped playing WoW somewhere of your time too. And it's no such a big coincidence, since that's where WoW went downhill. At least, for me.
The only way you could upgrade your character was to enter a raid guild, and ONE THAT WORKED. (PvP is true bullshit) There weren't many of those guilds. I even grinded up to a 280% (10% more with a trinket) flying mount, a black nether dragon before I even could get a decent position in a raid guild that only let me kill 3 bosses before the GM stole the guild bank and sold his account.

Maybe it's worth visiting again. But I lost my flame for WoW when everything became so... So...
I can't find a word for it. But anyhow, I myself don't think it's worth re-entering for 13$ a month.
Worgens, dude. That's all I have to say. I'm pumped for werewolves. Haha. If you try it again, try it with me, and we can reminisce about the olden days and talk to everyone about how when we were level 20, we had to walk our asses around, we didn't have god damn 5 gold piece regular mounts. With an old timers accent obviously.
 

Cherry Cola

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zenoaugustus said:
Hubilub said:
zenoaugustus said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
But I was one of the people that couldn't access it all. I didn't spend all my free time on it, and whenever I did see a crazy boss, I felt truly excited. I do like the idea behind Ulduar thought. If you don't know, on regular mode there is one final boss. But on heroic mode, there is another, much more difficult boss. I like that concept, as a compromise. I just felt like having more to work for gave me a sense of purpose.
And I was one of those people that couldn't access it all, and I hated it. I wanted to be part of the story that was told, not just watch youtube videos of people playing the game while I had to settle with heroic dungeons.
I see your point, and I agree with you to a certain extent. I'm assuming you must've started with BC WoW and not classic WoW (I don't recall heroics in classic WoW). I just felt more accomplished when I did down a difficult boss in classic WoW. Maybe it is just me. Again, I haven't played the game in a while, so that complaint is stemming directly from a friend of mine. When I do get the game again, I guess I will be able to better assess the game's difficulty. I don't mind if it isn't super difficult. I just liked the idea of two or three really hard raids that require a lot of work to be capable of handling. The rest can be easier to access.

I dunno, but this is another thing that has been bugging me, is Arthas 10 levels stronger than Kil'Jaeden. I think not. That pisses me off.
Indeed, I started with the Burning Crusade. Completely loved it. Except the part between 40-60 when leveling became much slower for some reason.

Got the Frozen throne. Loved it too. Mostly because of missions like retaking Undercity, because I felt like a super-badass action hero. I was super-buffed and killed massive bosses on my own. I want World of Warcraft to do more stuff like that. Yeah, it's an MMORPG, so it wouldn't make much sense to do missions like that where a single player gets buffed and takes on enemies meant for groups, but dammit, I loved those moments!
 

jasoncyrus

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zenoaugustus said:
I see you have absolutely no concept what-so-ever of what has actually caused all these problems.

It all stems from one singular stupis mistake blizzard made.

They use the same talent trees for pvp as for pve. We've seen it admitted before that because of pvp balance issues are...well issues.

If they had simply made SEPERATE pvp and pve trees then we could have our fantastic pve setup and our constantly whined about pvp trees. The reason paladins are so OP is because of pvp, the reason rogues are being nerfed every-single-time theres an update is because of pvp. The same goes for priests and shaman getting their healing spells fiddled with all the time.

PVP has ruined the life of PVE since the dawn of wow. They shouldve made them separate but no, when it comes to common sense and less hassle blizzard are quite frankly one of the most stupid developers on the *planet*. (second only to Ubisoft and their DRM obssessed ilk)
 

zenoaugustus

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Hubilub said:
zenoaugustus said:
Hubilub said:
zenoaugustus said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
But I was one of the people that couldn't access it all. I didn't spend all my free time on it, and whenever I did see a crazy boss, I felt truly excited. I do like the idea behind Ulduar thought. If you don't know, on regular mode there is one final boss. But on heroic mode, there is another, much more difficult boss. I like that concept, as a compromise. I just felt like having more to work for gave me a sense of purpose.
And I was one of those people that couldn't access it all, and I hated it. I wanted to be part of the story that was told, not just watch youtube videos of people playing the game while I had to settle with heroic dungeons.
I see your point, and I agree with you to a certain extent. I'm assuming you must've started with BC WoW and not classic WoW (I don't recall heroics in classic WoW). I just felt more accomplished when I did down a difficult boss in classic WoW. Maybe it is just me. Again, I haven't played the game in a while, so that complaint is stemming directly from a friend of mine. When I do get the game again, I guess I will be able to better assess the game's difficulty. I don't mind if it isn't super difficult. I just liked the idea of two or three really hard raids that require a lot of work to be capable of handling. The rest can be easier to access.

I dunno, but this is another thing that has been bugging me, is Arthas 10 levels stronger than Kil'Jaeden. I think not. That pisses me off.
Indeed, I started with the Burning Crusade. Completely loved it. Except the part between 40-60 when leveling became much slower for some reason.

Got the Frozen throne. Loved it too. Mostly because of missions like retaking Undercity, because I felt like a super-badass action hero. I was super-buffed and killed massive bosses on my own. I want World of Warcraft to do more stuff like that. Yeah, it's an MMORPG, so it wouldn't make much sense to do missions like that where a single player gets buffed and takes on enemies meant for groups, but dammit, I loved those moments!
Yeah, some of my most memorable moments, were moments in which I defeated a powerful foe on my own. I was a Druid, so this was very easy for me. But I know what you mean, the game was very group based. Which is nice, I like that. But it would be cool if there were some single player based dungeons were a super buff is received upon entering the dungeon.
 

Ironic Pirate

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More action based combat? No subscripton fee? Both of them may be impossible, but they're my two biggest complaints.
 

Cherry Cola

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zenoaugustus said:
Hubilub said:
zenoaugustus said:
Hubilub said:
zenoaugustus said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
But I was one of the people that couldn't access it all. I didn't spend all my free time on it, and whenever I did see a crazy boss, I felt truly excited. I do like the idea behind Ulduar thought. If you don't know, on regular mode there is one final boss. But on heroic mode, there is another, much more difficult boss. I like that concept, as a compromise. I just felt like having more to work for gave me a sense of purpose.
And I was one of those people that couldn't access it all, and I hated it. I wanted to be part of the story that was told, not just watch youtube videos of people playing the game while I had to settle with heroic dungeons.
I see your point, and I agree with you to a certain extent. I'm assuming you must've started with BC WoW and not classic WoW (I don't recall heroics in classic WoW). I just felt more accomplished when I did down a difficult boss in classic WoW. Maybe it is just me. Again, I haven't played the game in a while, so that complaint is stemming directly from a friend of mine. When I do get the game again, I guess I will be able to better assess the game's difficulty. I don't mind if it isn't super difficult. I just liked the idea of two or three really hard raids that require a lot of work to be capable of handling. The rest can be easier to access.

I dunno, but this is another thing that has been bugging me, is Arthas 10 levels stronger than Kil'Jaeden. I think not. That pisses me off.
Indeed, I started with the Burning Crusade. Completely loved it. Except the part between 40-60 when leveling became much slower for some reason.

Got the Frozen throne. Loved it too. Mostly because of missions like retaking Undercity, because I felt like a super-badass action hero. I was super-buffed and killed massive bosses on my own. I want World of Warcraft to do more stuff like that. Yeah, it's an MMORPG, so it wouldn't make much sense to do missions like that where a single player gets buffed and takes on enemies meant for groups, but dammit, I loved those moments!
Yeah, some of my most memorable moments, were moments in which I defeated a powerful foe on my own. I was a Druid, so this was very easy for me. But I know what you mean, the game was very group based. Which is nice, I like that. But it would be cool if there were some single player based dungeons were a super buff is received upon entering the dungeon.
There are like 2 or 3 of them, and they are epic.

But to be negative against WoW, I don't like how everything becomes accessible in terms of classes. I mean, a Tauren Paladin? THAT MAKES NO SENSE!

Soon you'll be telling me that Indians joined the Crusade against the Muslims.
 

zenoaugustus

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Hubilub said:
There are like 2 or 3 of them, and they are epic.

But to be negative against WoW, I don't like how everything becomes accessible in terms of classes. I mean, a Tauren Paladin? THAT MAKES NO SENSE!

Soon you'll be telling me that Indians joined the Crusade against the Muslims.
Yeah, that is what I was saying, I just wish that some common sense would go into this. I would feel so much better if they were called something else, and had the restoration tree rather than the holy tree, but still played close to a Paladin. An Eartherwarder, as I had said. Dwarf Shaman? No. Human Hunter? No. Draenei Shaman? Never liked it. Blood Elf Paladin? They are stealing their holy powers from a Naaru. That's probably the least holy thing I've ever heard of. Forsaken Hunters? Right, they are in touch with nature. Gnome Warrior? Maybe if they aim for the balls, otherwise, no. Same goes for Goblins.

My biggest issue is this class issue. Limit it. Make them make sense. Not this absurd shit.