How To Improve WoW

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Eri

The Light of Dawn
Feb 21, 2009
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zenoaugustus said:
Firstly, I will stand by this, as I always have, Paladin is an Alliance class and Shaman is a Horde class. I never liked giving both factions access to them (and mind, I was Horde, and I have always thought of the Paladin class as a superb class).
Would be unfair otherwise, Paladin is currently the top most powerful/versatile class.
zenoaugustus said:
Now in Cataclysm there are more Race/Class combinations. I'm not liking this. For instance, Tauren Paladins? True, Tauren are arguably the noblest race (maybe other than Draenei), but they are not powered by the Holy Light. They draw their power from nature. (And I heard about "Sunwalkers," it seems foolish to me compared to what I propose). If Blizz were to make Tauren Earthwarders where they are similar to Paladins but instead, they have the Restoration tree as opposed to the Holy tree, I'd be down. If it were Restoration, Protection, and (maybe Retribution, or maybe Enhancement), I'd like that idea a hell of a lot more. Essentially, I'm saying that I wish the races had less class combinations, or ones that made more sense. Gnome Warriors; that has never made sense (at least to me).
lolore at this point
zenoaugustus said:
Secondly, make the game hard again.
I'll stop you right there. The reason wow has 12 million subscribers is that the game is at its current difficulty.
zenoaugustus said:
In classic WoW, I never had a hope of facing C'Thun, but I was still excited about the prospect of his existence. It made everything more epic. It gave me something to work for.
Rose colored glasses
zenoaugustus said:
One of my friends who recently (and by recently, I mean at the start of the month) quit WoW has told me countless times that he finds the game too easy. From the olden days, fighting Ragnaros was an accomplishment, but from how my friend made it sound, new Naxx is a joke, and Trial of the Grand Crusader is not that difficult.
Has he killed Ulduar hardmodes? Has he killed Icecrown hard modes? No and no. And to boot he probably was never close to them. Sorry but rampaging naxx anyone can do, if WoW is so easy go do hard modes and then come talk when you aren't so metaphorically young.
zenoaugustus said:
I liked the concept of having a lot to work for, a lot to achieve. It made achieving it all the more fun. But having it be easy, well, it almost ruins it for me.
What?! Last I checked wow had more content than any other mmo and just as much to achieve. They even GIVE you achievements. Go get most of the hard ones and then come back and say this.

zenoaugustus said:
Also, I hate the concept of Dual Specs. Why not just give all three then? What's the point? We are supposed to have specialized in one field (or become a hybrid of some form).
No..Just no. Characters can have a PvP dps spec, a PvE dps spec, a PvP heal spec, a PvE heal spec, and different combinations that create MANY more than 2 specs. Dual specs barely covers anything when talking of hybrid classes.

zenoaugustus said:
Am I an idiot?
 

dommyuk

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Aug 1, 2008
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zenoaugustus said:
dommyuk said:
zenoaugustus said:
Hubilub said:
There are like 2 or 3 of them, and they are epic.

But to be negative against WoW, I don't like how everything becomes accessible in terms of classes. I mean, a Tauren Paladin? THAT MAKES NO SENSE!

Soon you'll be telling me that Indians joined the Crusade against the Muslims.
Yeah, that is what I was saying, I just wish that some common sense would go into this. I would feel so much better if they were called something else, and had the restoration tree rather than the holy tree, but still played close to a Paladin. An Eartherwarder, as I had said. Dwarf Shaman? No. Human Hunter? No. Draenei Shaman? Never liked it. Blood Elf Paladin? They are stealing their holy powers from a Naaru. That's probably the least holy thing I've ever heard of. Forsaken Hunters? Right, they are in touch with nature. Gnome Warrior? Maybe if they aim for the balls, otherwise, no. Same goes for Goblins.

My biggest issue is this class issue. Limit it. Make them make sense. Not this absurd shit.
What's the point in limiting it? Surely giving more options for the player is a better thing? I don't understand why people think it 'makes no sense', the lore is progressing, there's no reason it should remain the same, infact it would make less sense if it stayed the same.
Giving more options is good, but have it go with the lore. Yes the lore can progress, but Tauren aren't Paladins. End of story. I don't want to hear it. Eartherwarders works for me, as I have already explained. Night Elf Mages makes sense, due to the lore (regarding the Highborne and first Well of Eternity). I don't mind more options, but have them be intelligent options.
After looking it up, they've implemented it in a way that does make sense:

Sunwalkers is the speculative name of the order of tauren paladins coming with the release of the World of Warcraft: Cataclysm according to multiple posts on the official forums by Blizzard poster Kisirani.

The in-game conversation between Thunder Bluff NPCs Aponi Brightmane and Tahu Sagewind suggests the tauren may be able to draw power from the sun, An'she, like the druids draw power from the moon, Mu'sha.

Due to the tauren having no history with the Holy Light, it is likely that their power comes from another source entirely, similar to night elf priests gaining their powers from Elune and troll priests gaining their powers from the Loa. Thus their in-game abilities would be similar to those of human, dwarf, draenei and blood elf paladins, even though the source of their power is different.
 

gim73

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Jul 17, 2008
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Make the game hard again?

There are plenty of things that make WoW hard. The new naxx has never really been a joke. The gear that drops might be a bit of a joke with the new stuff that has come out, but it still is a challenging place requiring a certain level of skill on the part of the players. Stuff like the safety dance, loatheb, thaddius, grobbulus and 4 horsemen require all your players to know the battle and their part in it otherwise you will wipe. Now you can skip naxx entirely and buy gear that is beyond it, but people who go back still get their asses handed to them because they don't know how to do it.

Then we have Ulduar. I'm gonna say it: Ulduar is harder than Trial of the Crusader. It's a very challenging place. Only a small percentage of endgame players have actually seen all of ulduar, and for a good reason. Every boss has some sort of new cheezy gimmick they pull out of their hat. There is far less room for error than there is in naxx. It's pretty fun, but the gear you get out of it doesn't match the challenge level, so right now it's better to skip ulduar and move on to ToC.

By the time ToC came out, most people were frustrated with only getting so far in ulduar before the wipes caused your raid to disband. Suddenly we have a raid with no trash that can be finished in under 2 hours. Gear was great and it wasn't as hard as ulduar. Yeah, sure, you can do trial of the grand crusader for better gear and more challenge, but it was a much more accesable raid. The heroic version really ramped up the difficulty on the order of Ulduar type frustration. I would definately NOT called those 'Not that difficult'. The extra five man was pretty sweet as well.

Of Dragons:

WotLK gave us some awesome dragon battles. Obsidium Sanctuary was a great starting raid that was much easier than running naxx, and if you do it with 3 drakes up it's a real challenge. Eye of Eternity is another one you can skip, mostly because you need an item from the end of naxx to start it, but in my experience alot of raids fall apart because of two reasons: healers can't handle the healing in the whirlwinds of phase 1 and nobody knows what they are doing on the drakes in phase 3. It's as simple as that. When Onyxia went from a lvl 60 raid boss to a lvl 80 raid boss she really got buffed. She's a fun dragon fight, no doubt about it. I have some bad history with trying 25 man pugs on her (they never work).

The 'PvP' bosses:

As silly as it is having to control Wintergrasp in order to do a raid, I will say that these are pretty darn easy bosses. Oh, sure, they all have their little 'tricks' that make it so they can wipe your raid (sometimes multiple times), but they, like so many other bosses, are no sweat if you have the nessesary addons.

Can a casual gamer raid at endgame? To some extent. If you are not willing to be on for at least 4 hours a night for several nights in a row then you shouldn't be taking a spot in the raid lineup. If you don't have Deadly boss mods, Omen and Vent then you REALLY shouldn't even bother trying to raid. Endgame is still tougher than most casual gamers are willing to endure. Endgame raids vary in difficulty, but for the most part will challenge even experienced players. Communication and knowing your job helps alot in these raids, and maybe if you think all endgame raids are easy you should try playing with MORE casual players. Then you will understand my pain in the tenth attempt at mimiron for the night...

Dual specs are EXTREMELY nice. It's the little things. Sometimes you will be raiding and somebody will have to leave (say a healer) and you can't find a replacement in guild. It's nice when your pally tank can change spec right there to healadin and a warrior can step in as the tank to fill out your party. Also, some fights in a raid require two tanks, while others take only a single tank. You have alot of options and don't have to go back to a trainer and blow tons of cash to respec in the middle of a dungeon. What does get prohibative is carrying around gear sets for each of your specs. Imagine a druid, which can play feral bear, feral cat, boomkin and treant. That is 4 seperate gear sets depending on what he has in mind. Even if you had triple spec, you still need alot of divergent gear, which would clutter up your bags and bank. Dual spec works for me, any more and I'm kinda screwed.

Blizzard has been doing a great job. The quest lines for WotLK were top notch. The new areas were all pretty fun to play. 5 man content gets you ready for 10 and 25 man content. The step jump in gear was kinda funky since I stayed current on all the top end gear, and now I can buy better gear with the new emblems (while my old emblems were phased out). All and all, the game has lived up to my expectations and continues to be worth throwing money at each month. I'm looking forward to cataclysm and finally being a troll druid (trolls ROCK!). I never really had a problem with questing in desolace (I rather enjoy that place for questing) but ashzara has always been a zone that you can skip because blizzard forgot about it long ago.
 

Jasper Jeffs

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Nov 22, 2009
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If you want a hard MMO, you should try Aion or something.

As for race/class combinations in WoW, I'm happy about them. The lore is unimportant to me anyway, and I couldn't give a shit if a Tauren was allowed to be a Rogue, as long as it got those disgusting Belf fags off of my screen.
 

Crossborder

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Oct 16, 2008
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madbird-valiant said:
I hate that a Warcraft 4 is virtually impossible while WoW trundles on. Maybe something to do with that.
Same here. I really tried it. I actually thought it was fun. But after two weeks it got old, and the only interesting part for me was visiting the important places from Warcraft 1,2 and 3. I'm still hoping though.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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Hopeless Bastard said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
The problem with making a game "accessible to everyone" is most people are certifiably retarded.

The reason vanilla endgame was so "hard" is because you were giving 40 people the chance to fuck up in a meaningful way. Making a guild only as good as it's worst player.

Meaning the biggest problem with wow is how spread apart everyone is. There were usually only 10-15 non-braindead players per server, but you couldn't get them in the same room without some bullshit drama. Meaning there were, max, 4-7 people per realm who could function on a level above drama and didn't completely suck. Server transfers just made everything worse. People frustrated with the ineptitude of their own server only wanted to join the most prestigious guilds, as there was no other way to measure a guild's worth.

Half-assed solution? Make everything piss easy. First with third party raid timing programs, then officially. Hooray.

Not to mention back in vanilla wow, pvp was viewed (correctly) by blizzard as little more than masturbation. Thus, no pvp bullshit breaking pve.
But they have heroic raids. They have raids for hardcore players. It isn't half-assed. Half-assed would be if they just made everything easy. Now, everything is on an easier level, but if you want better loot you can play the harder version of raids.
 

Zepren

The Funnyman
Sep 2, 2009
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C4 used on the central servers. WoW makes my best mate into an antisocial fanny. Really don't like that game. Soz
 

iLikeHippos

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Jan 19, 2010
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zenoaugustus said:
iLikeHippos said:
I stopped playing WoW somewhere of your time too. And it's no such a big coincidence, since that's where WoW went downhill. At least, for me.
The only way you could upgrade your character was to enter a raid guild, and ONE THAT WORKED. (PvP is true bullshit) There weren't many of those guilds. I even grinded up to a 280% (10% more with a trinket) flying mount, a black nether dragon before I even could get a decent position in a raid guild that only let me kill 3 bosses before the GM stole the guild bank and sold his account.

Maybe it's worth visiting again. But I lost my flame for WoW when everything became so... So...
I can't find a word for it. But anyhow, I myself don't think it's worth re-entering for 13$ a month.
Worgens, dude. That's all I have to say. I'm pumped for werewolves. Haha. If you try it again, try it with me, and we can reminisce about the olden days and talk to everyone about how when we were level 20, we had to walk our asses around, we didn't have god damn 5 gold piece regular mounts. With an old timers accent obviously.
Wish I had the money, to think how tempting it sounds. I never got the time to try out the dwarven race. And starting out with main characters gold would be awesome CHEEZcake.
And it's never wrong to remind the younger generation of how easy they got it in comparison.
But I digress.. *sigh*
 

JourneyThroughHell

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Sep 21, 2009
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Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
I'm guessing that he means getting more difficulty levels for dungeons.
 

revjay

Everybody's dead, Dave.
Nov 19, 2007
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Close it down and build a game on original ideas that challenge players to think and encourages moderation.

Oh yeah and boobs, ANYthing is better with boobs.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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Journeythroughhell said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
I'm guessing that he means getting more difficulty levels for dungeons.
I get the vibe that he wants the easier things about WoW to be abolished in favor of pleasing a very small demographic.
 

JourneyThroughHell

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Sep 21, 2009
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Hubilub said:
Journeythroughhell said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
I'm guessing that he means getting more difficulty levels for dungeons.
I get the vibe that he wants the easier things about WoW to be abolished in favor of pleasing a very small demographic.
That would be a developer suicide.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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Journeythroughhell said:
Hubilub said:
Journeythroughhell said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
I'm guessing that he means getting more difficulty levels for dungeons.
I get the vibe that he wants the easier things about WoW to be abolished in favor of pleasing a very small demographic.
That would be a developer suicide.
A very stupid and slow suicide.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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Hopeless Bastard said:
Hubilub said:
But they have heroic raids. They have raids for hardcore players. It isn't half-assed. Half-assed would be if they just made everything easy. Now, everything is on an easier level, but if you want better loot you can play the harder version of raids.
You can't even try to say endgame is as hard as it used to be. Didn't Arthas fall a week after he went live?
Of course he fell fast, because the guilds that take the bosses down are extremely well organized.
 

jasoncyrus

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Sep 11, 2008
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Hopeless Bastard said:
Hubilub said:
But they have heroic raids. They have raids for hardcore players. It isn't half-assed. Half-assed would be if they just made everything easy. Now, everything is on an easier level, but if you want better loot you can play the harder version of raids.
You can't even try to say endgame is as hard as it used to be. Didn't Arthas fall a week after he went live?
Ony because they cheated on 25man.