How To Improve WoW

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VinnyKings

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AkJay said:
Virtual Sex between players would greatly improve WoW.
BAM! YOU SIR ARE A GENIUS!

Uhhh,They could make it free =P

Other than that they could spruce up combat a lil but I'd still play it if I had the money atm.
 

RN7

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zenoaugustus said:
dommyuk said:
zenoaugustus said:
Hubilub said:
There are like 2 or 3 of them, and they are epic.

But to be negative against WoW, I don't like how everything becomes accessible in terms of classes. I mean, a Tauren Paladin? THAT MAKES NO SENSE!

Soon you'll be telling me that Indians joined the Crusade against the Muslims.
Yeah, that is what I was saying, I just wish that some common sense would go into this. I would feel so much better if they were called something else, and had the restoration tree rather than the holy tree, but still played close to a Paladin. An Eartherwarder, as I had said. Dwarf Shaman? No. Human Hunter? No. Draenei Shaman? Never liked it. Blood Elf Paladin? They are stealing their holy powers from a Naaru. That's probably the least holy thing I've ever heard of. Forsaken Hunters? Right, they are in touch with nature. Gnome Warrior? Maybe if they aim for the balls, otherwise, no. Same goes for Goblins.

My biggest issue is this class issue. Limit it. Make them make sense. Not this absurd shit.
What's the point in limiting it? Surely giving more options for the player is a better thing? I don't understand why people think it 'makes no sense', the lore is progressing, there's no reason it should remain the same, infact it would make less sense if it stayed the same.
Giving more options is good, but have it go with the lore. Yes the lore can progress, but Tauren aren't Paladins. End of story. I don't want to hear it. Eartherwarders works for me, as I have already explained. Night Elf Mages makes sense, due to the lore (regarding the Highborne and first Well of Eternity). I don't mind more options, but have them be intelligent options.
On the Tauren issue, no they are not paladin, but it's easier to call them that. Why would you devote a whole class that is an exact mirror to one that's already existing? It's much easier to slap the label of paladin on these sun-empowered tauren and move on.
 

Charli

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Nov 23, 2008
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Doesn't need fixing.

But I am glad Sir Jenkins has his Chicken. As he should. A paladin among paladins.
 

Premonition

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What mainly ruined it for me was the fact that the overall story didn't make sense any more, not a single server was PvP balanced (there was always one sided obliterating the other. With me on the wrong side ...), And PvE was boring as all hell after I capped.
 

DjDairy

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Regarding the make it hard again... you done all the hardmodes? Because..... Well they're hard. All Blizzard have done with regard to how easy the game is is make it so everyone can access all the content and hardmodes are there for those who want the challenge, or to compete with other progression guilds be it on their server in their region or world wide.
 

MattZero

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Cheveyo said:
MattZero said:
Cheveyo said:
MattZero said:
The one thing that always annoyed me about WoW was that it was absolutely required that you do large raids to get any gear that was decent. I'm aware that WoW is a MMO and that teamwork and grouping is the point of the game but the I always enjoyed the solo stuff I did more. I liked having access to guild chat and BSing while I was doing it and doing the occasional raid every now and again was fun but I'm not really the type who wants to do it every other night. I think WoW would be improved by giving solo oriented players the ability to attain high level gear that is comparable (not as good of course but nearly as good)to raid gear. Make it hard, make it time consuming, make it class specific, make us work for it but make it exist.
What you want is something people having been bitching about ever since it became possible.
You can do easier raids and heroic 5 mans and get T9 pieces, now. I'm sure that once Cata comes out, you'll be able to buy T10 or something equivalent, which will no doubt cause a sudden upsurge of bitching and moaning.

I don't understand those people. They ***** and moan daily about how bad that game is and never freaking leave. Stupidity can never be truly understood, I guess.
I did leave genius, you might notice that everything in my original post is written in past tense. And I don't really consider suggesting that there be more solo content one time on one post on one site to be "bitching and moaning daily". I'm gathering from your excessively rude response to something rather innocuous and simple that you are in the same vein as a typical WoW player which is exactly why i don't care for group content and why I ultimately quit playing WoW.
The point in my post completely flew over your head, "genius".
You do not have to raid any longer to get raid gear. You can queue for a 5-man heroic and run it. You'll get badges and once you collect enough you'll be able to afford T9. You do not need a raid guild. You don't need a full guild of people to constantly run things with. You can queue solo and run through a quick instance, get your badges and be done with it.
Weekly raids are easy enough to be a part of, especially since it only requires a single random raid boss. And blizzard has apparently fixed it so you can just go kill that boss and not have to deal with all the others.
There is also PvP gear, you can just do all the quests in Wintergrasp once a week for honor. You don't need an arena team. You don't need a premade. If you lose a WG, try again later. Try and figure out when your own side wins and join(I find Horde tends to win later in the week and Alliance wins earlier on my server).

On top of all that you can buy Heirloom gear with WG marks of honor, Stone Keeper's Shards(which you'll get from any WotLK instance while your side owns WG), Badges of Triumph, and Champion's Seals. That gear can be sent to lower levels to help them level faster and give them the ability to never replace certain pieces of gear again.
There is also the rep gear available from the various factions.


I rarely group. I am not part of a large guild.
There are only 4 people in my guild. 2 of which are there just to give their alts guilds so they don't keep getting spammed by people. So there is really only 2 people in my guild including myself. My Shaman is in full T9 and epics. My Paladin has a full epic tank set and is getting there on his DPS set(3/5 T9). You do not need to be hardcore or in a hardcore guild to do things anymore.

WoW is currently one of the most, if not the most, "solo friendly" MMO in existence. This is why there is so much complaining. People are bitching and moaning because "WoW is too easy". "WoW has gone to the casuals".
Do they leave? No, of course not. They're uber awesome, super hardcore players. They're not going to leave because they're not having fun.
Reading your second post I now feel like a complete ass. With a better explanation I can see that I read your post in the complete wrong way and jumped at you when you weren't really being rude to me. So I'm going to have to politely retract my statement. I shouldn't have reacted in such an acid manner without properly understanding what you were talking about.
 

Jasper Jeffs

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Cheveyo said:
I agree! You can even buy/make level 264 stuff now. It costs a lot, but it's cutting out the need to raid. Also, you can buy/farm Battered Hilts, which start a quest to get a pretty good sword. Plus, you can get Emblems of Frost off daily HC's and weekly raids (which are usually the easier ones), and if you save them up you can buy t10 pieces. You can get them quicker raiding, but it's not like you're forced to raid for them.

Besides, gear isn't everything. I've taken out people in full t10 gear or full relentless gear before, it would've been easier with better equipment, but I could still do it. I'm a Rogue, and I know that a Hunter in full beginner blues would have a good chance of taking me out if he managed to find me in stealth in a duel, the same goes for a lot of classes.
 

Hiphophippo

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The game has gone awfully casual friendly, while still providing an avenue for those far more hardcore than me. I used to be that guy, raiding every day, playing all the time, but it just got old. The game itself is still fun and well made I just didn't have the time for it anymore. Maybe I do now though.

The cross server instances nearly drove me to play again and I'm sure I'd enjoy it, but the thing about me and Warcraft is that if I'm paying for a game I have a hard time justifying playing anything else. Personal quirk of mine I guess. I've got a ton of great games I'm enjoying playing through and I'd hate to see them fall to the wayside.

I'll probably play when Cataclysm comes out though for a couple months. Maybe before, but it's unlikely.
 

Talshere

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zenoaugustus said:
Okay, real quick, can this not be a flame war saying if MMOs suck or are for people without lives or what have you. If you don't have any comments to contribute to this thread (in a decent manner) then find a different thread to comment on.

Anyway, I quit WoW a while back because WotLK was being released (so I quit in August 2007, mid BC period) and I was tired of grinding, I just wanted to enjoy end game content for a while. I'm thinking of getting back into WoW for Cataclysm, as it is really interesting me. I like the new level approach, only 5 levels higher. It gives something to work for but it won't take a few months (hopefully) for more casual players. But there are a lot of things about the current WoW that I'm not fond of. A lot of new additions I don't like.

Firstly, I will stand by this, as I always have, Paladin is an Alliance class and Shaman is a Horde class. I never liked giving both factions access to them (and mind, I was Horde, and I have always thought of the Paladin class as a superb class). Now in Cataclysm there are more Race/Class combinations. I'm not liking this. For instance, Tauren Paladins? True, Tauren are arguably the noblest race (maybe other than Draenei), but they are not powered by the Holy Light. They draw their power from nature. (And I heard about "Sunwalkers," it seems foolish to me compared to what I propose). If Blizz were to make Tauren Earthwarders where they are similar to Paladins but instead, they have the Restoration tree as opposed to the Holy tree, I'd be down. If it were Restoration, Protection, and (maybe Retribution, or maybe Enhancement), I'd like that idea a hell of a lot more. Essentially, I'm saying that I wish the races had less class combinations, or ones that made more sense. Gnome Warriors; that has never made sense (at least to me).

Secondly, make the game hard again. In classic WoW, I never had a hope of facing C'Thun, but I was still excited about the prospect of his existence. It made everything more epic. It gave me something to work for. One of my friends who recently (and by recently, I mean at the start of the month) quit WoW has told me countless times that he finds the game too easy. From the olden days, fighting Ragnaros was an accomplishment, but from how my friend made it sound, new Naxx is a joke, and Trial of the Grand Crusader is not that difficult. I liked the concept of having a lot to work for, a lot to achieve. It made achieving it all the more fun. But having it be easy, well, it almost ruins it for me.

Also, I hate the concept of Dual Specs. Why not just give all three then? What's the point? We are supposed to have specialized in one field (or become a hybrid of some form).

Finally, make the world interesting, Make it seem living. This complaint is actually not that big a deal to me. Because Cataclysm is certainly making it interesting. And the war on the Scourge is obviously interesting. I'm just saying that Blizz should keep this up (they are doing this right).

Now don't get me wrong, I love the Warcraft universe and all that jazz. And I like WoW, I just think there could be big improvements made. So what do you think? Am I an idiot? A genius? Do you have your own ideas on improving WoW? Do you not play the game but would if certain changes were made? And finally, are you glad that Leeroy has chicken?

Even if you made a class Identical to the paladin, but used nature instead, the horde variant is inatly worse because holy has no resistance, while nature does. Tauren "paladin's" would be force to stack spell pen, which in turn require a whole new set of gear since atm there are no str+ spell pen items. While your idea is somewhat poetic it just cant work.

Introducing pallys for horde and shammy's for alliance NEEDED to be done. They put them on the correct races. They dont feel out of place on drenai or Belfs. But the discrepency in PvE due to Heroism/Bloodlust, and the fact that a shammy is the single biggest buff both a caster can hope for (no other class provide 240 SP as far as I know) and indeed in PvP is to large if you dont. You say you didnt play in early wrath. But removing pallys from the horde would basically have ment that if you wished to compete in arena in S5/6 you are almost FORCED to play alliance. Much how people often felt forced to play undead to to WotF being so retardedly OP pre nerf share a 45 second CD with the trinket. To give you an idea, that little racial on a rogue/priest or priest/mage team match up in S6 vs my team priest feral (pre cyclone buff), was the different between a 40% change to win and an apx 5-10% chance to win. That racial literally made them a hard counter to us. Its similar for pally's season 5/6. And even still now since holy pallys are arguable the best healer in 3's if you arnt playing RMP, or WLD, due to very very powerful health that can be spread over 2 targets and being for the most part completely ungibable.

On the same note horde would completely dominate the 5v5 bracket. On average since the start of wrath between 93 and 97% of all 5v5 teams have included a shaman of some spec, because in such situation's Heroism/bloodlust is just so stupidly OP. It would also mean that teams such as beast cleave or Shammy+DK+healer would only be viable for the horde, and Hunter+paladin+X would only be viable for the Alliance. Both of which are very very powerful combos atm.

I agree with you about about the current PvE content. I pugged ICC for the first time the other day and downed 4 bosses with only 1 wipe on deathwisper. We wiped more on the trash in actual fact. The ease of it is summed up for me by the fact that Marrowgar is on the weekly raid rotation. Thats just fucked up. I dont care how much they want everyone to get a chance at the content THAT is to easy.

As to your consept of hybrids. You speak like a true PvE dps. "I only need 1 spec why both with dual spec GOD!". Personally I want 4. PvE shadow, PvE dis, PvP shadow and PvP dis. Currently I'm running PvP dis and PvE shadow. Also its useful for only PvP people if they say play as a shadowpriest rogue in 2's, but RMP in 3's. And for PvE I cont remember the number of times now we have come to a boss and have one of our tanks switch to dps, or from dps to tank. Or from healer to dps in fact, based on if we viably think we can get away with 1 tank and 2 healers for example, rather than 2 tanks, 3 healers.

Also, this addition helped solve the global tank shortage somewhat. As many people who dps/healed for their guild picked up tanking as an offspec to get instances faster.

PvE is pretty balanced tbh and needs very little changing beyond be made generically harder. The real changed need to be applied to pvp.

If they REALLY wana improve wow. What they should do is change classes like shamans, warrior, paladin's who can use 3-5 buttons to apply MASSIVE pressure and possibly push a kill for example a warrior with shadow's edge who goes, charge, HS, MS, balde storm, and win that 8 seconds can feasibly pull out every single CD an opposing team has, then do it again 1 min later.

Give PvP players equivalent gear to PvE. Atm, EVERY classes optimum PvP loadout includes at least 2 or 3 pits of PvE gear. Even as a priest the single most resil dependent class in the game, I am better of with an ICC trinket and the ashen verdict ring. A warrior is actually looking at taking 1/2 of his gear as pve gear if he wishes to be geared optimally for pvp and that is just wrong.

Personally. PvE holds little interest to me any more due to how painstackingly easy it is. And with the continuing issues with arena balancing (they nerfed ele shammys damage because it was WAY to high for example and less than a month later allow Flame shock to crit basically undoing their previous nerf, giving mages a 20% ms, I mean, mages, seriously. Spriest I get, they were in sore need of a buff at the time. But mages even then were arguably the single greatest pvp class why the FUCK did they give it to them. The boomkins need it more! Crap like this continues to be perpetuated) Im a hares breath from giving up, partially due to my arena partner quitting over the fact that he as a feral runs 70+ keybinding's and puts out less pressure than a warrior who can click to 2.5k.



Yes I know far to much about this game. Sue me.
 

zenoaugustus

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Talshere said:
zenoaugustus said:
Okay, real quick, can this not be a flame war saying if MMOs suck or are for people without lives or what have you. If you don't have any comments to contribute to this thread (in a decent manner) then find a different thread to comment on.

Anyway, I quit WoW a while back because WotLK was being released (so I quit in August 2007, mid BC period) and I was tired of grinding, I just wanted to enjoy end game content for a while. I'm thinking of getting back into WoW for Cataclysm, as it is really interesting me. I like the new level approach, only 5 levels higher. It gives something to work for but it won't take a few months (hopefully) for more casual players. But there are a lot of things about the current WoW that I'm not fond of. A lot of new additions I don't like.

Firstly, I will stand by this, as I always have, Paladin is an Alliance class and Shaman is a Horde class. I never liked giving both factions access to them (and mind, I was Horde, and I have always thought of the Paladin class as a superb class). Now in Cataclysm there are more Race/Class combinations. I'm not liking this. For instance, Tauren Paladins? True, Tauren are arguably the noblest race (maybe other than Draenei), but they are not powered by the Holy Light. They draw their power from nature. (And I heard about "Sunwalkers," it seems foolish to me compared to what I propose). If Blizz were to make Tauren Earthwarders where they are similar to Paladins but instead, they have the Restoration tree as opposed to the Holy tree, I'd be down. If it were Restoration, Protection, and (maybe Retribution, or maybe Enhancement), I'd like that idea a hell of a lot more. Essentially, I'm saying that I wish the races had less class combinations, or ones that made more sense. Gnome Warriors; that has never made sense (at least to me).

Secondly, make the game hard again. In classic WoW, I never had a hope of facing C'Thun, but I was still excited about the prospect of his existence. It made everything more epic. It gave me something to work for. One of my friends who recently (and by recently, I mean at the start of the month) quit WoW has told me countless times that he finds the game too easy. From the olden days, fighting Ragnaros was an accomplishment, but from how my friend made it sound, new Naxx is a joke, and Trial of the Grand Crusader is not that difficult. I liked the concept of having a lot to work for, a lot to achieve. It made achieving it all the more fun. But having it be easy, well, it almost ruins it for me.

Also, I hate the concept of Dual Specs. Why not just give all three then? What's the point? We are supposed to have specialized in one field (or become a hybrid of some form).

Finally, make the world interesting, Make it seem living. This complaint is actually not that big a deal to me. Because Cataclysm is certainly making it interesting. And the war on the Scourge is obviously interesting. I'm just saying that Blizz should keep this up (they are doing this right).

Now don't get me wrong, I love the Warcraft universe and all that jazz. And I like WoW, I just think there could be big improvements made. So what do you think? Am I an idiot? A genius? Do you have your own ideas on improving WoW? Do you not play the game but would if certain changes were made? And finally, are you glad that Leeroy has chicken?

Even if you made a class Identical to the paladin, but used nature instead, the horde variant is inatly worse because holy has no resistance, while nature does. Tauren "paladin's" would be force to stack spell pen, which in turn require a whole new set of gear since atm there are no str+ spell pen items. While your idea is somewhat poetic it just cant work.

Introducing pallys for horde and shammy's for alliance NEEDED to be done. They put them on the correct races. They dont feel out of place on drenai or Belfs. But the discrepency in PvE due to Heroism/Bloodlust, and the fact that a shammy is the single biggest buff both a caster can hope for (no other class provide 240 SP as far as I know) and indeed in PvP is to large if you dont. You say you didnt play in early wrath. But removing pallys from the horde would basically have ment that if you wished to compete in arena in S5/6 you are almost FORCED to play alliance. Much how people often felt forced to play undead to to WotF being so retardedly OP pre nerf share a 45 second CD with the trinket. To give you an idea, that little racial on a rogue/priest or priest/mage team match up in S6 vs my team priest feral (pre cyclone buff), was the different between a 40% change to win and an apx 5-10% chance to win. That racial literally made them a hard counter to us. Its similar for pally's season 5/6. And even still now since holy pallys are arguable the best healer in 3's if you arnt playing RMP, or WLD, due to very very powerful health that can be spread over 2 targets and being for the most part completely ungibable.

On the same note horde would completely dominate the 5v5 bracket. On average since the start of wrath between 93 and 97% of all 5v5 teams have included a shaman of some spec, because in such situation's Heroism/bloodlust is just so stupidly OP. It would also mean that teams such as beast cleave or Shammy+DK+healer would only be viable for the horde, and Hunter+paladin+X would only be viable for the Alliance. Both of which are very very powerful combos atm.

I agree with you about about the current PvE content. I pugged ICC for the first time the other day and downed 4 bosses with only 1 wipe on deathwisper. We wiped more on the trash in actual fact. The ease of it is summed up for me by the fact that Marrowgar is on the weekly raid rotation. Thats just fucked up. I dont care how much they want everyone to get a chance at the content THAT is to easy.

As to your consept of hybrids. You speak like a true PvE dps. "I only need 1 spec why both with dual spec GOD!". Personally I want 4. PvE shadow, PvE dis, PvP shadow and PvP dis. Currently I'm running PvP dis and PvE shadow. Also its useful for only PvP people if they say play as a shadowpriest rogue in 2's, but RMP in 3's. And for PvE I cont remember the number of times now we have come to a boss and have one of our tanks switch to dps, or from dps to tank. Or from healer to dps in fact, based on if we viably think we can get away with 1 tank and 2 healers for example, rather than 2 tanks, 3 healers.

Also, this addition helped solve the global tank shortage somewhat. As many people who dps/healed for their guild picked up tanking as an offspec to get instances faster.

PvE is pretty balanced tbh and needs very little changing beyond be made generically harder. The real changed need to be applied to pvp.

If they REALLY wana improve wow. What they should do is change classes like shamans, warrior, paladin's who can use 3-5 buttons to apply MASSIVE pressure and possibly push a kill for example a warrior with shadow's edge who goes, charge, HS, MS, balde storm, and win that 8 seconds can feasibly pull out every single CD an opposing team has, then do it again 1 min later.

Give PvP players equivalent gear to PvE. Atm, EVERY classes optimum PvP loadout includes at least 2 or 3 pits of PvE gear. Even as a priest the single most resil dependent class in the game, I am better of with an ICC trinket and the ashen verdict ring. A warrior is actually looking at taking 1/2 of his gear as pve gear if he wishes to be geared optimally for pvp and that is just wrong.

Personally. PvE holds little interest to me any more due to how painstackingly easy it is. And with the continuing issues with arena balancing (they nerfed ele shammys damage because it was WAY to high for example and less than a month later allow Flame shock to crit basically undoing their previous nerf, giving mages a 20% ms, I mean, mages, seriously. Spriest I get, they were in sore need of a buff at the time. But mages even then were arguably the single greatest pvp class why the FUCK did they give it to them. The boomkins need it more! Crap like this continues to be perpetuated) Im a hares breath from giving up, partially due to my arena partner quitting over the fact that he as a feral runs 70+ keybinding's and puts out less pressure than a warrior who can click to 2.5k.



Yes I know far to much about this game. Sue me.
I agree that Paladins and Shamans needed to be given to the Horde and Alliance to balance everything out. I know it makes things unbalanced. The point I was getting at was, I would just like it if it were a different name. And fine, if that whole Nature vs Holy thing wouldn't work out properly, then make it Holy and say the Tauren Sunwalkers are powered by the sun. I'm not the biggest fan, but I can probably get used to it, and maybe one day accept it.

And about the specs, i think I said somewhere else in this thread (replying to someone else) that I feel like there should be a talent tree separate for PvP and one separate for PvE. I know you want 4, but that seems like far too much for me. I know it is practical and extremely useful (I was a Druid, I'm loving all the possibilities), I just feel like we should be specialized in one field, because that is the point of being specialized.

That is just how I feel though. Maybe when I go back, I'll feel differently. Who knows.
 

Talshere

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zenoaugustus said:
I agree that Paladins and Shamans needed to be given to the Horde and Alliance to balance everything out. I know it makes things unbalanced. The point I was getting at was, I would just like it if it were a different name. And fine, if that whole Nature vs Holy thing wouldn't work out properly, then make it Holy and say the Tauren Sunwalkers are powered by the sun. I'm not the biggest fan, but I can probably get used to it, and maybe one day accept it.

And about the specs, i think I said somewhere else in this thread (replying to someone else) that I feel like there should be a talent tree separate for PvP and one separate for PvE. I know you want 4, but that seems like far too much for me. I know it is practical and extremely useful (I was a Druid, I'm loving all the possibilities), I just feel like we should be specialized in one field, because that is the point of being specialized.

That is just how I feel though. Maybe when I go back, I'll feel differently. Who knows.
Calling it a different name just sounds cheap to me tbh. Especially if they are guna identical.

I agree that 4 is to much. Its why I didnt over push the matter and only used it in passing. I feel that saying we should focus on one thing however, as a hybrid at least especially if your mainspec for example boomkin, or blood DK, is not viable in arena, is simply naive. The duel spec was something that in my opinion, due to blizz making the effert of making all spec viable in all aspects of the game is needed. This applies doubly now that we have 10 man content. They would have been greatly limiting themselves and homogenizing the 10 man content without dual spec, because you would be set with all bosses MUST require 2 tank and 3 healers, because unlike 25 man, where having a spare tank, while not idea is not completely crippling, destroyed 10 man. To give an example. On said 10 man ICC pug I did the other day. When we reached surfang our dps warrior had to go afk for 15 min cos he needed to run to shops before they closed.
We had a shot anyway, and while noone died we hit the enrage timer with something like 35% health to go. After he came back, we not only killed him but still had 2 mins on the enrage timer. Now imagine that not only are you down 1 dps but you have more healers than you really need so rather than running 1 tank 2 healers and 7 dps as the encounter has been designed too in 10 man, because you need 2 tanks and 3 healers for deathwisper, you are actually forced to effectivly 8 man surfang. Also, in 25 man the likely hood of you not having something like IDK a ret, hunter or shadow priest to provide replenishment is pretty damn slim. Where as in 10 man you are in fact almost garenteed to not have every buff. So having your warrior tank switch to arms which provides trauma? so that your feral doesnt need to apply maim, this not only gives you the extra dps of an arms warrior but also boosts the feral's dps by 1.5-2k.

To solve this you are forced to reduce the difficulty of the boss. Either deathwisper or surfang, or change the 10 man surfang to be more like deathwisper requiring the extra tank and heal but reducing his health. Sooner or later all your 10 man bosses are guna be the same encounter with different skins.
 

zenoaugustus

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Talshere said:
Calling it a different name just sounds cheap to me tbh. Especially if they are guna identical.

I agree that 4 is to much. Its why I didnt over push the matter and only used it in passing. I feel that saying we should focus on one thing however, as a hybrid at least especially if your mainspec for example boomkin, or blood DK, is not viable in arena, is simply naive. The duel spec was something that in my opinion, due to blizz making the effert of making all spec viable in all aspects of the game is needed. This applies doubly now that we have 10 man content. They would have been greatly limiting themselves and homogenizing the 10 man content without dual spec, because you would be set with all bosses MUST require 2 tank and 3 healers, because unlike 25 man, where having a spare tank, while not idea is not completely crippling, destroyed 10 man. To give an example. On said 10 man ICC pug I did the other day. When we reached surfang our dps warrior had to go afk for 15 min cos he needed to run to shops before they closed.
We had a shot anyway, and while noone died we hit the enrage timer with something like 35% health to go. After he came back, we not only killed him but still had 2 mins on the enrage timer. Now imagine that not only are you down 1 dps but you have more healers than you really need so rather than running 1 tank 2 healers and 7 dps as the encounter has been designed too in 10 man, because you need 2 tanks and 3 healers for deathwisper, you are actually forced to effectivly 8 man surfang. Also, in 25 man the likely hood of you not having something like IDK a ret, hunter or shadow priest to provide replenishment is pretty damn slim. Where as in 10 man you are in fact almost garenteed to not have every buff. So having your warrior tank switch to arms which provides trauma? so that your feral doesnt need to apply maim, this not only gives you the extra dps of an arms warrior but also boosts the feral's dps by 1.5-2k.

To solve this you are forced to reduce the difficulty of the boss. Either deathwisper or surfang, or change the 10 man surfang to be more like deathwisper requiring the extra tank and heal but reducing his health. Sooner or later all your 10 man bosses are guna be the same encounter with different skins.
I do like variety in my boss fights. I was going to bring that up as well, and specifically cite the Twin Emperors fight and the C'Thun fight from AQ40. Those fights were interesting and you (and by you, I mean all FORTY people in the raid) had to know what the hell was going on. As easy and confidence boosting as tank and spank fights are, I'm just not the biggest fan because it's all too similar.

Anyways, I think I will be getting back into this all in a few months or so; I guess I'll have a better opinion then.
 

Talshere

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zenoaugustus said:
Talshere said:
Calling it a different name just sounds cheap to me tbh. Especially if they are guna identical.

I agree that 4 is to much. Its why I didnt over push the matter and only used it in passing. I feel that saying we should focus on one thing however, as a hybrid at least especially if your mainspec for example boomkin, or blood DK, is not viable in arena, is simply naive. The duel spec was something that in my opinion, due to blizz making the effert of making all spec viable in all aspects of the game is needed. This applies doubly now that we have 10 man content. They would have been greatly limiting themselves and homogenizing the 10 man content without dual spec, because you would be set with all bosses MUST require 2 tank and 3 healers, because unlike 25 man, where having a spare tank, while not idea is not completely crippling, destroyed 10 man. To give an example. On said 10 man ICC pug I did the other day. When we reached surfang our dps warrior had to go afk for 15 min cos he needed to run to shops before they closed.
We had a shot anyway, and while noone died we hit the enrage timer with something like 35% health to go. After he came back, we not only killed him but still had 2 mins on the enrage timer. Now imagine that not only are you down 1 dps but you have more healers than you really need so rather than running 1 tank 2 healers and 7 dps as the encounter has been designed too in 10 man, because you need 2 tanks and 3 healers for deathwisper, you are actually forced to effectivly 8 man surfang. Also, in 25 man the likely hood of you not having something like IDK a ret, hunter or shadow priest to provide replenishment is pretty damn slim. Where as in 10 man you are in fact almost garenteed to not have every buff. So having your warrior tank switch to arms which provides trauma? so that your feral doesnt need to apply maim, this not only gives you the extra dps of an arms warrior but also boosts the feral's dps by 1.5-2k.

To solve this you are forced to reduce the difficulty of the boss. Either deathwisper or surfang, or change the 10 man surfang to be more like deathwisper requiring the extra tank and heal but reducing his health. Sooner or later all your 10 man bosses are guna be the same encounter with different skins.
I do like variety in my boss fights. I was going to bring that up as well, and specifically cite the Twin Emperors fight and the C'Thun fight from AQ40. Those fights were interesting and you (and by you, I mean all FORTY people in the raid) had to know what the hell was going on. As easy and confidence boosting as tank and spank fights are, I'm just not the biggest fan because it's all too similar.

Anyways, I think I will be getting back into this all in a few months or so; I guess I'll have a better opinion then.

To be fair there have been very few tank and spank bosses outside of naxx. And even that only had 1 or 2. I think atm to many people confuse tank and spank with a boss being trivialized due to gear. A good example of this I think might be mirimon in ulduar.

Ill briefly describe it to you incase you haven't done it. Skip the next 4 paragraphs if you know it.

Phase 1 you tank in the middle of a circular room, he drops mines at a range of 10 yards from him every 15 seconds or so. He does a flame blast on the floor at a ranged opponent, a laser on the tank doing high spike damage and occasionally an AoE that the melee and tank must run away from avoiding the mines, and be picked up afterwards, still avoiding the mines, so that he doesnt move from the middle or this phase becomes a lot harder.

Phase 2 is a stationary gun turret. Mines all vanish. He can be tank rather simply (I think he has agro but he might not). but all dps and heals must group and spread around the room as he will randomy target a party member and shoot it, anyone within X of the beam takes the same damage so poor grouping leads to a lot of raid damage. He does a massive charge up laser that rotates 180 degree round the room and WILL kill anyone caught in it inc the tank but is easy to avoid, and he shoots a missile up that will target a random party member, create a small circle on the floor which you have about 2 seconds to move out of or you take a truck load of damage and die.

Phase 3 the boss is airborne and should be tanked by a ranged dps. Shadow priests or frost mages are good due to generic X reduction in damage and healing based on dps. One healer can keep the dps up. He drops bombs which a tank has to pick up and kite away or be killed before they reach a randomly targeted party member, because while the damage isnt instant death territory for everyone, it will on some people and will cause the healers hell. In the mean time you have to dps down some big robots who you can loot for an item that when placed under the boss will incapacitate him for 10 seconds, drop him to the group into melee range and increase damage by like 200%. Each item is 1 use.

Phase 4 all of the previous 3 phases combine and simply put you must deal with them all together minus the big laser of death from phase 2. All 3 parts much die within 20 seconds of each other or they are resed on 20% health. The flying boss from phase 3 has no adds and cant be brought into melee range but has less health.


In full ICC gear raid, I imagine this fight boils down to.

Phase 1 tank and spank. AoE damage completely healable, as is the flame blast and the single target spike on the tank he just ignores.

Phase 2, tank and spank, aoe damage ignorable. rockets dont 1 shot so can be ignored. Or at least it doesnt matter if you screw up and get hit. Only the big laser still matters and you could prob survive 1 or 2 seconds of it at a push.

Phase 3, Shadow priest may be dealing enough dps to heal himself through the bosses damage. All ranged on head at all times, melee to kill the adds and drop the boss if they feel like it but its not required to kill him and you could ignore the bombs he drops as they cant 1 shot anyone. Effectively tank and spank.

Phase 4 really would be a tank and spank assuming you correctly distributed your dps, but other than making sure it all dies within 20 seconds all the aoe is ignorable requiring no raid movement.



Also, I agreed with the reduction of 40 man to 25 man. Trying to get and keep 40 people online was a HELL of a chore. If you were on like 4 horsemen and for 30 seconds one of your healers sufferes a minor lag spike that could end that attempt. Or if you had 2 dps disconnect for 2 mins you fell just short of the enrage time and fail. There are too many random variable that you just couldnt counter for in 40 man. I saw 40 man raid's where everyone one did every thing perfect and for that one slight moment when Thadius change polarity 1 gay lagged. Raid wipe cos he killed a healer and 3 dps.

If the internet were perfect. I would say 40 mans are awesome. Certainly they felt more epic. But its not. And as such 25 was the right way to go.
 

Hiphophippo

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I just checked my account management page and apparently have 7 days of trial play time. Guess they do that now to bring people back in. I suppose I'll check out this new LFG tool.
 

Barry93

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zenoaugustus said:
Heavic said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
I played WoW since Vanilla and I do have to say it has gotten relatively easier (in terms of how long we spend on a raid and who we can just carry through). Back then we actually needed guilds and to be ready to play for a while. Now we just clear ToC in 30 mins and gear up any scrub we can find.

This causes scrubs calling other scrubs scrubs. While it was humorous, it was also quite spam-ful and depressing.

The reason I quit was because of achievement-whoring and gearscore. Those two things suddenly made the game not fun.
Excuse my language everyone, but fuck achievements. I don't need someone telling me when I achieved something. And it just seems like a bunch of horse shit; just to keep everyone playing the game doing things they don't care for just to get an achievement. My achievement is having fun. Do they have an achievement for smiling? Or laughing? Or enjoying yourself? Didn't think so.
No, but they do have achievements for getting a haircut, getting a non-combat pet, throwing a snowball at Magni Bronzebeard, hugging a dead horde/alliance player, dressing up as a clown and getting drunk then start to dance in Dalaran, and shooting rogues with a turkey gun. As you can see, they're the most difficult achivements in WoW.