That was pretty much the idea. It would take time to emulate a crack, giving software publishers those critical first months sales. DRM is not supposed to kill piracy dead in its tracks, its supposed to slow it down to give big business time to enjoy the most crucial and lucrative part of a games launch.Plurralbles said:yes but that specific DRM doesn't fuck over paying customers in any way.AlanShore said:It doesn't work for them though, it's entirely possible to just write an emulator that simulates the actions of the dongle. Yes, it takes a bit more time to crack but it can still be done. DRM will never be 100% hack proof simply because of the nature of the hardware we use today. It doesn't matter how much you encrypt your data, at some point the decrypted data will have to be processed by the CPU and you cannot stop people getting access to it without a fundamental redesign of hardware (See trusted computing).Void(null) said:A modern day version of the code wheel.
I would sell a dongle [http://en.wikipedia.org/wiki/Dongle] with every copy of the game. Your USB Dongle would store your CD Key along with encrypted data. They are becoming cheaper to produce and more secure with greater functionality with every passing year.
You could install the game on as many computers as you wished, but you would be locked to only playing one at a time because of the dongle.
This sort of copy protection is already used by big business for software that costs in the $5000 and up price range. If it works for them, it can certainly work for PC games.
If you put it on a flash drive, you could also use the dongle to replace the DVD for installing the game. No more scratched or damaged disks and people could carry their entire game library in their pocket.
Dongle Requirements:
1: Plug and play driverless system
2: Smart card Technology
3: Data Encryption required to play
4: Act as a replacement for both the Installation DVD, The DVD Check and the DRM.
Thus you are providing security, functionality and convenience all in one.
I would also cut the cost of games in half.
People are far more willing to pay $20-$30 for a brand new game, than they are $50-$80.
If DRM can give a Developer/Publisher 2-3 months of uninterrupted sales, then it has done its job gloriously. The problem with current DRM is that its broken on day 1 and publishers are pushing for tighter and more restrictive control over the product in a vain effort to protect that.
That's honestly the means I would use to try and implement DRM, but I have to say that as a consumer I am very partial to the way EA is going about things these days. Day one DLC for buying the game and some form of online component that requires a CD key.
But the question asked wasn't what DRM do i like, but what would I use if the shoe was on the other foot, my answer is still dongles.